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Black Myth: Wukong (PC/PS5/Xbox Series) - update (09/02): Xbox version delay reportedly due to "prioritization" of PS5 version


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20 hours ago, skillzdadirecta said:

This is a lame argument that I've been hearing from apologists of bad behaivior in other countries for decades. Japan got a pass for all of its racist bullshit until they woke up and realized that their products are consumed by more than JUST Japanese people. I wonder if you would be making this same argument if the game was developed in say... the Middle East and the same issues came up? The fact that China may behind the Western World when it comes to certain issues regarding equality and social justice is no excuse to give it a pass especially  from people who purport to be "journalists". The article explains that there ARE Chinese female developers in the country and that this company has a bad reputation even amongst THEM. Chinese feminists are the ones bringing this up and just like feminists in other countries they deserve to be heard and not disregarded because "China is a culturally different county". We can use that excuse to justify any injustice we see in other countries if that's the case.

 

That said, I'm delaying on buying the game largely because of the technical issues and the fact that I haven't heard anything regarding the platform I would be playing on. The fact that these guys come across as weird, Eastern incels makes the decision a bit easier for me to be honest. I have plenty of games to play right now and as much as I was looking forward to this and as big a fan I am of Chinese folk lore and culture, I'll live.

 

Where am I giving anything a pass. I said, if you don't like it then don't buy it. That is the one and only thing that you can do that would affect a change because it affects their bottom line. A Chinese company will care absolutely zero about what a bunch of American gamers and journalists say about their game beyond it could effect sales. It getting worked up about it is pointless because those countries don't care to appease Americans culturally.

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20 hours ago, skillzdadirecta said:

This is a lame argument that I've been hearing from apologists of bad behaivior in other countries for decades. Japan got a pass for all of its racist bullshit until they woke up and realized that their products are consumed by more than JUST Japanese people. I wonder if you would be making this same argument if the game was developed in say... the Middle East and the same issues came up? The fact that China may behind the Western World when it comes to certain issues regarding equality and social justice is no excuse to give it a pass especially  from people who purport to be "journalists". The article explains that there ARE Chinese female developers in the country and that this company has a bad reputation even amongst THEM. Chinese feminists are the ones bringing this up and just like feminists in other countries they deserve to be heard and not disregarded because "China is a culturally different county". We can use that excuse to justify any injustice we see in other countries if that's the case.

 

That said, I'm delaying on buying the game largely because of the technical issues and the fact that I haven't heard anything regarding the platform I would be playing on. The fact that these guys come across as weird, Eastern incels makes the decision a bit easier for me to be honest. I have plenty of games to play right now and as much as I was looking forward to this and as big a fan I am of Chinese folk lore and culture, I'll live.

 

Where am I giving anything a pass. I said, if you don't like it then don't buy it. That is the one and only thing that you can do that would affect a change because it affects their bottom line. A Chinese company will care absolutely zero about what a bunch of American gamers and journalists say about their game beyond it could effect sales. It getting worked up about it is pointless because those countries don't care to appease Americans culturally.

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Friends, we've got a live one. After easily crushing the concurrent player records of both Elden Ring and Cyberpunk 2077, Black Myth: Wukong looks like it's cruising into place as one of the biggest Steam launches of all time. With just over 2.1 million concurrent players at time of writing—11 hours after launch—it's got the second-place record for most concurrents on Steam ever, per SteamDB charts.

Until today, the first, second, and third-place record holders for most concurrent players on Steam were PUBG, Palworld, and Counter-Strike 2 (at 3.2 million, 2.1 million, and 1.8 million players respectively). Wukong has totally upended that, knocking PUBG and Palworld off their bronze and silver podium spots and leaving only PUBG's record intact (for now).

What explains its meteoric rise? You can point to plenty of things, of course. The most obvious is that Black Myth: Wukong is a highly anticipated release out of a Chinese development studio. Arousing the interest of the Chinese market—forecasted to be home to 730 million gamers in as little as three years—is a pretty solid way of getting your numbers up at launch.

That's not to belittle Wukong's achievement. It's not just the game's appeal to Chinese audiences that's made it so successful. Our own Tyler Colp had a blast with the game, scoring it 87% in his Black Myth: Wukong review and praising it for hitting "similar highs" to Elden Ring: Shadow of the Erdtree. It's a love-in over in the Steam reviews, too: The game has a 96% "Overwhelmingly positive" rating off the back of 64,000 reviews at time of writing.

So it's a (by all accounts) great game that's garnered a huge amount of interest, particularly in a market with a truly gargantuan potential audience. Mystery solved then, eh? I say not. If you ask me, the real lesson of Black Myth: Wukong is that the gamers are absolutely starving for more games about monkeys. A new Ape Escape would absolutely clean up right now.

Or maybe it's the other things. Fine. Either way, PUBG shouldn't rest easy. The million-player gulf between Wukong's current player count and PUBG's all-time record might seem insurmountable, but you could have said the same thing about CS2 and Palworld's records mere hours ago. The line on that graph keeps climbing, and it's anyone's guess as to where and when it'll level off. 

 

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5 hours ago, Dexterryu said:

A Chinese company will care absolutely zero about what a bunch of American gamers and journalists say about their game beyond it could effect sales. It getting worked up about it is pointless because those countries don't care to appease Americans culturally.

And as I said, the criticism of this country started from WITHIN China with female devs THERE. It's not about American journalists forcing their values onto a foreign country, it's about supporting social justice movements wherever they are and not just writing it off as "cultural differences" which is totally giving them a pass whether you intended it or not. 

 

Anywhoo has there been any word on performance on the PS5?

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31 minutes ago, skillzdadirecta said:

And as I said, the criticism of this country started from WITHIN China with female devs THERE. It's not about American journalists forcing their values onto a foreign country, it's about supporting social justice movements wherever they are and not just writing it off as "cultural differences" which is totally giving them a pass whether you intended it or not. 

Are you basing this on that one IGN article from last year, or is there more substantive reporting elsewhere that I have missed?

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53 minutes ago, skillzdadirecta said:

Anywhoo has there been any word on performance on the PS5?

 

Don't just read the OP. Overall, seems not bad but not great. Sub 60 fps on performance in various situations. One person specifically said it was better than Dragon's Dogma 2's performance.

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I think the game is fine so far. Still not impressed with the visuals. Maybe it's frame gen, but it looks good and bad at the same time aka UE5 slop. Some stutters, but I have yet to have one in combat. The combat is kinda fun. I still feel like I'm missing some crucial element and I feel like that is holding me back. But I also really don't like the staff animations. Lots of multi-hits per button press. Makes it feel like I am not in control of my weapon and I really don't like that. I also feel like, somehow, this game explains things less than Dark Souls does. The intro to the game tho is fuckin' fantastic. A masterful display of Chinese fantasy. I was smiling the whole time. I really like the magic/abilities and all the extra things that are there to enhance combat so you aren't just pressing Light/Heavy attack. Also, the way heavy attacks work is so abnormal to me. It's not at all a slower but stronger version of light attacks. Heavy attacks are more like Weapon Arts or something. It's strange. Not necessarily bad but it's certainly strange for me.

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2 hours ago, skillzdadirecta said:

And as I said, the criticism of this country started from WITHIN China with female devs THERE. It's not about American journalists forcing their values onto a foreign country, it's about supporting social justice movements wherever they are and not just writing it off as "cultural differences" which is totally giving them a pass whether you intended it or not. 

 

Anywhoo has there been any word on performance on the PS5?

 

And once again... you're missing my point. If you feel that way, then do not buy the game. That is all that anyone involved care about. They made the game to make money, so that is your means of influencing. No amount of bitching or posting about it will have any effect one way or the other. 

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Maybe I'm naive but it seems like they want streamers and reviewers to focus there comments on THE GAME and not anything that creates controversy. They put a lot of time, money and work into it so why wouldn't they want people to focus on the game itself rather than topics that might offend and make people stop watching or reading etc.

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58 minutes ago, Dexterryu said:

 

And once again... you're missing my point. If you feel that way, then do not buy the game. That is all that anyone involved care about. They made the game to make money, so that is your means of influencing. No amount of bitching or posting about it will have any effect one way or the other. 

Nobody is missing your point bro.. you're stating the obvious. It's your rationale I took exception to.  Clearly they don't care about anyone's opinions regarding this controversy... it's not like they imposed restrictions on streamers they send the game to or anything. oh wait...

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1 hour ago, Spork3245 said:

Alright guys, if someone buys me this game I promise to get to the bottom of this controversy 

 

57 minutes ago, eventide11 said:

Same. And I'll do extensive research to find an unbiased conclusion

This is what makes D1P so special. The noble, selfless sacrifices that people are willing to make. 

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1 hour ago, Spork3245 said:

Alright guys, if someone buys me this game I promise to get to the bottom of this controversy 

 

1 hour ago, eventide11 said:

Same. And I'll do extensive research to find an unbiased conclusion

Well shit I can review the game right now without even playing it. 
 

white teeth troll GIF

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4 hours ago, Bacon said:

I think the game is fine so far. Still not impressed with the visuals. Maybe it's frame gen, but it looks good and bad at the same time aka UE5 slop. Some stutters, but I have yet to have one in combat. The combat is kinda fun. I still feel like I'm missing some crucial element and I feel like that is holding me back. But I also really don't like the staff animations. Lots of multi-hits per button press. Makes it feel like I am not in control of my weapon and I really don't like that. I also feel like, somehow, this game explains things less than Dark Souls does. The intro to the game tho is fuckin' fantastic. A masterful display of Chinese fantasy. I was smiling the whole time. I really like the magic/abilities and all the extra things that are there to enhance combat so you aren't just pressing Light/Heavy attack. Also, the way heavy attacks work is so abnormal to me. It's not at all a slower but stronger version of light attacks. Heavy attacks are more like Weapon Arts or something. It's strange. Not necessarily bad but it's certainly strange for me.

 

this my take so far pretty much, except i do think it looks pretty amazing on my setup. i also feel like im missing a key mechanic thats not explained. i know holding left trigger spins the staff and blocks arrows...but there has to be more to it. i have yet to use it in combat for anything other than that, and theres only been like 1 arrow guy in 2.5hrs.  

 

overall, feels like a souls-lite. less punishing on death. exploration isnt nearly as good and areas are actually pretty linear but overall its good so far. 

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Still haven't found that "missing" piece to the combat. Not sure if I ever will. Unlocking more skills helps fill that gap, but it's more like putting a circle in a square and ignoring that the corners aren't filled in.

 

I think the missing piece is there is no real counterplay. When you perfect dodge, that doesn't mean the boss is open to attacks. The game slows down VERY briefly, like a worse version of the BOTW perfect dodge, but just because you nail the dodge doesn't mean the boss enters a window of vulnerability. I feel almost deceived by it. Most often, when you perfect dodge, you just have to dodge again right after and that sucks. On top of that, there isn't a real parry or guard. I know there is a stone skin spell in the game, but that isn't the kind of guard I'm looking for.

 

The only kind of counterplay I have unlocked is whenever you press Heavy attack during a combo. You can buy a skill that allows you to i-frame thru an attack if you time your heavy attack during an enemy attack.

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Is it normal that an uncapped frame rate has better frame times than a capped one? 
 

I cap the fps to 60 and the frame time is ~17ms. But with no fps cap and averaging 82fps (96max, 69low) the frame time is ~11ms. I dunno, I was expecting fame times to be better or level out more with an fps cap vs without. 

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Second chapter in and they are already reusing bosses. Had mostly new moves but it was still fought mostly the same. Kinda disappointing.

Also, yay! Shitty ass crafting. The crafting system is so dumb and pointless that it could be entirely removed. I hate this AAA filler garbage. FFXVI had the same issue.

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I am very early in, so these are literally just first impressions. So far it just feels like a typical linear action/adventure game that would have been right at home on the PS2. By that I mean you are encloses on both the right and left so everything feels like a hallway or linear path, and the enemies are spaces out where you’ll only run into 2 of them. Old school feel. Visually it looks really nice though. 
 

I have had two times where performance felt like it took a very heavy hit. My fps was in the 70s, but the frame pacing was so bad it felt like it was sub 20. One happened during the first, I guess mini-boss fight until the cutscene part way in. Then it was smooth. The second was just in a pool of water after I had killed a basic enemy. I left the water and went back in and everything was smooth again. No idea what was going on other than seeing the frame times go from ~11ms to 30ms with massive dips and spikes. 

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I wonder how this is doing for PS5. Sony put a lot of money into backing the game and obviously it's doing insane numbers on Steam but how many Chinese people have a PS5? Maybe Sony did the heavy lifting for Steam and won't see a fraction of the profits. :p

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9 minutes ago, Mr.Vic20 said:

Looks beautiful, but it doesn't sound like my cup tea. 

 

Been watching Max play it. It seemed like previews early on downplayed it being a "soulslike" type of game but it seems challenging enough to be one, including difficult boss fights and random mob ambushes.

 

Stepee won't be able to resist because there is a boss :shh:

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3 hours ago, Keyser_Soze said:

 

Been watching Max play it. It seemed like previews early on downplayed it being a "soulslike" type of game but it seems challenging enough to be one, including difficult boss fights and random mob ambushes.

 

Stepee won't be able to resist because there is a boss :shh:


Maybe I will feel different later on, but this feels like people are using “souls like” for “game that gets hard some times”. 

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6 minutes ago, Spawn_of_Apathy said:

Maybe I will feel different later on, but this feels like people are using “souls like” for “game that gets hard some times”. 

 

- Dodge / rolling is a core mechanic

- Enemies repopulate when you rest at whatever the bonefire equivalent in this game is.

- Challenging deliberate boss fights

- Stamina gauage

- As I mentioned earlier surprise gotcha ambushes

 

This game has more in common with Souls games than just "it is hard"

 

I think they likened it to more like Nioh, which is also a soulslike

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