SaysWho? Posted July 18, 2018 Share Posted July 18, 2018 Translation from the link: Quote Guerrilla will lease the five office floors, totaling 7300 square meters, from the beginning of next year. "I've been looking for room for growth for three or four years," says CEO Hermen Hulst, "but that is hardly possible in Amsterdam, which will be the base for Guerrilla." Quote At Guerrilla there are now around 250 game developers in permanent employment, which can double during the final development of games. The company, one of the most important gaming studios in the world, wants to grow to at least 400 permanent employees. Quote Growth should also make it possible to release A-list games more often. "We have worked at Horizon for 6.5 years, which is exceptional: we want to release games in the two or three years, both new titles and games based on existing titles." Quote Link to comment Share on other sites More sharing options...
DPCyric Posted July 18, 2018 Share Posted July 18, 2018 Good I want the next Horizon ASAP and the prequel to the first quickly after that. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted July 19, 2018 Share Posted July 19, 2018 As long as they don't go back to Killzone I'll be happy. Quote Link to comment Share on other sites More sharing options...
Rodimus Posted July 19, 2018 Share Posted July 19, 2018 I'm happy to see them make more games. I agree keep Killzone on the shelf for now. Quote Link to comment Share on other sites More sharing options...
HGLatinBoy Posted July 19, 2018 Share Posted July 19, 2018 They can start by making AAA games first. Quote Link to comment Share on other sites More sharing options...
Remarkableriots Posted July 19, 2018 Share Posted July 19, 2018 Horizon Zero Dawn doesn't count as an AAA game? Quote Link to comment Share on other sites More sharing options...
HGLatinBoy Posted August 1, 2018 Share Posted August 1, 2018 I haven't played it but I've played their previous games and they were no better than anything made by Euro trash devs like Ninja Theory. Quote Link to comment Share on other sites More sharing options...
TwinIon Posted August 1, 2018 Share Posted August 1, 2018 HZD is categorically different from their previous games. It's absolutely AAA in every sense. Still, one great game isn't really a track record. Hopefully this is all for the better. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted August 1, 2018 Share Posted August 1, 2018 HZD is a great game. The Killzone games were all AAA -- even if everything after 2 was disappointing... Quote Link to comment Share on other sites More sharing options...
SaysWho? Posted August 1, 2018 Author Share Posted August 1, 2018 6 minutes ago, TwinIon said: HZD is categorically different from their previous games. It's absolutely AAA in every sense. Still, one great game isn't really a track record. Hopefully this is all for the better. There's a really good video where they were at some conference they were talking about the development of the game, the challenges of making their first open world RPG, what worked and what didn't work the way they had hoped. Human combat was one of the areas that didn't get the refinement of the Robot Combat, and they talked about that at length, how they developed it and what could be improved. It was illuminating and it makes me extremely excited for the sequel because they have such a great foundation with this first game and they know what they struggled with. If I remember, I'll link it when I get home. Quote Link to comment Share on other sites More sharing options...
SaysWho? Posted August 1, 2018 Author Share Posted August 1, 2018 11 minutes ago, TwinIon said: HZD is categorically different from their previous games. It's absolutely AAA in every sense. Still, one great game isn't really a track record. Hopefully this is all for the better. Never mind. Here it is. Quote Link to comment Share on other sites More sharing options...
TwinIon Posted August 1, 2018 Share Posted August 1, 2018 3 minutes ago, SaysWho? said: There's a really good video where they were at some conference they were talking about the development of the game, the challenges of making their first open world RPG, what worked and what didn't work the way they had hoped. Human combat was one of the areas that didn't get the refinement of the Robot Combat, and they talked about that at length, how they developed it and what could be improved. It was illuminating and it makes me extremely excited for the sequel because they have such a great foundation with this first game and they know what they struggled with. If I remember, I'll link it when I get home. Thanks for the link, I'll try and check it out. The NoClip documentary on HZD is also worth watching. I think they're obviously talented and have a solid development team that knows how to make quality games. What I'm slightly more concerned about is just the effect that scaling an operation like that can have. If they can take the lessons from HZD and put those to use across their teams, they very well could become very successful at pushing out more great products more often. Otherwise, they wouldn't be the first game developer to lose their way after scaling up and moving to a more aggressive release schedule. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted August 1, 2018 Share Posted August 1, 2018 5 hours ago, mikechorney said: The Killzone games were all AAA -- even if everything after 2 was disappointing... You mean every Killzone including the first one was disappointing. Quote Link to comment Share on other sites More sharing options...
SaysWho? Posted August 2, 2018 Author Share Posted August 2, 2018 2 hours ago, Keyser_Soze said: You mean every Killzone including the first one was disappointing. 2 has a huge fan base. I've never played any of them, but the praise for 2 and its level design is always at an extremely high level. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted August 2, 2018 Share Posted August 2, 2018 20 minutes ago, SaysWho? said: 2 has a huge fan base. I've never played any of them, but the praise for 2 and its level design is always at an extremely high level. I played it and beat it, it wasn't anything special and the writing is atrocious. F bombs every other word. 1 Quote Link to comment Share on other sites More sharing options...
Chairslinger Posted August 2, 2018 Share Posted August 2, 2018 17 minutes ago, SaysWho? said: 2 has a huge fan base. I've never played any of them, but the praise for 2 and its level design is always at an extremely high level. Metacritic tells the basic story of how I would sum up the series. Killzone was an ambitious game that was more or less kneecapped by the hardware. KZ2 was the height of the series. It's one of the PS3's highest rated games. If it wasn't AAA than the term basically has no meaning. Just because I don't like Halo doesn't mean I don't acknowledge it's a AAA title. KZ3 had the not uncommon flaw of being about as good as 2, but got marked off for being more of the same, but still AAA. Shadowfall didn't change enough, so it was received even more harshly. Guerilla was right to move on. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted August 2, 2018 Share Posted August 2, 2018 58 minutes ago, Chairslinger said: Shadowfall didn't change enough, so it was received even more harshly. Guerilla was right to move on. I felt that Shadowfall was the most different of the series, it was more like half life than anything. For the brief period of time I played it I enjoyed it more than the other games. Quote Link to comment Share on other sites More sharing options...
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