Commissar SFLUFAN Posted July 13, 2018 Share Posted July 13, 2018 A typo found in the INI file after all this time appears to be one of the major causes for terrible AI mechanics in the game. Thankfully typo's are easy to fix! LOLGearboxLOL Quote Link to comment Share on other sites More sharing options...
TwinIon Posted July 13, 2018 Share Posted July 13, 2018 That's amazing. Quote Link to comment Share on other sites More sharing options...
Brick Posted July 13, 2018 Share Posted July 13, 2018 You've gotta be kidding me... Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted July 13, 2018 Share Posted July 13, 2018 Can people be retroactively fired for this? Quote Link to comment Share on other sites More sharing options...
Reputator Posted July 13, 2018 Share Posted July 13, 2018 Holy shit. What's amazing is they put work into making the AI function decently, one typo destroyed that work from being in the final game, and no one ever caught it. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 13, 2018 Author Share Posted July 13, 2018 23 minutes ago, Reputator said: Holy shit. What's amazing is they put work into making the AI function decently, one typo destroyed that work from being in the final game, and no one ever caught it. I think it's safe to assume that this was present in the final gold master that was sent to MS/Sony for 360/PS3 certification. We know that the platform holders' certification process only really checks to make sure the code doesn't brick the console and a few other things (achievements, etc.) so non-existent AI wouldn't be on their radar, but that also kinda/sorta means that Gearbox didn't actually play the game's gold master before sending it to the platform holders. Quote Link to comment Share on other sites More sharing options...
Brick Posted July 13, 2018 Share Posted July 13, 2018 But does this actually make the game worth playing? Probably not. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 13, 2018 Author Share Posted July 13, 2018 Just now, Brick said: But does this actually make the game worth playing? Probably not. Oh God, no! It only makes it ever-so-slightly-less not worth playing Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted July 14, 2018 Share Posted July 14, 2018 Thank you @legend! 1 Quote Link to comment Share on other sites More sharing options...
Brick Posted July 14, 2018 Share Posted July 14, 2018 16 minutes ago, SFLUFAN said: Oh God, no! It only makes it ever-so-slightly-less not worth playing Exactly. Quote Link to comment Share on other sites More sharing options...
mo1518 Posted July 14, 2018 Share Posted July 14, 2018 They had to know the ai was fucked pre-launch. Imagine being the guy who knew this bug was happening, and as each day passes brings you closer to shipping you're just going mad trying to find the cause. Then five years later some dude on a message board points out the error. As tragically hilarious as all this is, that guy is probably pretty relieved to know the cause 1 Quote Link to comment Share on other sites More sharing options...
HGLatinBoy Posted July 14, 2018 Share Posted July 14, 2018 1 hour ago, Mr.Vic20 said: Can people be retroactively fired for this? Probably not Quote Link to comment Share on other sites More sharing options...
Brian Posted July 14, 2018 Share Posted July 14, 2018 Gearbox is trash Quote Link to comment Share on other sites More sharing options...
Remarkableriots Posted July 14, 2018 Share Posted July 14, 2018 8 minutes ago, ManUtdRedDevils said: Gearbox is trash Borderlands series was very fun so why are they trash? Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 14, 2018 Author Share Posted July 14, 2018 PC Gamer did a before/after comparison of Xenomorph behavior in Aliens: Colonial Marines with the .ini file typo correction. Quote Link to comment Share on other sites More sharing options...
TomCat Posted July 14, 2018 Share Posted July 14, 2018 Thats exactly why I went the Hardware fix route in IT instead of the Software programmer. I hated coding to a Tee in school for that simple reason. 100's of line of code to get something done and the simple thing as One letter or number wrong fucks up the whole process. Quote Link to comment Share on other sites More sharing options...
LazyPiranha Posted July 14, 2018 Share Posted July 14, 2018 Quote Link to comment Share on other sites More sharing options...
Stickey Posted July 14, 2018 Share Posted July 14, 2018 Im sure it was brought up, developers always think things arnt broken so they dont have to fix it. Even hardware locking bugs. Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted July 14, 2018 Share Posted July 14, 2018 I wonder how many patches for game there are that are just typo corrections. Quote Link to comment Share on other sites More sharing options...
Brian Posted July 14, 2018 Share Posted July 14, 2018 17 hours ago, Remarkableriots said: Borderlands series was very fun so why are they trash? Well I found Borderlands to be an extremely boring game. B2 was even worse due to its childish characterization and writing. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted July 14, 2018 Share Posted July 14, 2018 2 hours ago, TomCat said: Thats exactly why I went the Hardware fix route in IT instead of the Software programmer. I hated coding to a Tee in school for that simple reason. 100's of line of code to get something done and the simple thing as One letter or number wrong fucks up the whole process. Even in a super basic coding tutorial I did to make a little Breakout clone, you could double click on anything and it would highlight all instances of that term. If you started to type anything, if it matched existing terms, you could just select it from there, which always seemed faster than typing it outright, even for people like me who are quick typists. Did they just stop doing this? Were they in a huge rush? I imagine professional programming is a lot different than dinking around just to learn some basics, but I can't imagine not using incredibly helpful tools. Quote Link to comment Share on other sites More sharing options...
TomCat Posted July 14, 2018 Share Posted July 14, 2018 1 hour ago, Xbob42 said: Even in a super basic coding tutorial I did to make a little Breakout clone, you could double click on anything and it would highlight all instances of that term. If you started to type anything, if it matched existing terms, you could just select it from there, which always seemed faster than typing it outright, even for people like me who are quick typists. Did they just stop doing this? Were they in a huge rush? I imagine professional programming is a lot different than dinking around just to learn some basics, but I can't imagine not using incredibly helpful tools. It's alot easier now from what I can tell when doing scripting but back in the 90's when I was taking basic programming the help wasnt easily avl back then We were using Dos Prompts Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted July 14, 2018 Share Posted July 14, 2018 4 minutes ago, TomCat said: It's alot easier now from what I can tell when doing scripting but back in the 90's when I was taking basic programming the help wasnt easily avl back then We were using Dos Prompts I wonder, are veteran coders still doing things the old fashioned way because that's how they learned? I know that's a massive issue in Japanese development, where senior devs would hoard techniques and stuff to stay relevant and not teach newcomers anything, but also wouldn't know modern techniques and I assume that's what lead to a lot of janky ass Steam ports, as one example. Seems like keeping your skillset relevant would take some time and effort. Again, just as a guess from someone who has lightly brushed up against this, not actually worked in any dev environment. Quote Link to comment Share on other sites More sharing options...
TomCat Posted July 14, 2018 Share Posted July 14, 2018 3 minutes ago, Xbob42 said: I wonder, are veteran coders still doing things the old fashioned way because that's how they learned? I know that's a massive issue in Japanese development, where senior devs would hoard techniques and stuff to stay relevant and not teach newcomers anything, but also wouldn't know modern techniques and I assume that's what lead to a lot of janky ass Steam ports, as one example. Seems like keeping your skillset relevant would take some time and effort. Again, just as a guess from someone who has lightly brushed up against this, not actually worked in any dev environment. I belive that is also a big big factor. I remember trying to get mac users to switch to Pc When I was doing music. They were so used to doing everything on the Mac they Refused to learn how to do in on a PC. Same thing with Graphic Artists They are stuck on thier MACs even though Photoshop works equally well on a PC. People are just resistant to change but in the tech industry you have to cause things Change so fast and you have to keep up to stay employed Quote Link to comment Share on other sites More sharing options...
Scape Zero Posted July 14, 2018 Share Posted July 14, 2018 23 hours ago, Mr.Vic20 said: Can people be retroactively fired for this? Pitchford was jacking this game off for years as being perfect. If anything, he'll try and say they intentionally left the typo in because it made the game better. Quote Link to comment Share on other sites More sharing options...
Brian Posted July 15, 2018 Share Posted July 15, 2018 Pitchford doesn’t care. Wasn’t there rumors that this game helped fund Borderlands 2? Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 17, 2018 Author Share Posted July 17, 2018 Gearbox, the developers behind Colonial Marines, are understandably a little sheepish about the whole thing. Rest assured the studio is taking steps to make sure it never happens again. A recent job posting for a "programming copy editor" ought to prevent future tragedies like this. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 17, 2018 Author Share Posted July 17, 2018 On 7/15/2018 at 6:59 PM, ManUtdRedDevils said: Pitchford doesn’t care. Wasn’t there rumors that this game helped fund Borderlands 2? Those were definitely circulating, but Sega never pursued legal action. Quote Link to comment Share on other sites More sharing options...
TwinIon Posted July 17, 2018 Share Posted July 17, 2018 On 7/14/2018 at 12:05 PM, Xbob42 said: Even in a super basic coding tutorial I did to make a little Breakout clone, you could double click on anything and it would highlight all instances of that term. If you started to type anything, if it matched existing terms, you could just select it from there, which always seemed faster than typing it outright, even for people like me who are quick typists. Did they just stop doing this? Were they in a huge rush? I imagine professional programming is a lot different than dinking around just to learn some basics, but I can't imagine not using incredibly helpful tools. In most code files autocomplete can work because it's referencing something (like in that image) that is declared within that file itself, or it can pull from other files that are being explicitly referenced from the file being worked on. Most .ini files don't really work that way. They're mostly just dumb text files that don't have any real code, they're just setting variables for runtime. There aren't references to the files where those variables are used, so there's no way that autocomplete (at least as I'm familiar with it in Visual Studio or Eclipse) would help with this particular bug. Quote Link to comment Share on other sites More sharing options...
Scape Zero Posted July 18, 2018 Share Posted July 18, 2018 16 hours ago, SFLUFAN said: Gearbox, the developers behind Colonial Marines, are understandably a little sheepish about the whole thing. Rest assured the studio is taking steps to make sure it never happens again. A recent job posting for a "programming copy editor" ought to prevent future tragedies like this. Future tragedies as in spelling errors, or future tragedies as in Gearbox releasing another game? Quote Link to comment Share on other sites More sharing options...
Hurdyb1 Posted July 18, 2018 Share Posted July 18, 2018 On 7/14/2018 at 10:51 AM, SFLUFAN said: PC Gamer did a before/after comparison of Xenomorph behavior in Aliens: Colonial Marines with the .ini file typo correction. Too bad this wasn't found earlier. Would like to see this on the consoles as I have it on PS3. Quote Link to comment Share on other sites More sharing options...
ALIEN-gunner Posted July 18, 2018 Share Posted July 18, 2018 The primary development was outsourced to Timegate so it makes sense a mistake like this would happen. Normally Gearbox developed games are fine such as the well made Borderlands. Quote Link to comment Share on other sites More sharing options...
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