SimpleG Posted June 28, 2020 Share Posted June 28, 2020 17 hours ago, Brick said: Well it's not like I'm going to be playing this at 4K anyway. I only have a 1440p 60hz monitor. Even if I'm only able to get it to 30fps, that's acceptable, and not worth spending another small fortune for a 3080Ti. https://www.gamerjet.uk/2020/06/cyberpunk-2077-preview-ran-at-1080p-on-pc-with-dlss-2-0-enabled-on-an-rtx-2080ti-card.html?m=1 2080TI with DLSS ran at 1080p with RT and couldn't maintain constant 60fps Quote Link to comment Share on other sites More sharing options...
Brick Posted June 28, 2020 Share Posted June 28, 2020 1 hour ago, SimpleG said: https://www.gamerjet.uk/2020/06/cyberpunk-2077-preview-ran-at-1080p-on-pc-with-dlss-2-0-enabled-on-an-rtx-2080ti-card.html?m=1 2080TI with DLSS ran at 1080p with RT and couldn't maintain constant 60fps So I should expect 20fps... Hmm maybe I can hope for 24fps and go for that truly "filmic" look and feel. 1 Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted June 28, 2020 Share Posted June 28, 2020 See, I saw a (second-hand) comment about someone playing it and saying it ran at a steady 60-80 FPS. Now I'm curious if the GeForce now stuff was confusing some people or obfuscating actual frame rates or what. I only grow more curious! Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted June 28, 2020 Share Posted June 28, 2020 Quote Link to comment Share on other sites More sharing options...
Brick Posted June 28, 2020 Share Posted June 28, 2020 Well it is still being worked on, so kind of pointless to be talking about performance now anyway. After launch with patches and driver updates, then we can see how well optimized it is, and how well it runs at max settings with all the ray racing goodies turned on. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted June 28, 2020 Share Posted June 28, 2020 1 hour ago, Brick said: Well it is still being worked on, so kind of pointless to be talking about performance now anyway. After launch with patches and driver updates, then we can see how well optimized it is, and how well it runs at max settings with all the ray racing goodies turned on. It will run flawlessly! (on @Mr.Vic20's computer) Quote Link to comment Share on other sites More sharing options...
BloodyHell Posted June 28, 2020 Share Posted June 28, 2020 Im considering upgrading to a 3080ti, but id literally be doing it for this game. I can afford it if I start putting away a bit of cash every pay right now. But its a lot of money to make this game look better. I can offset the cost by selling my 2080ti to a friend of mine who wants it. I know im playing this game on pc. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted June 29, 2020 Share Posted June 29, 2020 21 hours ago, Keyser_Soze said: It will run flawlessly! (on @Mr.Vic20's & @JPDunks4's computers) FTFY. 1 Quote Link to comment Share on other sites More sharing options...
Brian Posted June 29, 2020 Share Posted June 29, 2020 https://press-start.com.au/news/playstation/2020/06/29/cyberpunk-2077-wont-be-censored-in-australia-but-japans-version-will-be-fairly-different/ Japan better import: The Japanese version will receive the following changes: Added underwear to naked male/female characters Revised some sexually explicit content Selective revision of severing human body/exposed guts Revision/removal of billboard/graffiti shaped as genitals Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted June 30, 2020 Share Posted June 30, 2020 Those damn puritan Japanese! 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 2, 2020 Share Posted July 2, 2020 Cyberpunk 2077's wall running scrapped due to design reasons Quote If you've followed Cyberpunk 2077's development you've most likely seen the extensive gameplay presentations of the game and in one of the gameplay sessions, namely the 48-minute session from August of 2018, a snippet was shown of a mantis blade-equipped V using the wall running mechanic to prop herself up on a wall above a group of enemies. After having played the game for four hours earlier this week (read our hands-on impressions here), we had a chat with Cyberpunk 2077 level designer Max Pears about the vertical traversal in the game. We asked whether or not wall running would come to be part of the vertical exploration of Cyberpunk 2077 and got a surprising answer. "Ah, the wall running" Pears exclaimed, "that is something that we removed due to design reasons, but there's still going to be a lot of flexibility in how you move, that's for sure". Quote Link to comment Share on other sites More sharing options...
Bacon Posted July 2, 2020 Share Posted July 2, 2020 So there was this post and the comment below it. I agree that cut content is normal, but I feel that guy and some other are giving CDPR too much credit here. Removing 3rd person cutscenes doesn't feel like cut content, but a failure. And an I am not sure exactly how wardrobes and outfits were supposed to work in CP77, but that being removed seems like... idk not good? I mean, I don't really care if the character can't change clothes, but like, I can't believe that is something they had to cut. Stuff like the Subway rides is what I'd call classic cut content. I feel like I am always hearing about some method of transportation getting cut. But like, they literally only have two classes in the game now. Not saying the game won't be good, but I think it is very OK for people to be worried about the state of the game. My gut feeling is that, post-launch, once the "YES DOOD, SOMETHING NEW DOOD" feeling goes away, the main feelings towards the game will be something like, "I mean, it's OK, but when compared to the witcher series it feels kinda weak." And "We really waited X years for this?" This is ignoring all the hate the game will get for bigoted reasons. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted July 2, 2020 Share Posted July 2, 2020 6 hours ago, Emperor Diocletian II said: Cyberpunk 2077's wall running scrapped due to design reasons I'm out. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted July 2, 2020 Share Posted July 2, 2020 5 hours ago, Bacon said: So there was this post and the comment below it. I agree that cut content is normal, but I feel that guy and some other are giving CDPR too much credit here. Removing 3rd person cutscenes doesn't feel like cut content, but a failure. And an I am not sure exactly how wardrobes and outfits were supposed to work in CP77, but that being removed seems like... idk not good? I mean, I don't really care if the character can't change clothes, but like, I can't believe that is something they had to cut. Stuff like the Subway rides is what I'd call classic cut content. I feel like I am always hearing about some method of transportation getting cut. But like, they literally only have two classes in the game now. Not saying the game won't be good, but I think it is very OK for people to be worried about the state of the game. My gut feeling is that, post-launch, once the "YES DOOD, SOMETHING NEW DOOD" feeling goes away, the main feelings towards the game will be something like, "I mean, it's OK, but when compared to the witcher series it feels kinda weak." And "We really waited X years for this?" This is ignoring all the hate the game will get for bigoted reasons. I also think that guy who's responding is taking it the wrong way. Or at least partially so. CDPR are the ones who decided to show off these features, and then quietly cut them. That's fine, he's perfectly right in that tons of stuff gets "cut" out of every game because eventually you gotta build the damn thing. But I also think getting a feel for the community reaction to each feature both being there and being removed pre-launch can be a quality indicator of what your actual playerbase may find interesting. I, personally, for example, love wallrunning and enhanced mobility (real enhanced mobility, not slowing the game down and then adding ledge grabs) and hearing that it's gone is, joke above aside, an actual blow to my excitement for this game. Know a feature they added in the meantime that literally no one asked for? Braindancing. Give me Batman detective vision with 50 layers of shit I have to scrub through to find a highlighted item. These fucking modes are literally one step away from those hidden object games you can buy in a 10-pack for a dollar. And you watch the cutscene that plays out and all the tools in the engine to get it functioning and you know it can't be cheap. Now, is there a scale where this one feature is directly weighed against another and the dev puts one on the chopping block? Of course not. But as someone who laments how first-person games in particular are getting slower and slower and less interesting to actually move around in, I'd have been delighted to hear they hit a bit of a roadblock with wallrunning and then overcame it rather than hearing that it's gone and now I can listen to the same cutscene 14 times while I scrub around the timeline looking for a glowy orange gun. Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted July 2, 2020 Share Posted July 2, 2020 On 6/28/2020 at 1:49 AM, Keyser_Soze said: It will run flawlessly! 9 hours ago, Emperor Diocletian II said: Cyberpunk 2077's wall running scrapped due to design reasons Apparently not!!!! 1 Quote Link to comment Share on other sites More sharing options...
BloodyHell Posted July 2, 2020 Share Posted July 2, 2020 1 hour ago, Bloodporne said: Apparently not!!!! Design reasons doesnt mean that the game was running badly. of course it could also be that, but design isn’t performance. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted July 2, 2020 Share Posted July 2, 2020 16 minutes ago, BloodyHell said: Design reasons doesnt mean that the game was running badly. of course it could also be that, but design isn’t performance. 'twas a pun my friend. 1 Quote Link to comment Share on other sites More sharing options...
BloodyHell Posted July 2, 2020 Share Posted July 2, 2020 1 minute ago, skillzdadirecta said: 'twas a pun my friend. 🤣🤦♂️ 1 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted July 2, 2020 Share Posted July 2, 2020 10 minutes ago, skillzdadirecta said: 'twas a pun my friend. It was the dadliest of dad jokes I couldn't bring myself to even give any sort of post reaction. Terrible. 2 Quote Link to comment Share on other sites More sharing options...
heydude93 Posted July 2, 2020 Share Posted July 2, 2020 I wish I hadn't know there was originally going to be wall running Cut features aside, it looks fucking amazing. I can't put my finger on why it seems extra immersive, but it absolutely does. Something about the presentation of everything makes you feel hyper aware of your character's body moving through a living, breathing space in a way that's unprecedented compared to any first person game I know of. And if it's true that most buildings are explorable and the physics system is as indicated in the new footage then I'm gobsmacked at how this is running on current gen hardware. Man I hope this doesn't get delayed again. Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted July 2, 2020 Share Posted July 2, 2020 24 minutes ago, Keyser_Soze said: It was the dadliest of dad jokes I couldn't bring myself to even give any sort of post reaction. Terrible. Oh geez I'm so fucking sorry, Keyser Pryor! 1 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 4, 2020 Share Posted July 4, 2020 I'm fairly certain that the wall-running was scrapped because there was no way to make it work effectively in combat with the game's building geometry. The games where wall-running has been effectively implemented (the Titanfall series, Ghostrunner, etc.) have relatively simple building geometry that involves lots of long flat, unbroken surfaces. There isn't a lot of variation in the geometry of the building surfaces in those games which therefore makes it much more feasible to implement wall-running as a core part of the gameplay loop. 1 Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted July 4, 2020 Share Posted July 4, 2020 So... there’s a few 20+ minute gameplay demos on YouTube from the newest build (of real people playing it and not basically a hype-trailer). The combat doesn’t look... umm... too great. I hope I’m wrong and that it plays better than it looks “being played”. Quote Link to comment Share on other sites More sharing options...
BloodyHell Posted July 4, 2020 Share Posted July 4, 2020 23 minutes ago, Spork3245 said: So... there’s a few 20+ minute gameplay demos on YouTube from the newest build (of real people playing it and not basically a hype-trailer). The combat doesn’t look... umm... too great. I hope I’m wrong and that it plays better than it looks “being played”. Everyone ive seen talk about playing says its great. Also, apparently your character gets better at gunplay and stuff as you level. Quote Link to comment Share on other sites More sharing options...
Bacon Posted July 4, 2020 Share Posted July 4, 2020 33 minutes ago, Spork3245 said: So... there’s a few 20+ minute gameplay demos on YouTube from the newest build (of real people playing it and not basically a hype-trailer). The combat doesn’t look... umm... too great. I hope I’m wrong and that it plays better than it looks “being played”. TBH, I don't think the game is gonna be as amazing as everyone thinks it is gonna be and that is why if I can't get someone else to get it for me I don't think I will get it. At least not right away. Quote Link to comment Share on other sites More sharing options...
BloodyHell Posted July 4, 2020 Share Posted July 4, 2020 12 hours ago, Emperor Diocletian II said: I'm fairly certain that the wall-running was scrapped because there was no way to make it work effectively in combat with the game's building geometry. The games where wall-running has been effectively implemented (the Titanfall series, Ghostrunner, etc.) have relatively simple building geometry that involves lots of long flat, unbroken surfaces. There isn't a lot of variation in the geometry of the building surfaces in those games which therefore makes it much more feasible to implement wall-running as a core part of the gameplay loop. It certainly didn’t work well in Spider-Man when running side to side. Up long stretches worked great though. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted July 4, 2020 Share Posted July 4, 2020 26 minutes ago, BloodyHell said: It certainly didn’t work well in Spider-Man when running side to side. Up long stretches worked great though. It didn't? I don't remember any issues with this in the game. Quote Link to comment Share on other sites More sharing options...
BloodyHell Posted July 4, 2020 Share Posted July 4, 2020 4 hours ago, skillzdadirecta said: It didn't? I don't remember any issues with this in the game. I meant from building to building, and don’t get me wrong, its one of my favourite games. I just always found the sideways running wonky. Especially as it relates to a few of harry’s station quests Quote Link to comment Share on other sites More sharing options...
Brian Posted July 19, 2020 Share Posted July 19, 2020 Walmart and Amazon has preorders up at $50 Quote Link to comment Share on other sites More sharing options...
Pikachu Posted August 4, 2020 Share Posted August 4, 2020 Quote Link to comment Share on other sites More sharing options...
Pikachu Posted August 6, 2020 Share Posted August 6, 2020 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted August 10, 2020 Share Posted August 10, 2020 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted August 11, 2020 Share Posted August 11, 2020 Cyberpunk 2077 interview: Mantis blades, recoil and Legendary guns – everything you need to know about the weapons of Night City (VG 24/7) Quote In the second episode of the publisher’s Night City Wire video series, members of the development team took a deep dive into several aspects of the game, including weapons and combat. Following on from our chat about all things narrative and story last time around, we again had a chance to take things even deeper, sitting down with senior gameplay designer Pawel Kapala, also a Witcher 3 veteran at the studio, to talk all things weapons. Below you find the full, lengthy transcript. We cover everything from ongoing improvements to melee and how players will get their hands on legendary weapons as quest rewards to weapon mods, character progression with firearms and that nebulous but vital concept of ‘gun feel’. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted August 11, 2020 Share Posted August 11, 2020 Quote Link to comment Share on other sites More sharing options...
Bacon Posted August 11, 2020 Share Posted August 11, 2020 Corpo is the only real option. Quote Link to comment Share on other sites More sharing options...
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