Best Posted July 6 Share Posted July 6 Well I logged back in and I got the same message. Playing on the deck is out of the question. I may continue my level 88 character on PS5 but I wanted something to play on the deck while I'm laying down. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 6 Author Share Posted July 6 Only one for today! Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 8 Author Share Posted July 8 Just how much longer can Fextralife keep this up?!? Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 9 Author Share Posted July 9 THEY'RE STILL GOING! Boss: Spoiler Boss: Spoiler Boss: Spoiler Quote Link to comment Share on other sites More sharing options...
Mercury33 Posted July 10 Share Posted July 10 They posted more as well as a poll for what people want next haha Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 10 Author Share Posted July 10 2 minutes ago, Mercury33 said: They posted more as well as a poll for what people want next haha Yeah - I missed yesterday's video! 1 Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted July 12 Share Posted July 12 So is co-op any better or overhauled with the dlc? Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 13 Author Share Posted July 13 On 6/24/2024 at 7:56 PM, skillzdadirecta said: I'm so glad I didn't give into temptation and buy the DLC. I'm just not in the mood for this right now and after spending a couple of days trying to get back on track to finsih the base game, I'm tapping out for now. I'll be back at some point but the gameplay just isn't clicking for me right now after playing several similar games with frankly more fun gameplay for me. I'll work on Banishers and beat that and maybe I'll come back to this later on in the summer. Good luck to to you guys For when you decide to return to the DLC: Elden Ring Official Strategy Guide Vol. 3 Revealed, Preorders Now Available - IGN WWW.IGN.COM Future Press has revealed its new Elden Ring: Strategy Guide Vol. 3: Shadow of the Erdtree. Preorders are available now. 1 Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted July 13 Share Posted July 13 3 hours ago, Commissar SFLUFAN said: For when you decide to return to the DLC: Elden Ring Official Strategy Guide Vol. 3 Revealed, Preorders Now Available - IGN WWW.IGN.COM Future Press has revealed its new Elden Ring: Strategy Guide Vol. 3: Shadow of the Erdtree. Preorders are available now. Ordered 1 1 Quote Link to comment Share on other sites More sharing options...
Bacon Posted July 14 Share Posted July 14 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 14 Author Share Posted July 14 I think Fextralife is finally running out of steam Once the tiered lists start coming out, that's pretty much the end of the line! Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 16 Author Share Posted July 16 I guess I spoke too soon! Quote Link to comment Share on other sites More sharing options...
Mercury33 Posted July 17 Share Posted July 17 The Dragon Slayer Sword is insane. Feels like the DLC’s version of Moonveil. But stronger? 1 Quote Link to comment Share on other sites More sharing options...
Mercury33 Posted July 17 Share Posted July 17 The presentation of Bayle and everything about making your way to him is one of the coolest things ever. But I feel like the fight was a little underwhelming. Took him down 2nd try. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 18 Author Share Posted July 18 They've managed to crank out another one! 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 21 Author Share Posted July 21 Will they ever stop?!?! Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 23 Author Share Posted July 23 It's OK, Fextralife, you can let go... Quote Link to comment Share on other sites More sharing options...
TheLeon Posted July 23 Share Posted July 23 3 minutes ago, Commissar SFLUFAN said: It's OK, Fextralife, you can let go... They’re not the only ones. 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 24 Author Share Posted July 24 On 7/22/2024 at 8:41 PM, TheLeon said: They’re not the only ones. I have no idea what you could possibly be referring to?!?! Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted July 30 Author Share Posted July 30 WHY STOP NOW?!?! Quote Link to comment Share on other sites More sharing options...
cusideabelincoln Posted August 3 Share Posted August 3 The latest patch fixed rune drops if you started your DLC on a NG+ save. We now properly get ~double the amount of runes from enemies and bosses than in previous versions. Quote Link to comment Share on other sites More sharing options...
Mercury33 Posted August 4 Share Posted August 4 This second phase of the Radahn fight is something. The fucking fireworks show of holy beams makes it almost impossible to actually see him and learn his pattern 🙄 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted August 5 Author Share Posted August 5 I think they've finally run out of steam on this one Quote Link to comment Share on other sites More sharing options...
Mercury33 Posted August 17 Share Posted August 17 This final boss fight really is truly unpleasant 1 Quote Link to comment Share on other sites More sharing options...
TheLeon Posted August 25 Share Posted August 25 Getting back into this, finally beat Messmer, the boss I was stuck on. The second phase of that fight is garbage. The only reason I finally beat him is that for whatever reason, he never did his multi-snake attack. Quote Link to comment Share on other sites More sharing options...
Mercury33 Posted September 1 Share Posted September 1 FINALLY!!!!!!! It. Is. Done. Level 205 180 total hours between base and expansion Used a Fire Knights Great Sword build at the end. 3 Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted September 1 Share Posted September 1 @Mercury33 what's next? Another Souls or Souls like? I have some recommendations Quote Link to comment Share on other sites More sharing options...
Bacon Posted September 1 Share Posted September 1 On 8/17/2024 at 1:39 AM, Mercury33 said: This final boss fight really is truly unpleasant Nah Quote Link to comment Share on other sites More sharing options...
Mercury33 Posted September 2 Share Posted September 2 6 hours ago, skillzdadirecta said: @Mercury33 what's next? Another Souls or Souls like? I have some recommendations Next we take our skills to fight for the Imperium!!! All Hail the Emperor of Mankind!!! 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted September 5 Author Share Posted September 5 Somehow, Fextralife still manages to squeeze blood from this stone 1 1 Quote Link to comment Share on other sites More sharing options...
cusideabelincoln Posted September 11 Share Posted September 11 You can beat the game now, final boss nerfed in patch 1.14 Quote Final Boss balance adjustments The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE” Changed the action pattern when the battle starts. Adjusted some attack moves. Decreased the damage of some attacks. Decreased stamina damage of some attacks. Decreased the attack range of some non-weapon-based attacks. Improved the visibility of some attack effects. PvP-exclusive balance adjustments Equipment Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque's throwing attacks are not affected by this change) Decreased the damage of Spears’ dual wield attacks against other players. Decreased the damage of the Pata weapon against other players. The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player. Skill Scattershot Throw Decreased damage against other players. This skill will no longer cause the headshot damage motion when hitting another player. Discus Hurl Decreased the damage animation value generated by this skill when hitting another player. Weed Cutter Decreased the poise value of follow-up attacks when using this skill against other players. General balance adjustments Equipment Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types: Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw. After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer. Hand-to-Hand Arts weapon type Increased damage. Shortened the recovery time between some normal attacks and follow-up attacks. Colossal Sword weapon type Increased the move distance when attacking. Increased the speed of the first normal attack. Backhand Blade weapon type Decreased the attack speed of normal attacks from a crouching position. Small Shield and Medium Shield weapon types Increased the damage negation of some shields when blocking physical attacks. Increased the guard strength of some shields. It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear. Extended the Smithscript Dagger’s throwing attacks range. Increased the attribute scaling of Rellana's Twinblade for lower Intelligence and Faith attributes. Rellana’s Cameo Talisman Reduced the delay before the damage enhancement activates. Increased damage enhancement. Weapon Arts Light Increased attack speed Darkness Increased attack speed Dynastic Sickleplay Reduced stamina consumption Increased poise damage of follow-up heavy attacks. Increased the movement distance of the first follow-up heavy attack. Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player. Shield Strike Cancelling other actions to perform this weapon art will now take longer. Moon-and-Fire Stance Increased the light wave range, poise damage, and attack speed of the stance’s normal attack. Increased the poise damage from the stance’s heavy attack. Adjusted the damage animation recovery time when a stance’s heavy attack hits another player. Devonia's Vortex Increased attack power. Extended the attack range of the Great Hammer’s spin. Increased poise value and poise generation speed. Adjusted the damage animation recovery time when a charged attack hits another player. Spell Rellana's Twin Moons Increased attack range for the first and second attacks. Reduced the knockback distance of the second attack. Incantation Aspects of the Crucible: Thorns Increased attack power. Increased attack power, stamina attack power against guarding enemies. The close-range hitbox now follows the movement of the player Aspects of the Crucible: Bloom Increased attack speed, increased size of the hitbox. Shortened recovery time between using this incantation and follow-up actions. Divine Bird Feathers Decreased the minimum delay between consecutive hits. Increased range. Furious Blade of Ansbach Cancelling this incantation into rolls will now take less time. Increased poise damage. Increased enemy knockback distance. Midra's Flame of Frenzy Increased attack speed. Increased Frenzy status buildup range against enemies. Decreased Frenzy status buildup when using this skill. Bayle's Flame Lightning Increased attack power. Bug Fixes Black Pyreflies items will now correctly reappear when resting at a site of grace. Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina. Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand. Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended. Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield. Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly. Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended. Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks. Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored. Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons. Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand. Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons. Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills. Wild Strikes / Spinning Strikes / Unending Dance Fixed a bug that caused the Rolling Sparks Skill to go through some terrain. Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly. Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies. Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain. Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations. Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used. Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended. Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment. Fixed a bug that made some Site of Graces difficult to touch under certain circumstances. Fixed a bug in some areas where the invasion spawn-in position was different than intended. Fixed a bug where the displayed name of certain areas was different than intended. Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC. Fixed a bug that prevented some effects from being displayed correctly. Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer. Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel. Several performance improvements and other bug fixes Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12; Possible unstable performance fixes For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode. In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu. In the PC version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game. In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance. The version number of this update shown at the lower right corner of the Title Screen will be as follows: App Ver. 1.14 Regulation Ver. 1.14.1 Quote Link to comment Share on other sites More sharing options...
TheLeon Posted September 12 Share Posted September 12 Sweet. I’m still slowly making my way through it. But what I really could use right now is some help with my build. Does anyone know where I could get some help with that? Preferably in video form… Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted September 14 Author Share Posted September 14 HOW IS THIS POSSIBLE?!?!? 1 Quote Link to comment Share on other sites More sharing options...
TheLeon Posted September 15 Share Posted September 15 The second phase of the final boss fight can fuck right off. Can’t imagine it pre-patches. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted September 17 Author Share Posted September 17 Much like the Energizer Bunny... 1 Quote Link to comment Share on other sites More sharing options...
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