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Elden Ring: Shadow of the Erdtree - Information Thread, update (06/21): Fextralife guides posted


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  • Commissar SFLUFAN changed the title to Elden Ring: Shadow of the Erdtree (06/21) - Information Thread, update (06/11): "The Journey So Far" trailer
  • Commissar SFLUFAN changed the title to Elden Ring: Shadow of the Erdtree (06/21) - Information Thread, update (06/20): significant content update (bug fixes, balance changes, etc.) for the base game to release with expansion
56 minutes ago, AbsolutSurgen said:

Reviews seem to confirm a (big?) difficulty bump from the base game.

 

Fuck me. I want to play this too but if it's more difficult than the base game that is awful news for me. 

 

Can someone post the reviews?

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Game Information

Game Title: Elden Ring: Shadow of the Erdtree

 

Platforms:

  • PC (Jun 21, 2024)
  • PlayStation 5 (Jun 21, 2024)
  • PlayStation 4 (Jun 21, 2024)
  • Xbox One (Jun 21, 2024)
  • Xbox Series X/S (Jun 21, 2024)

 

Developer: FromSoftware
Publisher: Bandai Namco Entertainment

 

Review Aggregator:

OpenCritic - 94 average - 98% recommended

 

Critic Reviews

Spoiler

AnaitGames - Víctor Manuel Martínez García - Spanish - 10 / 10

FromSoftware's ambitious and irrepressible open world expands with an expansion that summarizes, condenses and elevates the great virtues of the base game, reminding us why we fell in love with the original in 2022.


Arabhardware - Ahmed Yousry - Arabic - 10 / 10

It's not an expansion, it's a whole new game that elevates everything elden ring presented on all fronts while also making it even better


Bazimag - Hamidreza Ghaneei - Persian - 10 / 10

Shadow of the Erdtree is a remarkable expansion that compellingly concludes the unfinished tale of Miquella and his followers. The meticulously crafted stages, deep narrative, rich character development, diverse array of new items, and distinctive soundtrack elevate this add-on to the same stellar quality as the original game.


Boomstick Gaming - Boomstick Alex - 5 / 5

Video Review - Quote not available


But Why Tho? - Eddie De Santiago - 10 / 10

Elden Ring was a massive endeavor and success, and instead of coasting on that success, they turned Shadow of the Erdtree into a thrilling final adventure with its own identity.


Checkpoint Gaming - Omi Koulas - 10 / 10

Shadow of the Erdtree not only expands upon Elden Ring's lore and gameplay mechanics but also enriches the experience with its atmospheric storytelling and intricate world design. It beckons players to embrace the daunting journey through the Shadow Realm, promising a gripping adventure that resonates with the hallmark blend of challenge and discovery. What's on offer is one of the best FromSoftware experiences to date, capturing everything that made Elden Ring special and more.


ComicBook.com - Tanner Dedmon - 5 / 5

There's no doubt in my mind that there's more to do still in Shadow of the Erdtree if not in this playthrough than definitely the next. If anything, all those missed connections and areas unexplored only make the prospect of returning to the Realm of Shadow on New Game+ with a bunch of new toys to play with that much more enticing.


Dexerto - Sam Smith - 5 / 5

Shadow of the Erdtree is a fitting tribute to Elden Ring and a stunning finale that manages to surprise and shock us all over again. Those who enjoyed the base game will find much more to get their teeth into. This signs off the Elden Ring chapter of FromSoftware’s journey so conclusively and impressively, that it invokes questions about how they will ever top it again.


FandomWire - Tanay Sharma - 10 / 10

The culture around FromSoftware suggests that we should never expect stories to be directly told to us, and that remains true with Shadow of the Erdtree. I've always been an admirer of art that mimics life. In the context of Hidetaka Miyazaki's undying legacy, I do believe that Shadow of the Erdtree is yet another work of art that builds on the studio’s history of delivering polished gameplay.



Whether you choose to wield a fresh, exciting weapon like the Death Knight’s Twin Axes or play with something trustworthy like the Rivers of Blood from the base game, Shadow of the Erdtree will still be a fulfilling journey worthy of your time, attention, and courage.


GGRecon - Harry Boulton - 5 / 5

Shadow of the Erdtree is a staggering achievement, and among the best work that FromSoftware has produced. It expands upon Elden Ring with an intricately woven narrative, unrelenting boss challenges, and a world so full of secrets that it's hard to know whether you've truly seen everything the expansion has to offer.


Gaming Instincts - Leonid Melikhov - 10 / 10

Shadow of The Erdtree is an excellent send off to Elden Ring. Whatever it is that you’ve loved about the original game will be included here. Whether its exploring beautiful new areas with awesome interconnected level design or finding that one gorgeous vista where you can just stand around and gawk at the insane sense of scale. You will encounter plenty of challenging of new challenging bosses and optional bosses. You will discover new builds, new items, new weapons, summons and magics to use for your current and future playthroughs. There is plenty of replay-value here as I’ve previously mentioned Shadow of the Ertdtree is about as big as Limgrave with tons of things to discover.


GamingBolt - Rashid Sayed - 10 / 10

Elden Ring: Shadow of the Erdtree is an excellent follow up to the base game. Shadow of the Erdtree's focus on great level design and fantastic boss fights makes it a must play for the fans of the genre.


Generación Xbox - David Fernandez - Spanish - 10 / 10

Shadow of the Erdtree is everything the community wanted it to be


IGN - Mitchell Saltzman - 10 / 10

Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.


Impulsegamer - Nathan Misa - 5 / 5

A must-play DLC expansion with an impressively hand-crafted new region filled with fun new quests, characters, and lore.


One More Game - Chris Garcia - 10 / 10

Elden Ring Shadow of the Erdtree is quite reminiscent of other similar From Software DLCs like Bloodborne’s The Old Hunters, which adds meaty content and elevates the overall experience even further. Shadow of the Erdtree is a triumph for From Software, and if you thought that the Elden Ring experience could not be elevated, you are deathly wrong.



Between all of the additional content here that the DLC provides, there’s so much to see and do that can easily run you tens of hours, even hundreds, simply because of the difficulty level alone. That said, the content does not feel tacked on at all, and, true to From Software tradition, is weaved into the basic fabric of the game, consequently enriching the experience.


PlayStation Universe - David Carcasole - 10 / 10

Elden Ring: Shadow Of The Erdtree is far more out of an expansion than I ever thought it would be, and my expectations were already a little high. While I have personal gripes with what I see to be missed chances, that doesn't stop it from being spectacular on the whole. This expansion feels like it fully completes Elden Ring, a game that already felt like a whole project, in a way I didn't even know it needed to be completed. I can no longer imagine Elden Ring being without Shadow Of The Erdtree, almost like the Realm Of Shadow was there the whole time.


Press Start - Harry Kalogirou - 10 / 10

Elden Ring: Shadow of the Erdtree is yet another masterpiece by FROMSOFTWARE. It doubles down on all of the best parts of Elden Ring and bolsters them through an inviting new world, an engaging story, and a ridiculously moreish gameplay loop. It won't change your mind on Elden Ring if it never clicked for you, but will undoubtedly wow you if it did.


RPG Site - Junior Miyai - 10 / 10

Shadow of the Erdree is an excellent expansion to Elden Ring. Poison swamps, giant swords, and fingercreepers return, better than ever.


TheGamer - James Troughton - 5 / 5

This is their linking the flame moment, a chance to be reborn and usher in a new age, capped off by what can only be described as their magnum opus.


UnGeek - Nicolo Manaloto - 10 / 10

Shadow of the Erdtree is another top-notch Souls DLC by FromSoftware as it features a massive and dense new map that's a joy to explore, all while adding tough unique bosses and a load of new weapons that will make you want to replay the game.


VideoGamer - Tom Bardwell - 10 / 10

Shadow of the Erdtree is a sensational companion to the base game that feels remarkably fresh and a subtly progressive evolution of the Elden Ring formula.


Zoomg - Sadegh Tavazoyi - Persian - 10 / 10

Shadow of the Erdtree is more than just a DLC and it feels like a great standalone game that even exceeds the main Elden Ring game in some aspects.


Game Informer - Marcus Stewart - 9.8 / 10

The boring but ultimately correct shorthand to summarize Shadow of the Erdtree is that it’s more Elden Ring. The incredible sense of discovery, fantastic dungeon design, entertainingly deep combat, and intriguing lore and characters that defined From Software’s 2022 masterpiece all apply to this expansion.


COGconnected - COGconnected - 97 / 100

It’s a continuation of what made the Elden Ring fantastic in the first place. An epic adventure!


Fextralife - Fexelea - 9.6 / 10

Shadow of the Erdtree is an incredible expansion that no gamer should miss out on, adding even more value to an already outstanding game. With only minor performance issues and a few misses on the landscape, the expansion is challenging but rewarding, and full of secrets to discover. This is the kind of DLC every studio should aim to deliver, and very few can claim to do.


Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 96 / 100

The best game of recent years is back with the best expansion pack in recent years


CGMagazine - Zubi Khan - 9.5 / 10

Elden Ring: Shadow of the Erdtree elevates the already stellar base game to new and challenging heights, adding a wellspring of content that cannot be missed, making it an essential must-play for all Elden Lords.


ComingSoon.net - Tyler Treese - 9.5 / 10

This massive expansion makes an all-time great game even better and is a must-purchase for those who have finished the original.


Destructoid - Chris Carter, Steven Mills - 9.5 / 10

I think that’s the biggest point here, is that even though my expectations were high, Shadow of the Erdtree still managed to exceed them. From Software probably could have just added more Elden Ring and that would have been solid enough, but instead, Shadow of the Erdtree is yet another innovative iteration of the genre.


PC Gamer - Tyler Colp - 95 / 100

A masterfully designed expansion to one of the best action RPGs of the last decade that not only complements the base game but expands its thematic and systemic scope even further.


RPG Fan - Jerry Williams - 95%

An exemplary addition to Elden Ring.


SECTOR.sk - Oto Schultz - Slovak - 9.5 / 10

Expansion as complex as Shadow of the Erdtree has no real right to be labeled as a traditional DLC. Two-year long development cycle has spawned another story rich soulslike adventure across the Lands Between, or rather its shadowy counterpart. It is a world truly deprived of grace that alas suffers from a few technical issues too, but it never fails to just simply awe. Prepare to face the hardest From Software bosses to date, explore the most vertically varied biodiverse world and get ready to feel through the sounds and designs of the Shadow Realm.


Stevivor - Ben Salter - 9.5 / 10

Elden Ring Shadow of the Erdtree is the perfect encore to one of the greatest games of all time. It knows it’s already delivered an astonishing performance, and after leaving us hanging, returns asking if we want more.


Twisted Voxel - Ali Haider - 9.5 / 10

Shadow of the Erdtree maintains the high standards set by the base game. It introduces the challenging Realm of Shadow, offering new boss fights, weapons, and progression without excessive grinding. The expansion revitalizes the sense of discovery with secrets, mini-bosses, and unique NPCs.


Worth Playing - Chris "Atom" DeAngelus - 9.5 / 10

Elden Ring: Shadow of the Erdtree is everything one could want from an Elden Ring DLC: a huge new area to explore, new bosses to fight, new weapons to try, and new lore to unravel. It is a genuine joy to play and easily one of my favorite DLCs of all time. Its quality is high enough to even justify the $40 price tag. If you like Elden Ring, then Shadow of the Erdtree will give you everything you could want. If you're a newcomer, it's probably best to play through the game first before taking on the DLC. After all, Mohg, Lord of Blood is only the beginning.


XGN.nl - Ralph Beentjes - Dutch - 9.5 / 10

Beware a big bump in difficulty, but Shadow of the Erdtree is a must-play for Elden Ring-fans. It improves on the base game in every way. The new Lands of Shadow are beautiful and a joy to explore, there are a lot of exciting new weapons and spells to find, and the new boss fights are absolutely epic.


Cerealkillerz - Gabriel Bogdan - German - 9.3 / 10

Elden Ring Shadow of the Erdtree exceeds all expectations and overshadows every other expansion out there. With around 20-30 hours of new challenging content and areas, designed for veteran players, is the label "expansion" a bit of an understatement. Considering the sheer amount of new elements, including some of the most spectular boss fights of the series, smaller shortcomings such as reused enemy types that could've used a bigger facelift, or that upgrades only give you a generic boost for two values, carry no weight in the full picture.


Video Chums - A.J. Maciejewski - 9.1 / 10

Even with its slight shortcomings, ELDEN RING Shadow of the Erdtree is the best expansion that I've ever played thanks to its unique-feeling world that behaves more like a 1.5 sequel than a mere extension of what players have come to expect. 💍


Digital Trends - George Yang - 4.5 / 5

Shadow of the Erdtree is so packed with new content that it almost feels like a sequel to Elden Ring.


Entertainment Geekly - Luis Alvaro - 4.5 / 5

The daunting challenges ahead, the spirit of adventure and discovery that defines Elden Ring is ever-present, urging the Tarnished to rise again. With its intricate design and immersive storytelling, “Shadow of the Erdtree” reminds us of the enduring allure of Elden Ring, promising countless hours of enthralling gameplay.


GameBlast - Victor Vitório - Portuguese - 9 / 10

Elden Ring: Shadow of the Erdtree is a magnificent farewell to the saga of the Tainted One and the demigods. Even if FromSoftware made a bit of a mistake in balancing the bosses, there is enough content to last an entire game and anyone who enjoyed the base will have a lot to enjoy here, especially when exploring the paths and secrets to discover the intricate verticality of the world. open.


Gamers Heroes - Johnny Hurricane - 90 / 100

Shadow of the Erdtree is the perfect swan song to Elden Ring. It gives you all the challenge, the loot, and the lore of the base game in a smaller chunk. Prepare to lose yourself to its siren call yet again.


Hardcore Gamer - Adam Beck - 4.5 / 5

When compared to Elden Ring, Shadow of the Erdtree doesn’t quite live up to its lofty expectations. As a standalone experience, though, Shadow of the Erdtree is an absolute treasure that only helps to enhance the enjoyment of Elden Ring as a whole.


INVEN - Korean - 9 / 10

An already near-perfect game gets a 30-hour expansion with this DLC. Adding a wealth of new stories within its mysterious world, 'Elden Ring: Shadow of the Erdtree' will also challenge you with its formidable difficulty. The newly added equipment further enhances the enjoyment of the base game.


Metro GameCentral - GameCentral - 9 / 10

Exactly as engrossing and meticulously designed as you'd expect of FromSoftware but even by their standards this is an enthralling slice of DLC that underlines and enhances the achievements of the original.


PSX Brasil - Portuguese - 90 / 100

Elden Ring: Shadow of the Erdtree is the biggest and most ambitious expansion ever developed by FromSoftware. However, it could have been flawless if it weren't for the over-the-top recycling of enemies. Even so, the challenging boss fights and the great sense of exploration with the addition of new layouts on the maps make Shadow of the Erdtree an excellent conclusion to the Elden Ring journey.


Slant Magazine - Justin Clark - 4.5 / 5

It’s an extended encore and a haunting final bow for Miyazaki Hidetaka’s magnum opus.


TechRaptor - William Worrall - 9 / 10

Elden Ring: Shadow of the Erdtree is the lore and gameplay continuation that we all needed. The new challenges and a feeling of nostalgia help propel this DLC into the stratosphere.


The Outerhaven Productions - 4.5 / 5

Elden Ring Shadow of the Erdtree was worth the wait and then some. While I said this was FromSoftware’s most ambitious DLC yet, and that’s not hyperbole. If you enjoyed Elden Ring, you’ll love everything about this DLC. Savor it since Hidetaka Miyazaki has said there won’t be more content after this.


TrueGaming - خالد العيسى - Arabic - 9 / 10

Shadow of the Erdtree represents what we liked with the original content but with more meticulous designs to the map and a great variety of new weapons. A befitting comeback to this masterpiece.


WellPlayed - Kieran Stockton - 9 / 10

Elden Ring's Shadow of the Erdtree DLC has more meat on the bones than many full releases, and if you miss the beauty and punishment of the base game then the Shadow Realm beckons.


Gamefa - mohammad hossein karimi - Persian - 8.7 / 10

Shadow of the Erdtree is a successful attempt to recapture the emotions and surprises you had already experienced in Elden Ring. This is a game that in terms of both exploration and difficulty, aims at hardcore audiences and wants you to have a more intense experience than the base game. The more complex structure of the map and the way the bosses are designed are proof that FromSoftware expects you to spend time on their gigantic expansion. However, in the way of surpassing the base game and enhancing its strengths, some bad habits inherent in the base game are also repeated with greater intensity, which cannot be ignored. Elden Ring: Shadow of the Erdtree portrays FromSoftware  a bit fiery, hot-tempered, out-of-control in aspects like boss design and scale. Still, this is an essential experience for fans of the base game that gives more meaning to the main game.


GamingTrend - Henry Viola - 85 / 100

I'm both happy and sad that Shadow of the Erdtree is the first and last expansion for Elden Ring. On one hand, it's a masterfully woven experience that expands on the contents of the base game, whereas on the other it leaves much more to be desired with its disappointing final boss. That being said, it's still very much worth your time if you're craving some more Elden Ring.


Push Square - Liam Croft - 8 / 10

Shadow of the Erdtree delivers more of the same style of content you loved two years ago rather than introducing new ways to engage. That's enough to consider it a fantastic expansion, though it's hard not to feel like you're just going through the motions again. With a new land to explore, a fresh set of bosses to fight, and extra lore to consume, it's so much more Elden Ring.


Kakuchopurei - Jonathan Leo - 70 / 100

Elden Ring's big expansion just adds more beautiful brutality and action RPGing carnage to its already-tough base. Shadow of the Erdtree is meant to test the mettle of the game's hardcore audience and isn't going to let up soon. This isn't going to change your mind about From Software's approach to its dungeon crawlers: it's either "get good" or go home and it intends to keep the messaging that way with its Shadow of the Erdtree expansion. 



The expansion's new offerings and updates, as well as epic boss fights, are still as grand and challenging as ever to the point that you may see optional boss Malenia (both versions) from the base game as a "walk in the park".


Eurogamer - Alexis Ong - 3 / 5

Much of Elden Ring: Shadow of the Erdtree is more of the same gruelling beauty - but a shift to explict storytelling and signposting means its essence as a living, evolving shared text is lost.


Kotaku - Unscored

FromSoftware’s highly anticipated DLC could be a standalone game, it's just that good


Polygon - Michael McWhertor - Polygon Recommends

Even 40-plus hours in, I’m still figuring out how to tackle a particularly nasty dragon. And despite cursing all the bosses I’ve felled so far, as they’ve beaten me into submission dozens of times, I’m looking forward to going back and starting it all over at some point, ready to take on the challenge again.


Rock, Paper, Shotgun - Ed Thorn - Unscored

A knotty, dense expansion that's home to some of the best moments in Elden Ring, but also some of its most frustrating.


Spaziogames - Domenico Musicò - Italian - Unscored

Shadow of the Erdtree is far more than a simple DLC. It's a huge expansion that looks like a brand new game, with new hard challenges, a remarkable map design and more than 30 hours of marvellous discovery and brutal boss fights.

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  • Commissar SFLUFAN changed the title to Elden Ring: Shadow of the Erdtree (06/21) - Information Thread, update (06/18): reviews from OpenCritic posted

i havent been able to get to the end on my mage character quite yet.  Im at the crumbling farum azula.

 

ill probably dust of my OG quality character first.  ill have to get on that one to mess around and get a feel for that build again lol 

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Well I just bought the dlc so I'm officially on board. I hope you can still grind in this like the base game so I can have a chance with some of these boss fights. 

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3 hours ago, Best said:

Well I just bought the dlc so I'm officially on board. I hope you can still grind in this like the base game so I can have a chance with some of these boss fights. 

You can grind before you even attempt the DLC right? My character is level 124 and I think the recommended level is 150. 

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18 minutes ago, skillzdadirecta said:

You can grind before you even attempt the DLC right? My character is level 124 and I think the recommended level is 150. 

 

Yea I'll probably grind a lot because I'm only level 88. So I probably won't even attempt the dlc anytime soon. I have to make sure I beat the one boss to that activates the dlc. 

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I've got a level 205 absolute monster that one shots nearly every single enemy in the game. Thinking of rolling up in there with that bastard. I've got a few other saved characters that are sub 80's. But I haven't beat Radahn or Mohg with any of those guys yet. What to do what to do....

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4 minutes ago, nublood said:

I've got a level 205 absolute monster that one shots nearly every single enemy in the game. Thinking of rolling up in there with that bastard. I've got a few other saved characters that are sub 80's. But I haven't beat Radahn or Mohg with any of those guys yet. What to do what to do....

 

205 is crazy. Did you do any farming for that or was that a natural level you got from just playing the game?

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1 hour ago, Paperclyp said:

I just checked, I think it said I'm level 154. I'm not sure if I'll get this day one or not but it looks like I'm good to go whenever. I'm sure it'll take a while to ramp back up to speed skill wise tho. 

Yeah I started playing again and I suck :p

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Ok sweet Im actually level 168! I guess that is what I got just dicking around sometimes since beating it around 150.

 

Oh man that’s right it does run beautiful on deck with hdr too, it’ll be nice having that native handheld option this time esp if I have to grind another 100 hours.

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Relieved to find out my first character is actually only on the first NG+ cycle, and has every item so it should be good to take through the DLC. I was definitely worried about NG+2 and beyond scaling being too insane for a first playthrough, but even so I've got a 150 level character ready to go if need be. It also might be ready for any story interactions between the main story and DLC story since I haven't burned the Erdtree yet to leave some important people alive (Melina, Malenia, and Mohg).

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Patch Notes / Balance changes released:

 

Quote

New feature

  • Added support for the SHADOW OF THE ERDTREE DLC.
  • Five new hairstyles have been added to the game. They can be selected during character creation, using the Clouded Mirror Stand or using Rennala's Rebirth feature.
  • Added "Map Functions Menu" to the Map Menu.
  • New Summoning Pool features:
    • Active Summoning Pools will now be carried over to NG+.
    • Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu.

 

- If "Include Distant Areas" is selected when using the Small Golden Effigy, summoning pools within the Mohgwyn Palace will not be selected for summoning, even if you have activated them.

- If you are within the Moghwyn Palace and select “Nearby Only” when using the Small Golden Effigy, you will be able to be summoned within the area.

 

New Inventory features:

  • Newly obtained items will be marked with a "!“.
  • A new tab called "Recent Items" has been added to review recently obtained items.
  • Display settings can be changed from the Display tab in the system menu.
  • Added new feature to summon spectral steed during the Elden Beast the boss battle.
  • Added new feature to the colosseum: crafted consumable items that have been used during a battle will be replenished at the end of your session.
  • Added support for Arabic language.

 

Steam-only new features

  • New Keyboard/mouse settings:
    • Added "lock-on change threshold" setting of mouse controls.
    • Added a setting to change cursor movement behaviour in the map menu.
    • Added key assignments to open the map in the Key Settings menu.

 

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

 

Weapons adjustments

 

  • After being affected by madness and/or sleep status effects, the status effect build up will be halted for a short period of time.
  • Increased the poise damage of some attacks against other players of the following weapon types:
    • Greatswords / Colossal Swords /Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Ajusted poise damage of some dual wield attacks against other players by of the following weapon types:
    • Greatswords / Axes / Great Axes / Hammers / Great Hammers / Halberds / Reapers
  • Increased poise damage against other players from dual wielded attacks of the following weapon types:
    • Axes / Hammers / Halberds / Reapers
  • Increased poise damage of Axes against other players
  • Decreased the damage of dual wield attacks against other players of all weapon types.
  • Decreased the poise damage of some attacks against other players of the following weapon types:
    • Daggers / Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Katanas / Twinblades / Axes / Spears / Reapers / Whips / Fists / Claws
  • Decreased the Poise value of some attack motions against other players of the following weapon types:
    • Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Decreased the damage of some attacks against other players for the Heavy Thrusting Swords weapon type.
  • Decreased the damage of dual wield attacks against other players for the following weapon types:
    • Spears / Great Spears
  • Decreased the damage animation motion of the following weapon types when another player is stunned by a two-handed heavy running attack:
    • Fists / Claws
  • Decreased the effects of "Baldachin's Blessing" and "Radiant Baldachin's Blessing" to increase the Poise value and Physical damage negation in PvP.

 

Skill adjustments

Spinning Slash

Decreased damage.

Flaming Strike

Decreased damage.

Rain of Arrows

Decreased damage and poise damage.

Cursed-Blood Slash

Decreased damage.

Transient Moonlight

Decreased damage.

Lightning Storm

Decreased poise damage.

Spearcall Ritual

Decreased poise damage.

Ancient Lightning Spear

Decreased damage.

Radahn's Rain

Decreased damage and poise damage.

Spinning Weapon

Decreased damage animation motion when stunning other players.

 

Incantations adjustments

Black Flame's Protection

Decreased physical block rate.

Bestial Sling

Decreased poise damage.

 

General balance adjustments

The adjustments in this section affect both PvE and PvP aspects of the game.

  • Adjusted turning speed when using dual wielded Heavy Thrusting Swords.
  • Increased Dexterity scaling when assigning Ashes of War with corresponding weapon Affinities.
  • Increased Stamina consumption when guarding against attacks of the following weapon types:
    • Greatswords / Curved Greatswords / Great Axes / Great Hammers
  • Increased the speed of some attacks of the following weapon types:
    • Axes / Greataxes / Hammers / Flails / Reapers
  • Increased the damage of charged attacks of the following weapon types:
    • Axes / Greataxes / Some Colossal Weapons
  • Increased the turning speed of normal attacks of the Reapers weapon type.
  • Increased damage of the Whips weapon type, except the "Ulmi" Whip.
  • Increased the speed of consecutive attacks for the following weapon types:
    • Light Bows / Long Bows
  • Increased the poise damage of the Torches weapon type.
  • Increased the duration of the effect of Mohg’s Great Rune that increases the attack power when a bleeding status effect is triggered by a nearby summoned spirit.
  • Decreased the heal amount reduction from the Flask of Crimson Tears and increased the heal on attack effect when using Malenia’s Great Rune.
  • Increased the attack power of Arrows, Greatarrows, Bolts, and Greatbolts that can be crafted through Item Crafting.
  • Decreased the turning speed of dual wielded weapons for the following weapon types:
    • Spears / Great Spears
  • Decreased poise generation speed during some attacks of the following weapon types:
    • Great Spears / Halberd Spears
  • Decreased the effect that increases the power of spells of Terra Magica.
  • Decreased the effect duration of the Cerulean Hidden Tear.

 

Armament Adjustments

Troll Knight's Sword

Increased damage.

Zamor Curved Sword

Increased damage.

Increased movement distance of some attacks.

Forked Hatchet

Increased damage.

Ripple Blade

Decreased the status buildup enhancement that scales with the Arcane attribute.

Serpent-Hunter

Increased the speed of crouching attacks.

Ripple Crescent Halberd

Decreased the status buildup enhancement that scales with the Arcane attribute.

Albinauric Staff

Increased attribute scaling.

Gelmir Glintstone Staff

Increased attribute scaling.

Prince of Death's Staff

Increased attribute scaling.

Golden Order Seal

Increased attribute scaling.

Clawmark Seal

Increased attribute scaling.

Dragon Communion Seal

Increased attribute scaling.

 

Skill adjustments

Kick

Increased the poise amount when using this skill.

Spinning Slash

Decreased the status buildup of your weapon when using this skill.

Storm Assault

Decreased the poise generation speed.

Stormcaller

Decreased the poise generation speed.

Storm Stomp

Decreased the poise generation speed.

Glintblade Phalanx

Decreased poise damage.

Loretta's Slash

Decreased the poise generation speed.

Bloody Slash

Decreased the poise generation speed.

Strong shot

Increased the speed of some attacks.

Sky Shot

Increased the speed when doing consecutive attacks.

Enchanted Shot

Increased the speed of some attacks.

Parry

Increased Parry hitbox generation speed.

Storm Wall

Increased Parry hitbox generation speed.

Thops's Barrier

Increased Parry hitbox generation speed.

Buckler Parry

Added attack recovery time after using this skill.

Taker's Flames

Decreased the fire’s poise damage.

Removed the fire’s knocking down effect.

Moonlight Greatsword

Increased the poise damage of heavy and charged attacks, but decreased the poise damage of the generated magic wave.

Thundercloud Form

Decreased poise damage.

Magma Shower

Decreased the poise generation speed.

Thunderstorm

Decreased damage.

Bubble Shower

Decreased damage and poise damage.

I Command Thee, Kneel!

Increased the poise value during the active part of the Skill.

Decreased the poise generation speed.

Bloodboon Ritual

Decreased the generated status buildup.

Loretta's Slash

Decreased the poise generation speed.

Bear Witness!

Increased damage and poise damage.

Contagious Fury

Decreased the amount of attack power generated by this skill.

 

Bug Fixes

  • In the inventory menu, added the amount of FP consumed for Skills in the "Ashes of War" display information.
  • Reduced the time it takes for some gestures to become cancelable by rolling.
  • Adjusted the input speed in some menus, such as conversation menus, to prevent accidental skips.
  • Fixed a bug that caused damage to the player and friendly summons when using the "Last Rites" Skill under specific circumstances.
  • Fixed a bug that caused higher than expected poise damage when performing left-handed attacks with Thrusting Swords.
  • Fixed a bug with Spinning Slash Skill that generated poise when used with Twinblades.
  • Fixed a bug in The Queen's Black Flame Skill that did not apply poise when using this skill.
  • Fixed a bug where the characteristics of some weapons were not working properly against mounted enemies.
  • Fixed a bug that caused a Bleed buildup when using the Spinning Strikes Skill while under the effect of the Bloodflame Blade Skill, even if the attack did not hit the enemy.
  • Fixed a bug that caused some Skill to perform incorrectly when specific actions were performed.
  • Fixed a bug that caused unexpected behaviors when some incantations were used in quick succession.
  • Fixed a bug where the spectral steed did not trigger a death fall under certain circumstances.
  • Fixed a bug that prevented players from getting hit by other players under certain circumstances in Multiplayer.
  • Fixed a bug in the Colosseum that allowed Critical hits against players in specific death animations.
  • Fixed a bug where the Mimic’s Veil effect was not properly reflected to other players under certain circumstances.
  • Fixed a bug that caused other players summoned as hunters to immediately return after being summoned under certain circumstances.
  • Fixed a bug in Multiplayer where some spirits could be locked on even after they disappeared.
  • Improved Multiplayer stability under certain circumstances
  • Fixed a bug that caused specific maps to render differently than expected under certain circumstances.
  • Fixed a bug where the damage of some equipped weapons were incorrectly displayed in various menus.
  • Fixes a bug that prevented marking sites of Grace in the map menu under certain circumstances.
  • Fixed a bug where item names and the cursor were not displayed correctly in the inventory menu under certain circumstances.
  • Fixed a bug where event actions were available while being in the map menu.
  • Fixed a bug in the map menu that caused specific terrains to be displayed differently from the actual terrain.

 

Steam-only adjustments

  • Changed the initial layout of "Key Settings" in "Keyboard and Mouse Settings" in the system menu.

Note: If you have created save data before this update, your layout will not be affected.

Fixed a bug where the mouse cursor would blink in the title menu, causing the game to be unstable under certain circumstances.

Fixed a bug where a submenu with no items would be displayed after a right click during the tutorial.

 

 

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.12

Regulation Ver. 1.12.1

 

Online play requires the player to apply this update.

 

They nerfed mage builds and the 3 of the best weapons in the game (Stormhawk Axe, Blasphemous Blade, and Dark Moon Greatsword). NOOOOOOOOOOO. My main character is currently magic focused.

 

They did also manage to buff some weaker weapons and incant builds (which are already fairly strong), and it looks like they made parrying easier (wording?).

 

Also you can summon Torrent for the final boss, which is huuuuge.

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A “recent items” tab is very useful. I’ve played a lot of this game, but I still have moments where I’m like “wait, what the hell did I just pick up? Was that a consumable, a helmet, a talisman?”

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I really wish I didn't absolutely loath the controls in this game. There are a lot of things they do that I'd enjoy but it's hard to get over what feels like the worst controls since RDR2. (RDR2 is/was still worse though)

  • Confused 3
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25 minutes ago, legend said:

I really wish I didn't absolutely loath the controls in this game. There are a lot of things they do that I'd enjoy but it's hard to get over what feels like the worst controls since RDR2. (RDR2 is/was still worse though)

 

I remember you having this complaint when the game was new. I find the controls to be excellent so I'm confused what you didn't like about them?

 

But again, I'm an individual who didn't mind RDR2 controls. :p

  • True 1
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