crispy4000 Posted March 23, 2019 Share Posted March 23, 2019 Sounds like it would be iOS centric: Quote Apple is also working on a premium games subscription for its App Store and discussing it with potential partners, according to people with knowledge of the plans. This service won’t take on new cloud-based streaming offerings like Google Stadia. Instead, it will focus on iPhones and iPads and bundle together paid games from different developers that consumers can access for a monthly fee. Cheddar previously reported that Apple was working on a gaming-related subscription service. The company would collect these monthly fees, then divide up the revenue between developers based on how much time users spend playing their games, one of the people said. Apple is likely considering popular paid titles on the App Store and would exclude titles that are free to download but generate revenue via in-app purchases.https://www.bloomberg.com/news/articles/2019-03-23/apple-s-reinvention-as-a-services-company-starts-for-real-monday https://www.eurogamer.net/articles/2019-03-23-apple-reportedly-working-on-premium-games-subscription-for-the-app-store https://9to5mac.com/2019/01/28/apple-reportedly-plans-netflix-for-games-subscription-service/ Bonus: An indie publisher from a few days ago. Apple apparently isn't the only one doing this. (he later clarified that Games Pass and PSN+ don't operate this way) Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted March 23, 2019 Share Posted March 23, 2019 Paid by hours played? That seems like it'd set a precedent for stretching your shitty open world game even further. Quote Link to comment Share on other sites More sharing options...
RedSoxFan9 Posted March 23, 2019 Share Posted March 23, 2019 Apple doesn’t understand video games Quote Link to comment Share on other sites More sharing options...
Littleronin Posted March 23, 2019 Share Posted March 23, 2019 1 hour ago, RedSoxFan9 said: Apple doesn’t understand video games The other 11 services mentioned don't as well. 1 Quote Link to comment Share on other sites More sharing options...
Chairslinger Posted March 24, 2019 Share Posted March 24, 2019 I already hate how the mobile model games are creeping into the PS4 and One library. I could see a future within the next gen or two where digital, pay to win, games as service, and other horrible phrases overtake the market and I'll be clinging to my PS3 and PS4 and talking about how in my day we paid for games once and then just played them whenever we wanted, dammit. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted March 24, 2019 Author Share Posted March 24, 2019 6 hours ago, Littleronin said: The other 11 services mentioned don't as well. Origin Access, Discord Nitro, Google Staidia, GeForce Now, Walmart ... who else? Maybe some we haven't heard of yet. I wouldn't think Humble Bundle operates that way with the monthly bundles, since they can't collect play metrics. Quote Link to comment Share on other sites More sharing options...
Littleronin Posted March 24, 2019 Share Posted March 24, 2019 I was just quoting the tweet. And I guess there are over 11 others is what I should have said based on the tweet. Quote Link to comment Share on other sites More sharing options...
AndyD Posted March 24, 2019 Share Posted March 24, 2019 9 hours ago, Xbob42 said: Paid by hours played? That seems like it'd set a precedent for stretching your shitty open world game even further. like youtube videos Quote Link to comment Share on other sites More sharing options...
SuperSpreader Posted March 24, 2019 Share Posted March 24, 2019 This is a good time for Sega to release a game system, pay for the game you bought model. Quote Link to comment Share on other sites More sharing options...
ort Posted March 24, 2019 Share Posted March 24, 2019 22 hours ago, RedSoxFan9 said: Apple doesn’t understand video games This is very true. Apple has no idea what gamers want or how to cater to them. They lucked into owning one of the most popular gaming platforms of all time... but they really do suck at gaming. they always have. Quote Link to comment Share on other sites More sharing options...
RedSoxFan9 Posted March 24, 2019 Share Posted March 24, 2019 Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted March 24, 2019 Share Posted March 24, 2019 It's hard to tell since the video is so blurry, but that Halo seems to look dramatically more impressive graphically than what we got. Those reflections at the start look good even now. Quote Link to comment Share on other sites More sharing options...
SuperSpreader Posted March 25, 2019 Share Posted March 25, 2019 6 hours ago, Xbob42 said: It's hard to tell since the video is so blurry, but that Halo seems to look dramatically more impressive graphically than what we got. Those reflections at the start look good even now. That's just the 4k cloud based buffering at 60fps Quote Link to comment Share on other sites More sharing options...
CitizenVectron Posted March 25, 2019 Share Posted March 25, 2019 There are two ways to pay by hours played. One is good, the other is bad: Good: I pay $10/mo, and that $10 is split between whatever games I play Bad: I pay $10/mo, and that is split between the games I play...at the same % that everyone plays. So if I play Indie Game at 50% of my rate but it's only .001% of all players, then it gets .001% of $10 (and AAA games get high %). Guess which one will be the standard? The second, obviously, as it is in Spotify. Big companies lobby to have it this way because they get bigger pieces of the pie. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted March 25, 2019 Author Share Posted March 25, 2019 20 minutes ago, CitizenVectron said: There are two ways to pay by hours played. One is good, the other is bad: Good: I pay $10/mo, and that $10 is split between whatever games I play Bad: I pay $10/mo, and that is split between the games I play...at the same % that everyone plays. So if I play Indie Game at 50% of my rate but it's only .001% of all players, then it gets .001% of $10 (and AAA games get high %). Guess which one will be the standard? The second, obviously, as it is in Spotify. Big companies lobby to have it this way because they get bigger pieces of the pie. Either way is bad. Even the 'good' option treats time played as the principle metric of payout. That's really shit for developers who don't (or won't) design their games to be soulless/padded time sucks. It could also stand to benefit multiplayer games much more than single player. Highly trending games like Apex or Fortnite in that model could end up screwing many devs over. The only nice option is to be paid upfront. But he makes a good point that even that opportunity opens the door for companies like Apple to pay out by time. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted March 25, 2019 Share Posted March 25, 2019 19 minutes ago, CitizenVectron said: There are two ways to pay by hours played. One is good, the other is bad: Good: I pay $10/mo, and that $10 is split between whatever games I play Bad: I pay $10/mo, and that is split between the games I play...at the same % that everyone plays. So if I play Indie Game at 50% of my rate but it's only .001% of all players, then it gets .001% of $10 (and AAA games get high %). Guess which one will be the standard? The second, obviously, as it is in Spotify. Big companies lobby to have it this way because they get bigger pieces of the pie. Doesn't it work out to the same math on total? Quote Link to comment Share on other sites More sharing options...
RedSoxFan9 Posted March 25, 2019 Share Posted March 25, 2019 Apple Arcade devs Quote Link to comment Share on other sites More sharing options...
RedSoxFan9 Posted March 25, 2019 Share Posted March 25, 2019 they didn't announce a price Quote Link to comment Share on other sites More sharing options...
TwinIon Posted March 25, 2019 Share Posted March 25, 2019 1 hour ago, crispy4000 said: Either way is bad. Even the 'good' option treats time played as the principle metric of payout. That's really shit for developers who don't (or won't) design their games to be soulless/padded time sucks. It could also stand to benefit multiplayer games much more than single player. Highly trending games like Apex or Fortnite in that model could end up screwing many devs over. The only nice option is to be paid upfront. But he makes a good point that even that opportunity opens the door for companies like Apple to pay out by time. For the Apple service at least, some of this doesn't apply. They're not supporting multiplayer games and they're not including any games with in app purchases. So they're avoiding the two most popular and profitable categories of games. Apple Arcade is pretty much only for single player games that are struggling to find a business model that works. I don't know if this is a better model, but it's interesting. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted March 25, 2019 Share Posted March 25, 2019 Are there any really good games to play on iPhone? I pretty much only play Candy Crush and Threes. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted March 25, 2019 Author Share Posted March 25, 2019 21 minutes ago, TwinIon said: For the Apple service at least, some of this doesn't apply. They're not supporting multiplayer games and they're not including any games with in app purchases. So they're avoiding the two most popular and profitable categories of games. Time played is still going to vary by genre, the portability factor, etc. Even without those categories, it'll still reward ongoing games with addictive gameplay loops above all else. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted March 25, 2019 Author Share Posted March 25, 2019 Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted March 25, 2019 Author Share Posted March 25, 2019 Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted March 25, 2019 Author Share Posted March 25, 2019 Oh man, Oceanhorn 2 is really going in on the Zelda copying thing. I was cool with the first game. But having the Skyward Sword item wheel and a now a motorcycle like BoTW... It's a bit much. Quote Link to comment Share on other sites More sharing options...
LaXDragon Posted March 25, 2019 Share Posted March 25, 2019 All these companies are vying to be the next "netflix" of whatever. Games seems to be a big subscription battleground. Quote Link to comment Share on other sites More sharing options...
TwinIon Posted March 25, 2019 Share Posted March 25, 2019 15 minutes ago, LaXDragon said: All these companies are vying to be the next "netflix" of whatever. Games seems to be a big subscription battleground. There are two things that from the Netflix model that everyone is copying: having a subscription, and locking in with exclusive content. From there the models we've seen from Google, Microsoft, EA, Sony, and Apple have all diverged quite a bit. Quote Link to comment Share on other sites More sharing options...
RedSoxFan9 Posted March 29, 2019 Share Posted March 29, 2019 I’m guessing Apple Arcade is the reason the iOS Steam Link app was rejected Quote Link to comment Share on other sites More sharing options...
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