Commissar SFLUFAN Posted February 21 Share Posted February 21 EXCLUSIVE - Respawn is Developing a First-Person Star Wars Mandalorian Game - Insider Gaming INSIDER-GAMING.COM Insider Gaming sources have revealed that Respawn Entertainment is developing a first-person Mandalorian game. Quote Insider Gaming sources have revealed that Respawn Entertainment is developing a first-person Star Wars Mandalorian game that is in its early stages of development. According to sources, the game will see the player take control of a Mandalorian bounty hunter (unclear who) set during the time when the Galactic Empire is dominating across the galaxy. It’s your job, as a bounty hunter to capture bounties dead or alive for cash rewards. As first reported by VentureBeat’s Jeff Grubb, the game was being led by Respawn creative director Mohammad Alavi, who left the studio to pursue his next adventure. According to Grubb, who didn’t disclose it was a Star Wars game at the time (but has recently), the game will be focused on “mobility” and “style” as guiding principles. Quote Link to comment Share on other sites More sharing options...
Brian Posted February 21 Share Posted February 21 Seeing Respawn work on Disney IP over creating its own is definitely disappointing. Seeing how well Harry Potter sold last year, it’s understandable. It feels like we are re-entering the IP era of games. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted February 21 Share Posted February 21 Star Wars Jedi: Survivor was probably the best game I played last year. A Mandalorian game, given all of the tools they have, sounds like it would be awesome. Can't wait. 1 Quote Link to comment Share on other sites More sharing options...
Best Posted February 21 Share Posted February 21 57 minutes ago, AbsolutSurgen said: Star Wars Jedi: Survivor was probably the best game I played last year. A Mandalorian game, given all of the tools they have, sounds like it would be awesome. Can't wait. I completely agree. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted February 21 Share Posted February 21 I'd be more interested if this was thrid person. Once again, Devs are hiding a cool character with great design and customization potential behind first person. 1 Quote Link to comment Share on other sites More sharing options...
Best Posted February 21 Share Posted February 21 4 minutes ago, skillzdadirecta said: I'd be more interested if this was thrid person. Once again, Devs are hiding a cool character with great design and customization potential behind first person. Yea another Indiana Jones here. I agree with you. Quote Link to comment Share on other sites More sharing options...
Brick Posted February 21 Share Posted February 21 I'd love the concept of being a bounty hunter, and have different ways to get my bounty, but I'd prefer it in third person and have customization options so I can pick how my character looks. 1 Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted February 21 Share Posted February 21 Given Respawn’s pedigree, I think I’m willing to give them the benefit of the doubt on a first person game. Quote Link to comment Share on other sites More sharing options...
Greatoneshere Posted February 22 Share Posted February 22 It should at least be noted that the director behind the two recent, excellent Jedi games left Respawn last September. With Apex Legends continuing to get worse and worse, hopefully this doesn't mean a dip in quality. Star Wars Jedi: Fallen Order and Survivor director Stig Asmussen is leaving EA WWW.EUROGAMER.NET Stig Asmussen, the director behind the acclaimed Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, is leaving … 1 Quote Link to comment Share on other sites More sharing options...
Best Posted February 22 Share Posted February 22 1 hour ago, Greatoneshere said: It should at least be noted that the director behind the two recent, excellent Jedi games left Respawn last September. With Apex Legends continuing to get worse and worse, hopefully this doesn't mean a dip in quality. Star Wars Jedi: Fallen Order and Survivor director Stig Asmussen is leaving EA WWW.EUROGAMER.NET Stig Asmussen, the director behind the acclaimed Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, is leaving … Ouch! Quote Link to comment Share on other sites More sharing options...
Dodger Posted February 22 Share Posted February 22 I don’t give two squirts of piss about Star Wars but I loved the Jedi games. The world makes for a god video game background. Hope this good Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted February 29 Share Posted February 29 Respawn's Star Wars FPS has been cancelled, Battlefield campaign studio Ridgeline Games is being closed | PC Gamer WWW.PCGAMER.COM Electronic Arts' planned layoff of 5% of its workforce is taking an immediate toll. And, it's cancelled. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted February 29 Share Posted February 29 2 Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted February 29 Share Posted February 29 This should have been a slam dunk unless Respawn was stretched too thin. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted February 29 Author Share Posted February 29 18 hours ago, crispy4000 said: This should have been a slam dunk unless Respawn was stretched too thin. EXCLUSIVE - What Could Have Been - Details on Respawn's Canceled Mandalorian Star Wars Game - Insider Gaming INSIDER-GAMING.COM Following the cancelation of the Star Wars Mandalorian game by Respawn Entertainment, here's everything we know about the game. Quote It’s been just two weeks since Insider Gaming exclusively reported on the first details on Respawn Entertainment’s first-person Star Wars Mandalorian game, but just yesterday, the game was officially canceled by EA. First, it should be said that by all accounts this game was fantastic – and that isn’t just coming from the developers, but from everybody who had the opportunity to play the game. Feedback from playtests was always positive and surrounded by buzz, with the developers enjoying the entire process of working on the project. That being said, for whatever reason, EA felt like the game was too much of a financial risk and has decided to pull the plug. Quote The game started with ‘the den’, which was the player’s base of operations, that contained your ship, a map of the galaxy, an upgrade station, an armory, and more. It’s understood that it would be here where you would select which bounties you’d want to pursue. The player could then equip the weapons they wanted, upgrade their armor, and then go into the ship and land on the planet where the bounty is located. The game was not an open world and instead offered a linear level experience, but did have some larger open areas for the player to explore and find their bounties and other secrets. Combat was described as very fast-paced due to the Mandalorian jetpack that allowed for vertical dashing and horizontal boosting for reaching those high-to-reach places. It was also said that there was a takedown feature, which would see your character perform takedowns, somewhat reminiscent of DOOM (but a lot less gorey) to take down enemies. The main enemies were stormtroopers, who would patrol most maps as you try and complete your bounty and had several different types that you come to expect from a Star Wars game – regular, shotgun, sniper, heavy (rockets), and more. It’s also understood that the game featured ‘boss-like’ enemies periodically, which would see you face AT-ST walkers etc. Other enemies would depend on the planet you were on but could range from gangs of outlaws to other bounty hunters who wanted to beat you to the punch. 1 Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted February 29 Share Posted February 29 That's some BS right there. If they can remake Dead Space, this should have done just fine. Quote Link to comment Share on other sites More sharing options...
SuperSpreader Posted February 29 Share Posted February 29 Star Wars/Lucasfilm franchises always kill dev studios I can only imagine the expensive headache it is to deal with them 2 Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted February 29 Share Posted February 29 The licensing aspects, and getting everything approved can add a lot of time/cost to the process. I was listening to an X-Wing minitatures game podcast, where they were interviewing a former member of the dev team. And they explained how challenging it was to move quickly with an ILM property, rather than their own IP. It can make things >30% slower. 1 Quote Link to comment Share on other sites More sharing options...
Brick Posted March 1 Share Posted March 1 Guess we'll never get a good bounty hunting game/a game like the original Prey 2 trailer. 1 Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted March 1 Share Posted March 1 17 hours ago, SuperSpreader said: Star Wars/Lucasfilm franchises always kill dev studios I can only imagine the expensive headache it is to deal with them Part of the expensive is likely having to go back and get approval from Lucas Film on everything. And if there’s something they dont agree with it could cause a lot of work to be redone with multiple back and forth meetings of “hows this?”, “no? then hows this”. 1 Quote Link to comment Share on other sites More sharing options...
SuperSpreader Posted March 1 Share Posted March 1 1 minute ago, Spawn_of_Apathy said: Part of the expensive is likely having to go back and get approval from Lucas Film on everything. And if there’s something they dont agree with it could cause a lot of work to be redone with multiple back and forth meetings of “hows this?”, “no? then hows this”. Imagine if someone over there is having a cranky day. "No that button on r2 should be .2mm more to the right!" Start over 1 Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted March 1 Share Posted March 1 3 minutes ago, SuperSpreader said: Imagine if someone over there is having a cranky day. "No that button on r2 should be .2mm more to the right!" Start over or they decide they no longer approve of an outfit a character has because they’ve decided it conflicts with canon or possibly another project in the works, so every cutscene or asset showing them in that outfit has to be redone. Im sure the look and powers of High Republic everything had to go through multiple design and approval meetings, especially since Lucas Film is also producing other High Republic content and they wont want things to be wildly inconsistent. There were like many things as gar as story, background, revelations, etc that would be off limits to Respawn. Some possibly not disclosed until Respawn already did the work and was told to change it. 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted March 1 Author Share Posted March 1 9 hours ago, Brick said: Guess we'll never get a good bounty hunting game/a game like the original Prey 2 trailer. Even though that was a "vertical slice" trailer, everything that I saw was so damned fantastic that to this day I deeply regret that it never came to fruition. (Though the "Prey" game we did get from Arkane was all the System Shock 3 that we will ever need!) Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted March 1 Share Posted March 1 1 hour ago, Spawn_of_Apathy said: Part of the expensive is likely having to go back and get approval from Lucas Film on everything. And if there’s something they dont agree with it could cause a lot of work to be redone with multiple back and forth meetings of “hows this?”, “no? then hows this”. 1 hour ago, SuperSpreader said: Imagine if someone over there is having a cranky day. "No that button on r2 should be .2mm more to the right!" Start over The descriptions I heard were that ILM was focused on being consistent with lore, and not including anything that would make the Star Wars Universe shown in a bad light. When developing the artwork, they would get approvals for the description before getting the art commissioned, and then have to get signoff on the art once it was completed. Every time an article went out describing a new product, or a points update, it had to be approved. It wasn't that the people at ILM were difficult to deal with, or that the cared about the game mechanics. It was just the bureaucracy and time it took to get things done. 2 Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted March 1 Share Posted March 1 Yep. Thats something that has gone on I believe even before Disney. That kind of bureaucracy to jump through can still add time to development and lead to work needing to be redone. Quote Link to comment Share on other sites More sharing options...
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