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The First Descendant | F2P 3rd Person Action RPG Shooter Using Unreal Engine 5 | Coming July 2, 2024 for Consoles & PC


Keyser_Soze

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3 minutes ago, Keyser_Soze said:

@Mr.Vic20 I've officially inverted the inverted ironheart inverter uh that's what happened right?

 

And on to hard mode (but we weren't already there if you know what I mean? :] )

 

You never told me if you do the infiltration on hard mode it skips the narration and objectives. That makes it much less mind numbing to grind.

 

Tried Hanged Man and failed. Probably should have consulted your instructions first but I just wanted to see what it looked like. :p

Definitely watch a "how to" on the hanged man, as he is the first really gimmicky boss. Hint: At a certain point, someone (probably a bunny for speed) needs to take the cube away from the base of the boss or you will all get vaporized. Everyone else should shoot the mouth. 

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6 minutes ago, Mr.Vic20 said:

Definitely watch a "how to" on the hanged man, as he is the first really gimmicky boss. Hint: At a certain point, someone (probably a bunny for speed) needs to take the cube away from the base of the boss or you will all get vaporized. Everyone else should shoot the mouth. 

 

Well when I went in there we were all Freynas. I actually picked up the cube first because I saw it laying there but only took it to the stairs (I had no idea what the cube does). But people were getting vaporized left and right and it was very hard to shoot the mouth. :p

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STORE.STEAMPOWERED.COM

Greetings, Descendants! Here are the details on The First Descendant Update 1.1.0 on Thursday, August 29th. ■ Platforms - Steam, Xbox Series X│S, Xbox One, PS4, PS5 ■ Update 1.1.0 New Descendant: Hailey - Added "Hailey Scott." Hailey Skills - [Passive Skill] Safe Strategic Retreat: The "Weak Point Damage" decreases when attacking nearby enemies, and increases when attacking distant enemies.

 

@Mr.Vic20 Cat backpack!

 

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Added visual hints (Ecive effects, chat messages) for locating Encrypted Vaults.

# Director's Comment
Recently, we've received feedback that players who are hard of hearing find it difficult to locate Encrypted Vaults. Therefore, we've added visual cues to the Encrypted Vaults hint to help more players feel comfortable playing The First Descendant. We hope this small change helps players with hearing loss, and we will continue to work hard to improve accessibility so that everyone can have a better gaming experience.

 

Well I'm glad they changed this. I've only found a couple but had no idea there was a sound that went along with it. :p

 

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Replaced missions in Hard Infiltration Operations with more combat-oriented ones

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Increased the EXP reward for completing Hard Infiltration Operations. Also increased EXP for defeating monsters by 1.5 times.
- You can now acquire rare basic materials as a reward for completing Hard Infiltration Operations.
- Increased EXP for defeating monsters in Normal Infiltration Operations by 1.5 times.


# Director's Comment
The 1.1.0 update brings many changes to Hard Infiltration Operations. We've changed some of the pre-existing missions such as Occupation, Defense, and Escort to Extermination or Destruction to give players a run-and-gun styled fast-paced combat experience as they enjoy repeated farming. The reward system has also been adjusted to reflect this: we've significantly increased the amount of EXP gained from defeating monsters and completing missions in Hard Infiltration Operations, and while Special Operations are still the better option for farming EXP, Infiltration Operations can now provide a decent amount of EXP as players farm items. Additionally, we've increased the amount of rare basic materials you can receive from clearing Hard Infiltration Operations. We'll continue to add more content that allows players to enjoy their favorite styles of combat.

 

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Made improvements to allow the ability to designate the quantity of researches when researching enhancement materials.
- Reduced research time for [Standard/Precision] Ion Accelerator, Phase Exchanger, and Adjustment Control Axis.
# Director's Comment
We have added the ability to select the quantity of researches when researching enhancement materials. One consequence of this change is that only two studies in the research list will result for each enhancement material. This means, previously, multiple Adjustment Control Axis could be simultaneously created; now, when it comes to Adjustment Control Axis, only two can be researched at the same time.
 

With the addition of the research quantity selection feature, players can now research up to 500 Adjustment Control Axis at a time. This allows them to conduct more research in one go, reducing the number of visits to Anais. However, the inability to simultaneously conduct multiple research will reduce the amount of enhancement materials that can be acquired in a short period of time.

 

This is a nice change.

 

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The Reactor icon has changed so that it now varies, depending on the Arche type

 

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Changed some External Component icons to differentiate their appearance based on their DEF, Shield, and HP stats.
# Director's Comment
Previously, in Update 1.0.7, we added information for random options, Arche type of Reactors, and External Component sets for item icons. The feedback we received was, that players were distracted, as there was too much information included. Based on this, we've made improvements so that the icon information is presented in a cleaner, more organized way. Dev Team will continue to listen to the valuable feedback given by community and players as we continue to make improvements to the game.

 

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Optimization Improvements
- Made some performance improvements when fighting many enemies.
- [PC, PS5, XSX] Made some performance improvements when using ray tracing.
- [PC] Optimized the Shader preparation stage.

 

 

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5 hours ago, Keyser_Soze said:

@Mr.Vic20 I finally unlocked Sharen. It feels like she's advocating for her own game though. How is her skill set useful for taking down a colossi? 

It’s not really. She is, at least currently, a utility character. She is best used in private mode to infiltrate outposts for select amorphous materials. I’ve seen some combat builds but they kind of kill the point of her skill set.

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@Mr.Vic20 I was thinking of making my own Descendant how does this sound?

 

His name is Hercules Johnson. He's a ripped guy that looks like Michael Jai White and runs around in a speedo.

 

His skills:

 

1. He throws a grappling hook (not unlike scorpion) and pulls enemies towards him and the enemies hit by the hook take burn damage (it can pull multiple and hit multiple) as an added bonus it can pull the shields off of the enemies that walk around with shields.

 

2. A fiery AOE ground pound that launches enemies in the air. The impact causes damage and they take dot burn damage and also get stunned when they hit the ground.

 

3. An AOE shout that increases damage of yourself and allies and also provides a dispel to any ally that is currently affected plus increased status resistance against enemies.

 

4. Rampage mode, he puts the guns away and has increased health, strength, speed and jumping ability and goes on a rampage with just his fiery fists punching enemies (like a hulk mode)

 

 

Cut the check!

 

Also if you don't like the name Hercules Johnson I also thought of, Noah Anderson, which might fall in line with the more ordinary names in the game. :p

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First, anyone who would want you to change the name Hercules Johnson is a fool and should not be listened to in such matters! Second, The build sounds fun and fairly Warframe Rhino like, minus the "get over here!" power. That said, I'm taking a break form this game while they sort out what they want to do for a minute. Its crazy how much they are changing and how erratically as its become a game built by angry internet committee. I am, finally, Starting Trouble Shooters this weekend though! :sun:

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