Jump to content

RIP in Peace, Life by You (Paradox's "The Sims Killer") and its development studio


Commissar SFLUFAN

Recommended Posts

 

paradox-interactive.jpg
WWW.PARADOXINTERACTIVE.COM

Paradox Interactive is a world leading PC games publisher known for games such as Cities: Skylines, Europa Universalis and Crusader Kings.

 

Life-By-You-art.jpg
WWW.ROCKPAPERSHOTGUN.COM

The Sims' newest competitor Life By You revealed a ton of new details on how the game works, plus a release date.

 

 

Quote

 

“Life by You evolves the life simulation genre with modern style, real language conversation, and unprecedented freedom of expression,” says Rod Humble. “The game’s extensive customization tools allow for unparalleled levels of storytelling, and I can’t wait to see what creations players come up with once they dive into Early Access this summer.”

 

The Creation Tools that Humble refers to seem quite extensive. Everything we know about The Sims 5 suggests that the game will have an innovative Workshop used for minute customisation, but it seems Life By You will beat it to release. From what we’ve seen, Life By You’s creator tools have cosmetic functions - like a colour wheel for objects - but you can customise under-the-hood scripts as well. This means you can change who can interact with a bin, for example, or you can change the outcome of taking those bins out.

 

This customisation extends to the in-game conversations that are using real-world language, not the longtime Simlish blubber. Each conversation will be affected by your not-Sim’s background and unique situations, but you can also script your own conversations too (see above.) I’m looking forward to the in-game spoofs that players create, although I’m sure there’ll be tons of original viral content as well.

 

Other big features include an open world with no loading screens and a third-person mode that’s been missing from Sims games since the DS/PS2 days - outside of mods. You can drag and drop your digital play dolls, or you can take control of them to drive and bike through the world. Of course, the core life-sim experience of raising a family, building a home, and climbing the career ladder is intact in Life By You. Although, this time around things sound more expansive as the game allows you to rearrange entire towns.

 

 

Link to comment
Share on other sites

I'm mostly surprised that it took Paradox so long to get in on this genre. I'm pretty sure that the Sims games make bank, and that business model is right up Paradox's alley.

 

I personally don't have any interest in these games, but I'm sure competition will be good for those that do.

Link to comment
Share on other sites

Hxgos5UXwVPqR4d7VxCL4f-1200-80.jpg
WWW.PCGAMER.COM

We spoke to former Sims boss Rod Humble about his new life sim, which sounds like a platform more than a game.

 

Quote

 

Later this year, Paradox will release a Sims competitor called Life By You, which is being developed under the leadership of former Sims studio head Rod Humble. It sure feels like Paradox is trying to repeat history here. Cities: Skylines was everything SimCity wasn't, and now Life By You promises to give Sims 4 players everything they've been asking for, and nothing they don't want.

 

Mainly, that means lots and lots of freedom to customize. Instead of grappling with unofficial tools for extracting Python scripts, Life By You modders will enjoy visual scripting tools directly in the game—some of the same tools that the Berkeley, California studio is using to build the game, and will use to make expansions in the future. 

 

The tools look powerful: Players can design custom jobs, social scenarios, conversations (the residents speak real languages, not gibberish), and more. There's an object editor, and support for importing custom 3D models and animations.

 

"If you want to make an expansion pack that's better than ours, go for it," Humble told me during a meeting at the Game Developers Conference in San Francisco last week. "The game is yours, and you don't need to ask anybody's permission to stream it, to do whatever it is you want with your creations. And that's the way that our business model is. We want to sell a life simulator that I think the community has been asking for for a long time. It's theirs, and we just want to pass it on to them."

 

 

Quote

 

And because the opportunity to safely explore sexuality and identity is a big draw of life sims, according to Humble, Life By You won't include something that The Sims 4 does: telemetry, which refers to the transmission of anonymized gameplay data back to a developer for analysis. It's how EA is able to say that there were 289 million "WooHoos"(opens in new tab) last year across all the world's Sims 4 games.

 

"People around the world often use life sims to explore, for example, their sexuality," said Humble. "Like, hey, how would I feel to have kids, or to date a guy or a girl? So it's very important for this community, in this day and age, to know that this is a private experience. There's no in-game telemetry gathering data that could, for example, go to a hostile government."

 

I've never heard of in-game telemetry being used against someone by a government, but anonymization and data security are never perfect. If I were worried about the privacy of my in-game activities, I'd rather play a game that doesn't include any telemetry at all over one that does, even if I'm promised it's safe or given the option to turn it off. One point to Life By You.

 

 

Link to comment
Share on other sites

  • 1 year later...

And it's been cancelled:

 

Hello everyone. Here is a message from our Deputy CEO, Mattias Lilja :

 

Quote

Hello everyone. Here is a message from our Deputy CEO, Mattias Lilja :

Hi all,

 

Sadly, we’ve decided to cancel the release of our long-awaited life sim Life by You. This was an incredibly difficult call to make and is a clear failure on Paradox’s part to meet both our own and the community's expectations. We realize this raises some large questions; here we hope to shed at least some light on why we opted to cancel, rather than delay as we communicated earlier.

 

Life by You has been in the works for a long time and we’ve been very excited about the promise and the potential of this game. Our hope was always that it would be able to leave a mark in this exciting and new genre for us. That’s why we’ve opted to delay it twice, to give the studio and the game a fair shot at realizing the potential we saw. For each delay we made, we've seen incremental improvements, which in hindsight may well have led us to focus on details rather than the whole picture.

 

A few weeks back, we decided to hold off on an Early Access release in order to re-evaluate Life by You, as we still felt that the game was lacking in some key areas. Though a time extension was an option, once we took that pause to get a wider view of the game, it became clear to us that the road leading to a release that we felt confident about was far too long and uncertain. This is not to say the game has not shown any promising qualities; Life by You had a number of strengths and the hard work of a dedicated team that went into realizing them. However, when we come to a point where we believe that more time will not get us close enough to a version we would be satisfied with, then we believe it is better to stop. This is obviously tough and disappointing for everyone who poured their time and enthusiasm into this project, especially when our decision comes so late in the process.

 

At the end of the day, our job is to release games that are fun, interesting, and challenging for our players, and our every decision should be taken with that purpose in mind. When we get that right, we earn our pay. So, how do we ensure we don’t find ourselves here again? Honestly, there are no real guarantees. Games are difficult to get right, and we’ll definitely make mistakes, which, as these things go, always become painfully apparent in hindsight, but still shouldn’t reach this kind of magnitude regardless. We have to take a long and hard look at what led us here and see what changes we have to make to become better. In the end, our mission remains the same, and we’ll continue to take whatever steps we need to do just that.

 

Sincerely,

Mattias Lilja, Deputy CEO of Paradox Interactive 

 

Link to comment
Share on other sites

  • Commissar SFLUFAN changed the title to Life by You (Paradox Interactive) - update (06/17): "The Sims Killer" has been cancelled
  • Commissar SFLUFAN changed the title to RIP in Peace. Life by You (Paradox's "The Sims Killer")

A few weeks ago they were ready to put it into early access and now they've just canceled a game they've been working on for years? That's a shockingly late point to realize how bad the game is.

 

I'm guessing this is also the gaming equivalent of not releasing Batgirl, where the tax write off is just more appealing than releasing and finishing the product.

Link to comment
Share on other sites

  • Commissar SFLUFAN changed the title to RIP in Peace, Life by You (Paradox's "The Sims Killer")
  • Commissar SFLUFAN changed the title to RIP in Peace, Life by You (Paradox's "The Sims Killer") and its development studio

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...