crispy4000 Posted March 23, 2022 Author Share Posted March 23, 2022 AMD FidelityFX - Super Resolution 2.0 - GPUOpen GPUOPEN.COM Learn more about our latest open source temporal upscaling solution on our brand-new official FSR2 page. Quote Link to comment Share on other sites More sharing options...
Massdriver Posted March 24, 2022 Share Posted March 24, 2022 I’ll probably upgrade my 5700x to a mid tier rdna 3 and maybe pop in a zen 3d (depending on reviews and discounts down the road) after zen 4 comes out to give my am4 motherboard a last breath of life. Quote Link to comment Share on other sites More sharing options...
Brian Posted March 24, 2022 Share Posted March 24, 2022 This should help the deck Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted March 24, 2022 Author Share Posted March 24, 2022 1 hour ago, ManUtdRedDevils said: This should help the deck With future/patched games. That’s the most disappointing thing about FSR 2.0 so far. Quote Link to comment Share on other sites More sharing options...
Dre801 Posted March 24, 2022 Share Posted March 24, 2022 Good. My 5700XT might have to last me longer than planned. Quote Link to comment Share on other sites More sharing options...
Zaku3 Posted March 24, 2022 Share Posted March 24, 2022 12 hours ago, crispy4000 said: With future/patched games. That’s the most disappointing thing about FSR 2.0 so far. It also already has FSR1 on all games already. This just brings that to Windows. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted March 24, 2022 Author Share Posted March 24, 2022 1 hour ago, Zaku3 said: It also already has FSR1 on all games already. This just brings that to Windows. Yes FSR 1.0 can be universally enabled on the deck. And on Windows too. Going by DF's review, you probably shouldn't do it on PC unless you're playing on a 4K set, at the Ultra Quality preset, with a supported (relatively new) GPU. This is why 2.0 was needed. Adding FSR 1.0 universally for PC is kind of a non-starter, IMO. It's more ideal on Deck and Switch, where the sharpened look may be more beneficial with a smaller screen presentation. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted March 24, 2022 Author Share Posted March 24, 2022 Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted March 26, 2022 Share Posted March 26, 2022 Does FSR 2.0 do a better job than TSR? TSR (UE’s in-engine scaler) doing a better job than FSR was pretty lulsy Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted May 11, 2022 Share Posted May 11, 2022 AMD reveals the first games to support its FSR 2.0 upscaling tech | PC Gamer WWW.PCGAMER.COM Deathloop will be the first, with others to follow. Quote To coincide with the launch of the RX 6650 XT, RX 6750 XT and RX 6950 XT, AMD is launching version two of its FidelityFX Super Resolution image upscaling technology. FSR 2.0 is designed to boost frame rates without the loss of image quality. The first game to receive support will be Deathloop, via a patch expected to be released on Thursday, May 12th. Deathloop has been heavily featured in AMD’s FSR 2.0 presentations, so its no surprise that it will be the first to support the tech. Other games including Microsoft Flight Simulator, EVE Online, Forspoken and Farming Simulator 22 will also be receiving updates that add FSR 2.0 support. Quote Link to comment Share on other sites More sharing options...
stepee Posted May 11, 2022 Share Posted May 11, 2022 Dearhloop will be good since you can directly compare it to dlss which worked very well in that game. MSFS could be interesting if incorporated into the XSX version. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 11, 2022 Author Share Posted May 11, 2022 Cool, so we'll know tomorrow if the tech is worth its salt. Quote Link to comment Share on other sites More sharing options...
HardAct Posted May 11, 2022 Share Posted May 11, 2022 On 3/11/2022 at 5:58 PM, Keyser_Soze said: Except you. On 3/12/2022 at 7:25 AM, DPCyric said: Us as well as he eventually hands them down to us WOW, I want in on that train pllz!!!! Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 12, 2022 Author Share Posted May 12, 2022 Waiting for DF to put their vid together, but this looks like AMD delivered something ballpark. 2 Quote Link to comment Share on other sites More sharing options...
stepee Posted May 12, 2022 Share Posted May 12, 2022 Great news for many reasons! 1 Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted May 12, 2022 Share Posted May 12, 2022 This is really good news! Bring it on! 1 Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 12, 2022 Author Share Posted May 12, 2022 Runs on older than stated minimum GPUs too. 1 Quote Link to comment Share on other sites More sharing options...
Massdriver Posted May 12, 2022 Share Posted May 12, 2022 AMD FSR 2.0 Quality & Performance Review - The DLSS Killer WWW.TECHPOWERUP.COM We're reviewing AMD's new FSR 2.0 upscaling technology, which offers amazing image quality improvements that are able to match the visual finesse of NVIDIA's DLSS. The great thing is... Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 12, 2022 Author Share Posted May 12, 2022 Yeah, I refrained from posting that one since they were the outlet saying FSR 1.0 was great. But it really does sound like 2.0 is legit. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 13, 2022 Author Share Posted May 13, 2022 And for those of us slumming it... 1 Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 13, 2022 Author Share Posted May 13, 2022 1 hour ago, BlueAngel said: It's actually really good, pretty much on par with dlss and often times better due to no ghosting. Yup. Most outlets are saying that still DLSS is preferable due to overall IQ and a slight performance uptick, but not by much. NVIDIA also has a good advantage at the extremes, upscaling from very low res samples or high res downsampling (DLDSR). But FSR supports dynamic resolution, whereas DLSS doesn't. That's a huge win for the console market and mid-range PCs. I'm so happy for what this means for the industry going forward. Finally feels like we have next-gen upscaling that can be used on any platform. 1 Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 13, 2022 Author Share Posted May 13, 2022 DF says that FSR 2.0 actually has worse ghosting, but I think it goes to show that neither is entirely perfect. Quote Link to comment Share on other sites More sharing options...
Dre801 Posted May 13, 2022 Share Posted May 13, 2022 Sounds like a big improvement over 1.0 and great for those who can't use DLSS. Quote Link to comment Share on other sites More sharing options...
stepee Posted May 13, 2022 Share Posted May 13, 2022 Sounds like it’s almost as good as Dlss quality but if you like using dlss performance to get those frames going with ray tracing this won’t be as an effective of a solution. Great start though and I’m hoping between all the options now we won’t have to play any major games in native res soon. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 13, 2022 Share Posted May 13, 2022 Pretty much only care about this because of the Series X. Will be nice to see this hopefully used to continue getting decent resolution at 60fps on consoles. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 13, 2022 Author Share Posted May 13, 2022 10 minutes ago, sblfilms said: Pretty much only care about this because of the Series X. Will be nice to see this hopefully used to continue getting decent resolution at 60fps on consoles. Depends on how hard a game leans into RT or UE5(-like) features. That all makes me think this could be more of a resolution/fidelity bump ahead of a target fps decider for the consoles. Most big console games already use some form of temporal reconstruction. I want to see this compared to Epic’s solution at some point. Quote Link to comment Share on other sites More sharing options...
legend Posted May 13, 2022 Share Posted May 13, 2022 Good. Keep the pressure on, AMD. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted May 14, 2022 Share Posted May 14, 2022 10 hours ago, legend said: Good. Keep the pressure on, AMD. Uhh, considering this just gave a massive free performance boost to nvidia's older GPUs (moreso than any AMD GPU) I think they just kind of kicked themselves in the balls. I'm not a fan of exclusive features, but if your new feature works better on the competition's hardware... ouch. Also I dunno what crack you people are smoking but the transparencies alone in the DF video made FSR look nasty as hell. It seems to handle motion in general much worse. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 14, 2022 Author Share Posted May 14, 2022 8 hours ago, BlueAngel said: Yeah dlss has a slight advantage 1080p and lower but for a real legit try at competing with dlss I think AMD did a fantastic job, also shows tensor cores are not needed but Nvidia is gonna Nvidia. They’re plenty useful for what still makes DLSS preferable and for RT acceleration. 4 hours ago, Xbob42 said: Also I dunno what crack you people are smoking but the transparencies alone in the DF video made FSR look nasty as hell. It seems to handle motion in general much worse. In fairness, most temporal upscaling solutions have similar motion artifacts. Quote Link to comment Share on other sites More sharing options...
legend Posted May 14, 2022 Share Posted May 14, 2022 6 hours ago, Xbob42 said: Uhh, considering this just gave a massive free performance boost to nvidia's older GPUs (moreso than any AMD GPU) I think they just kind of kicked themselves in the balls. I'm not a fan of exclusive features, but if your new feature works better on the competition's hardware... ouch. Also I dunno what crack you people are smoking but the transparencies alone in the DF video made FSR look nasty as hell. It seems to handle motion in general much worse. I'm no suit, but I don't think the sales value plays out that way. DLSS was previously a major reason to consider getting an Nvidia card instead of an AMD card. Now that is less of a reason. Unless FSR was going to clearly dominate DLSS, I don't see much market value in making it exclusive to themselves. Whereas making it open increases support which benefits them, increases positive perception of the company, and invites others to help them improve it. On the other hand, we're talking about humanity here, so who fucking knows Of course what I really want out of AMD is to more greatly support hardware for DL like Nvidia's tensor cores. DLSS is but one application of DL in games. There will be others and having great hardware for that will be increasingly important. While it's not super important at this moment, I think they need to be getting into that game now. 1 Quote Link to comment Share on other sites More sharing options...
Massdriver Posted May 14, 2022 Share Posted May 14, 2022 11 hours ago, Xbob42 said: Uhh, considering this just gave a massive free performance boost to nvidia's older GPUs (moreso than any AMD GPU) I think they just kind of kicked themselves in the balls. I'm not a fan of exclusive features, but if your new feature works better on the competition's hardware... ouch. Also I dunno what crack you people are smoking but the transparencies alone in the DF video made FSR look nasty as hell. It seems to handle motion in general much worse. I think Amd’s goal is to make developer support widespread so nvidia doesn’t push them out of the gpu market with closed dlss. If AMD succeeds, then the logic to always purchase nvidia because of dlss goes out the window. Competition is good. I hope Intel gets their act together to give us a third option soon too. 1 Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted May 14, 2022 Share Posted May 14, 2022 56 minutes ago, Massdriver said: I think Amd’s goal is to make developer support widespread so nvidia doesn’t push them out of the gpu market with closed dlss. If AMD succeeds, then the logic to always purchase nvidia because of dlss goes out the window. Competition is good. I hope Intel gets their act together to give us a third option soon too. Matrox is gonna come back with a gaming gpu any day now. Just you wait! 1 Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted May 14, 2022 Share Posted May 14, 2022 1 hour ago, Massdriver said: I think Amd’s goal is to make developer support widespread so nvidia doesn’t push them out of the gpu market with closed dlss. If AMD succeeds, then the logic to always purchase nvidia because of dlss goes out the window. Competition is good. I hope Intel gets their act together to give us a third option soon too. I'm just still losing my shit that it runs WAY better on nvidia cards though, that's hilarious to me. How does that even happen? Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted May 15, 2022 Author Share Posted May 15, 2022 Forspoken confirmed to use FSR 2.0 on PS5, first confirmed title for the platform: Forspoken Load Times Are Barely A Second Long On PS5, Has Multiple Graphics Modes NOVICEGAMERGUIDES.COM During GDC 2022, Luminous Engine's technical director gave a demonstration of some of the technologies that they have incorporated into Forspoken. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted May 15, 2022 Share Posted May 15, 2022 Neat! Did they uh... did they add any gameplay yet? Because the game looked strikingly barren in all the footage we've seen so far. Kind of cool in terms of combat but also quite sparse. Quote Link to comment Share on other sites More sharing options...
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