Commissar SFLUFAN Posted February 25, 2021 Share Posted February 25, 2021 SIFU WWW.EPICGAMES.COM SIFU is the new game of Sloclap, the independent studio behind Absolver. A third person action game featuring intense hand-to-hand combat, it puts you in control of a young Kung-Fu student on a path of revenge. 1 Quote Link to comment Share on other sites More sharing options...
Bacon Posted February 25, 2021 Share Posted February 25, 2021 Why yes, I am a fan of Old Boy. How could you tell? Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted February 25, 2021 Share Posted February 25, 2021 I'm all about this... I really dug Absolver. Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted February 25, 2021 Share Posted February 25, 2021 Oh damn, I'm into this as well. 3D brawler and you can use the environments? Sold. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted February 26, 2021 Share Posted February 26, 2021 I hope they use the same system Absolver used for learning moves. When you successfully defended against a technique you didn't know you gained experience towards learning that technique. You could build custom combat strings... I always knew Absolver was almost a proof of concept. I have high expectations for this. Quote Link to comment Share on other sites More sharing options...
stepee Posted February 26, 2021 Share Posted February 26, 2021 I wasn’t really into absolver so I ignored this but it actually looks like a pretty damn good 3d beat em up of which there are like 5 or so anyway so yeah I’m watching this. Also Dynamite Deka collection on switch please. Quote Link to comment Share on other sites More sharing options...
vaxick Posted February 26, 2021 Share Posted February 26, 2021 Had no idea Absolver did well enough for them to have the ability to make another martial arts based game. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted February 26, 2021 Share Posted February 26, 2021 1 minute ago, vaxick said: Had no idea Absolver did well enough for them to have the ability to make another martial arts based game. Absolver had a pretty dedicated and thriving community when it was on the PS4... I played the hell out of it for awhile. Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted February 26, 2021 Share Posted February 26, 2021 I especially like the bit where he kicks the dude through a glass railing and slams another guy on a kitchen counter. Those kind of details seem like they'd double the fun. Quote Link to comment Share on other sites More sharing options...
stepee Posted February 26, 2021 Share Posted February 26, 2021 oh yeah i’m definitely going to read this as Stfu when I first see it written. 1 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted February 26, 2021 Share Posted February 26, 2021 This remind me of an article in PSN back in the day of the evolution of brawler/fighters using destructive environments and such. It took this long for it to happen. Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted February 26, 2021 Share Posted February 26, 2021 7 hours ago, Keyser_Soze said: This remind me of an article in PSN back in the day of the evolution of brawler/fighters using destructive environments and such. It took this long for it to happen. It's actually really weird to me this was never fleshed out in fighting games in general really. Did you ever play Final Fight 3 on the SNES? That introduced stuff like throwing enemies into background windows, smashing background doors with enemies to open diverging level paths and things like that. Then you had Real Bout Fatal Fury doing all the cool out-of-bounds stage gimmicks. I always thought that kind of thing added a lot of fun to fighters and brawlers and potentially seeing it in full-force in a 3D title would be great. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted July 10, 2021 Share Posted July 10, 2021 Quote Link to comment Share on other sites More sharing options...
Brian Posted August 25, 2021 Share Posted August 25, 2021 Releases 2.22.22 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted August 25, 2021 Author Share Posted August 25, 2021 1 Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted August 26, 2021 Share Posted August 26, 2021 Day 1 for me, game continues to look great Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted August 26, 2021 Share Posted August 26, 2021 49 minutes ago, Bloodporne said: Day 1 for me, game continues to look great Same for me. I had a lot of fun with Absolver when it first came out. Online was pretty awesome too. Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted August 26, 2021 Share Posted August 26, 2021 16 minutes ago, skillzdadirecta said: Same for me. I had a lot of fun with Absolver when it first came out. Online was pretty awesome too. I've never played that actually. What's really selling me here as well is actually the cool sound design of the combat...it sounds right and different, not like a typical cartoon-y fighter. That and being able to use the environment as much is great. Looks like a lot of fun. Quote Link to comment Share on other sites More sharing options...
Brian Posted September 9, 2021 Share Posted September 9, 2021 12 Things to Know About Sifu WWW.FANBYTE.COM The upcoming martial arts revenge story is more than meets the eye and has a number of fascinating features contained within. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted September 9, 2021 Author Share Posted September 9, 2021 How Sifu's kung fu combat works, with 7 new video clips | PC Gamer WWW.PCGAMER.COM Our first deep look at the upcoming brawler from the creators of Absolver. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted September 9, 2021 Share Posted September 9, 2021 Still looking good. I'm gonna definitely take another trip through Absolver before this comes out. I don't think I ever played through the DLC. Quote Link to comment Share on other sites More sharing options...
legend Posted September 10, 2021 Share Posted September 10, 2021 I'm definitely on board. Quote Link to comment Share on other sites More sharing options...
Brian Posted October 21, 2021 Share Posted October 21, 2021 Quote Link to comment Share on other sites More sharing options...
Remarkableriots Posted October 22, 2021 Share Posted October 22, 2021 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted November 18, 2021 Share Posted November 18, 2021 Date was moved UP Quote Link to comment Share on other sites More sharing options...
nublood Posted November 18, 2021 Share Posted November 18, 2021 I'm feelin it. Gonna have to keep my eye on this one. Quote Link to comment Share on other sites More sharing options...
Chris- Posted November 26, 2021 Share Posted November 26, 2021 I stumbled upon the trailer by happenstance and it looks fucking awesome. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted December 15, 2021 Author Share Posted December 15, 2021 New video previews: Kung-fu beat 'em up Sifu only gets better with age WWW.ROCKPAPERSHOTGUN.COM We got hands-on with an early slice of kung-fu brawler Sifu and came away impressed by its aging system, which adds complexity to its combat. Quote I’ve been hands-on with Sifu, a beat ‘em up action-adventure game by Absolver developers Sloclap. My hands weren’t exactly “on”, but more “around”, actually. That’s one thing I learned from my time with this kung-fu caper. To keep my fists flowing, I needed to be patient, and not mash the buttons. Seriously, slap those buttons with zero thought and you’re dead. Death in Sifu means you age, and if you die lots, you age faster. Hit 70 and you won’t be rising from the dirt again. Instead, you'll have to start your quest for vengeance over from the beginning. While it can be tempting to cling onto your youth for this reason alone, I actually liked growing old, with my beard and my harder-hitting attacks. Not only do you develop a relationship with your body in Sifu, but your trips to the afterlife also help you master its myriad of moves. Sifu really does get better with age. Hands on with kung-fu game Sifu, where you can grow old and die before finishing your quest WWW.CNET.COM The martial arts action brawler coming to PlayStation 5 and PC balances slick combat with a thoughtful, yet brutal approach to player progression. Quote While I like the concept of aging in Sifu, which fits well into the game's themes, this demo left me doubtful about its execution in the actual gameplay. Given the unforgiving nature of the combat, it can be easy to land in some situations where you have little room for error. During my second run of the demo, a battle I was able to finish in my first attempt easily, turned into a chaotic and intense bout that downed my character three times. By the end of the fight, my character had aged nearly a decade. Knowing that aging is permanent in Sifu, hitting a wall during a run through the game left me feeling a bit frustrated at how brutal failure can be. Perhaps this was due to the nature of a short demo that's essentially just an isolated chunk of the game, but I often felt like I was getting annoyed with the coupling of the unforgiving combat and the permanent penalty of adding years to your character. I might feel more at ease with it in the final game and how it might better communicate and present these clashing mechanics. For now, though, it did come off as an overarching layer that seemed more of a hindrance than something to encourage better play. That said, I can't deny that I was still impressed with Sifu's combat and atmosphere. It blends the grittiness of an urban action film with the spectacle of an old-school Kung-fu movie, and it's an entertaining and potent mix. The combat's flow and satisfying sense of speed left me feeling energized, and I'm interested in seeing the kind of battles and twists that this Kung-fu fable still has in store. Exciting 2022 brawler Sifu is as tough as I'd hoped | PC Gamer WWW.PCGAMER.COM Our first hands-on demo of the singleplayer kung-fu game. Quote The camera can be a pain, as I mentioned. Backing up to a wall in a third-person game is almost always disorienting, and it's a bad tactical position in a fight, so the awkwardness makes some sense as punishment for overusing the free dodges. But why does it have to be so zoomed in when I'm just walking around? It feels way too close to the protagonist for me, a habitual FOV increaser. The demo I played was put together in October, so it's certainly possible that Sifu will have changed by its February 8 release date. And I like it a lot how it is, although I should caution that Bushido Blade tournaments in my high school friends' basement conditioned me to be a sucker for this kind of thing. I like 3D fighting games, and I like it when they emphasize fragility and footwork. It's a good sign to me that I quickly I started judging my performance in Sifu on style. Have I really won a fight if I won sloppily? If I blocked too much, or missed too many dodges? If I awkwardly dashed over to punch someone when it would've been cooler to kick a bottle at their head? Maybe for a first run, but not for a master. Sifu seems like a game you could repeat many times without ever being completely satisfied with your kung fu. Sifu's pure kung-fu combat makes you feel like a master (Eurogamer) Quote You open the door and immediately throw an empty bottle at a goon SMASH before turning your attention to another running around the corner. With a flurry of punches and a final kick BAM BAM POW you send him hurtling to a fighting pit below. More punches THWACK SMACK and the enemies are downed, the screen splashes a sudden scarlet and you move on in your relentless pursuit. Sifu, out next year on PlayStation and PC, is an incredibly stylish take on kung-fu. Developer Sloclap experimented with hand-to-hand combat with its previous game Absolver, so a kung-fu game seems like a natural progression. Sifu’s stunning martial arts combat will appeal to a generation of kung fu fans WWW.THEVERGE.COM These hands are rated E for everyone. Quote Absent any significant story beats outside of a pressing but vague need to find a man named Sean, it’s hard to say how well Sifu’s story is developed. Sifu trades on powerful, culturally significant imagery of Chinese people and their martial arts tradition. Without careful consideration coupled with the involvement of Chinese people versed in these traditions during every stage of the development process, it’d be painfully easy for Sifu to fall into offensive or at least culturally insensitive stereotypes. I hope Sifu’s development didn’t fail to clear that minimum requirement. From Sifu’s fluid, authentic-looking combat I can see why the game has been highly anticipated since its announcement: kung fu combat like this just doesn’t exist in video games right now. Plus, with a generation of gamers growing up on Chow Yun-fat, Jackie Chan, and Jet Li movies, the streets were aching for a proper kung fu / martial arts combat game. From what I’ve seen, Sifu fills that long overdue need. Sifu Hands-On: Where Age Affects Gameplay in a Unique Way - IGN WWW.IGN.COM Quote The best part of Sifu’s combat, though, is how much you’re able to use the environment as a weapon. Dizzy enemies can be thrown in any direction, and the throw is context-sensitive depending on where you’re throwing them. Throw an enemy near a balcony and you’ll just hurl them right over; throw them near a waist or chest high wall and you’ll smash their face into it; throw them in the direction of a glass barricade and they’ll stagger a bit before crashing through it. Wooden partitions can be broken and their pieces can be used as weapons, ottomans can be slid across the ground to knock bad guys off their feet, bottles can be flung straight off a table into a thug’s face; and you can smoothly scale walls or hop over obstacles to get the jump on a foe. Smooth is the key word here. Almost everything in Sifu just feels silky smooth. The way strikes seamlessly flow into throws, the way your character slips a punch and then effortlessly throws a counter strike without resetting to any sort of neutral stance, the way every character reacts to getting hit – it’s all just some of the most impressive martial arts motion capture I’ve ever seen. The only thing that’s not smooth is the performance, which suffered significant slowdown whenever my character transitioned into a new area. Thankfully it never affected my ability to play, but it’s still something that I hope gets ironed out in the final release. There are still some big questions that remain regarding how Sifu’s roguelite progression holds up over the course of a full game as opposed to just a single level, but as far as the core combat is concerned, Sifu is shaping up to be just as special as it looks. We’ll find out how the full game fares when it comes out on 2/8/22 Sifu Preview -- Kick, Punch, It's All In The Mind - GameSpot WWW.GAMESPOT.COM We got hands-on with the upcoming beat-'em-up from Absolver developer Slocap. Quote For those wondering where the title comes from, "Sifu" is a Chinese honorific meaning "master"--much like the more well-known "sensei" from Japanese culture. It's a fitting name for developer Sloclap's upcoming beat-'em-up, not just because of the game's kung fu stylings, but also because Sifu demands a mastery of its combat if you're to have any hope of reaching its conclusion. At least, that's the impression I took away after playing the demanding brawler for the first time. The hands-on preview build we were given only features a small slice of what's to come when the full game releases in February, yet this is still more than enough to showcase the depth and potential brilliance of Sifu's hand-to-hand action. Sifu's Kung Fu Fighting Has Already Swept Me Off My Feet | Digital Trends WWW.DIGITALTRENDS.COM In a 30-minute long preview, Sifu has proven that it should be on everyone's radar for great games coming in 2022. Quote But what really shines visually in Sifu is, once again, its combat. Your character is a machine, one who is made for quickly and systematically dismantling opponents. With the right moves, fights become their own pieces of art. The strikes to the chest, throat, and joints on the arms are quick and impactful. Finishing moves where bones are broken or heads are slammed against the game’s variety of interactive surfaces ooze confidence from your character. Sifu has managed to completely capture the knowledge and skill that comes from years of training and display it in the main character’s movements. Sifu‘s preview was a short snippet of the game, something that I could beat in 20 or 30 minutes and ended up playing through five times over. The game is addicting and has solidified itself as one that I look forward to the most in 2022. If Sifu isn’t on your radar just yet, it certainly should be. 'Sifu' is the 'Dark Souls' of punching WWW.INVERSE.COM 'Sifu' delivers satisfying combat with a unique aging mechanic, truly evolving the beat 'em up genre. Quote While Sifu isn’t a roguelike, the more you play, the more you’ll learn about new abilities, enemies, and shortcuts within individual levels. This makes every playthrough and death a valuable learning experience. In this preview build, we ventured through a neon-drenched nightclub, hunting down our target and defeating everyone in our way as dubstep blared in the background. The game’s aesthetics can make you feel like a badass just as much as the gameplay, which seems like it will only get better the more a player invests in it. We’ve come a long way from pummeling scores of identical pixelated thugs, but Sifu keeps the beat ’em up spirit alive while incorporating familiar elements from roguelikes and soulslikes. Developer Sloclap clearly recognizes that delivering a real power trip in a game isn’t just about giving players strong abilities, but about encouraging the player to learn the skills needed to take on the most formidable of opponents. Sifu (for PC) Preview WWW.PCMAG.COM Sifu is a surprisingly robust and thoughtful action game that hearkens back to the quarter-munching arcade days of old, and Capcom’s cult classic, God Hand. Quote Sifu has solid mechanical systems at work under the hood, delivering a style of action that is sorely missed since God Hand is no more. The brutal challenge, satisfying defensive options, and seamless environmental integration produces classic, arcade-style action that isn’t all that common these days. We hope Sloclap cleans up the performance and tightens up the action a smidge prior to its February 8, 2022 release. Sifu Preview – Beating up an entire bar never gets old when it feels this good WWW.THESIXTHAXIS.COM Die and keep trying. Quote Actually, that’s pretty much how I feel about the Sifu in general. Having only played a small taster of the game, I’m even more excited to see what the full game looks like with all of the mechanics in place fully. I’m also looking forward to watching players mastering the systems and trying to get through the game and remain as young as possible. Also, as a lifetime martial arts fanatic, the fights just feel and look good. Pak Mei Kung Fu is a wonderfully cinematic style of fighting, and watching it represented in Sifu is an absolute joy. Also, please look up the pronunciation of Sifu before saying it out loud, you’ll thank me for it when you’re correct. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted December 15, 2021 Share Posted December 15, 2021 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted December 15, 2021 Share Posted December 15, 2021 Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted December 15, 2021 Share Posted December 15, 2021 Is this a Sony exclusive or at least a timed one? I know Absolver was. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted December 15, 2021 Author Share Posted December 15, 2021 1 minute ago, skillzdadirecta said: Is this a Sony exclusive or at least a timed one? I know Absolver was. It would appear to be a timed Sony/EGS exclusive. Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted December 15, 2021 Share Posted December 15, 2021 Quote Smooth is the key word here. Almost everything in Sifu just feels silky smooth. The way strikes seamlessly flow into throws, the way your character slips a punch and then effortlessly throws a counter strike without resetting to any sort of neutral stance, the way every character reacts to getting hit – it’s all just some of the most impressive martial arts motion capture I’ve ever seen. I'm so aroused right now. Also just watched some of that Alanah Pearce gameplay and this looks so good. There are moves that bring up basically a stick selection wheel to target specific body parts including 'eye punch' and shit like that. So cool. This video just made this shoot up to one of my most anticipated games Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted December 15, 2021 Share Posted December 15, 2021 56 minutes ago, Bloodporne said: I'm so aroused right now. Also just watched some of that Alanah Pearce gameplay and this looks so good. There are moves that bring up basically a stick selection wheel to target specific body parts including 'eye punch' and shit like that. So cool. This video just made this shoot up to one of my most anticipated games You should really play Absolver if you dig this. Absolver had an amazing combat system too including how you learned new moves. If you successfully defended against a move that you didn't already know, you eventually learned it and added it to your arsenal. Then you could create custome combo strings. It was pretty cool, especially when you fought against other players. Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted December 15, 2021 Share Posted December 15, 2021 4 minutes ago, skillzdadirecta said: You should really play Absolver if you dig this. Absolver had an amazing combat system too including how you learned new moves. If you successfully defended against a move that you didn't already know, you eventually learned it and added it to your arsenal. Then you could create custome combo strings. It was pretty cool, especially when you fought against other players. I somehow never paid attention to that one even though I've seen it mentioned positively on here. I think it's online multiplayer? Maybe that's why I ignored it but reading up on it now, it does sound cool, yeah. Quote Link to comment Share on other sites More sharing options...
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