Best Posted September 4 Share Posted September 4 5 minutes ago, Biggie said: Yes Death Stranding was amazing. Kojima is amazing. All his games are amazing. Kojima is God. I have to agree with you. I'm also 15 hours in MGSV and it's so good. Kojima is a nut case but also a genius. Quote Link to comment Share on other sites More sharing options...
Biggie Posted September 4 Share Posted September 4 I might redownload it @Best I own the directors cut. Can you skip the intro? I remember it being kinda long. Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted September 4 Share Posted September 4 Biggie not knowing what ray traced reflections are is pretty on brand tbh Quote Link to comment Share on other sites More sharing options...
Best Posted September 4 Share Posted September 4 2 minutes ago, Biggie said: I might redownload it @Best I own the directors cut. Can you skip the intro? I remember it being kinda long. The intro is completely fine and interesting. It gets right to the point. Quote Link to comment Share on other sites More sharing options...
Biggie Posted September 4 Share Posted September 4 4 minutes ago, Spork3245 said: Biggie not knowing what ray traced reflections are is pretty on brand tbh Who cares what it is? Did you see that eyeball?? Fucking amazing. Quote Link to comment Share on other sites More sharing options...
Biggie Posted September 4 Share Posted September 4 5 minutes ago, Best said: The intro is completely fine and interesting. It gets right to the point. Can you skip it? Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted September 4 Share Posted September 4 2 minutes ago, Biggie said: Who cares what it is? Did you see that eyeball?? Fucking amazing. It is, this game has probably one of the best RT reflection effects in games so far I was actually sad playing this yesterday because I know stepee would love the RTX effects. We were talking about how few games use RTX Global Illumination despite how great it is just a few months ago and this game uses it. I know he was looking forward to seeing more games with RTXGI. Oh, and this is the uncropped image. 1 2 Quote Link to comment Share on other sites More sharing options...
Best Posted September 4 Share Posted September 4 19 minutes ago, Biggie said: Can you skip it? Lol no. Why would you even want to skip a main story section. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted September 4 Share Posted September 4 16 minutes ago, Spork3245 said: It is, this game has probably one of the best RT reflection effects in games so far I was actually sad playing this yesterday because I know stepee would love the RTX effects. We were talking about how few games use RTX Global Illumination despite how great it is just a few months ago and this game uses it. I know he was looking forward to seeing more games with RTXGI. Oh, and this is the uncropped image. Playing in 720p though? Quote Link to comment Share on other sites More sharing options...
Biggie Posted September 4 Share Posted September 4 @Spork3245 this tore me up today. I know how much he was looking forward to this coming out. Analyst David Gibson expects September reveal and March release for Switch 2 MYNINTENDONEWS.COM Video game analyst David Gibson is of the firm opinion that the successor to the Nintendo Switch will be unveiled this month and will be released in March 2025. Gibson even went as far as to say the… 1 2 1 Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted September 4 Share Posted September 4 17 minutes ago, Keyser_Soze said: Playing in 720p though? The image host resizes automatically Quote Link to comment Share on other sites More sharing options...
Best Posted September 4 Share Posted September 4 16 minutes ago, Biggie said: @Spork3245 this tore me up today. I know how much he was looking forward to this coming out. Analyst David Gibson expects September reveal and March release for Switch 2 MYNINTENDONEWS.COM Video game analyst David Gibson is of the firm opinion that the successor to the Nintendo Switch will be unveiled this month and will be released in March 2025. Gibson even went as far as to say the… Yea he was really looking forward to the Switch 2. Even was going to buy you one. 1 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted September 4 Share Posted September 4 1 minute ago, Spork3245 said: The image host resizes automatically Unless you check "Do not resize my image" Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted September 4 Share Posted September 4 4 minutes ago, Keyser_Soze said: Unless you check "Do not resize my image" It still does, at least from mobile Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted September 4 Author Share Posted September 4 Most of us are looking at it resized by the message board software on our phone anyways. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted September 4 Share Posted September 4 Well, be happy to know anything I post is raw uncut size. Yeah you read that right. 2 Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted September 4 Share Posted September 4 Just now, Keyser_Soze said: Well, be happy to know anything I post is raw uncut size. Yeah you read that right. Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted September 4 Share Posted September 4 3 hours ago, AbsolutSurgen said: Sounds like you may be running out of VRAM, due to the reported memory leak. I believe this game dynamically adjusts texture quality based on the amount of available VRAM. So, over time the texture quality might fall. it is interesting that I didn’t run into it last night. I am not sure if using fixed vs biased scaling method affected that. I have a suspicion that when already set to output 4K, biased is either unnecessary or bugged. That maybe it is constantly trying to dynamically adjust things like texture quality and input resolution. When I switched to fixed the frame rate increased, frame times decreases. so I wonder if the memory leak is either because of or compounded by biased trying dynamically load in textures of various quality and upscale them to meet the desired output resolution. Eventually you run out of VRAM or some buffer. My guess being maybe it is like setting the output resolution to 4K, resolution scale to Quality, and when set to biased mode it keeps fluctuating between Quality, balanced, and Performance scaling to maintain the 4k output and as high an fps as possible. But it is choking itself in the process. Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted September 4 Share Posted September 4 5 hours ago, Spork3245 said: To say the graphics in this game are "bad" is nutty. yeah. The two biggest things that seem to suffer are character models and animations. Namely human character models, and even more specifically their faces. And well, many animations in the game just seem stiff. Mass Effect Andromeda got roasted for facial animations this stiff and underwhelming. Kay’s grapple and swing is another overly stiff set of animations that really stand out, looking years behind the likes of Tomb Raider (2013) and any PS3 Uncharted game. And maybe it is a limitation of the snowdrop engine that you can’t get really fluid animations. Or at least for certain things. Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted September 4 Share Posted September 4 5 minutes ago, Spawn_of_Apathy said: yeah. The two biggest things that seem to suffer are character models and animations. Namely human character models, and even more specifically their faces. And well, many animations in the game just seem stiff. Mass Effect Andromeda got roasted for facial animations this stiff and underwhelming. Kay’s grapple and swing is another overly stiff set of animations that really stand out, looking years behind the likes of Tomb Raider (2013) and any PS3 Uncharted game. And maybe it is a limitation of the snowdrop engine that you can’t get really fluid animations. Or at least for certain things. Maybe your game is still broken? 1 Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted September 4 Author Share Posted September 4 41 minutes ago, Spawn_of_Apathy said: it is interesting that I didn’t run into it last night. I am not sure if using fixed vs biased scaling method affected that. I have a suspicion that when already set to output 4K, biased is either unnecessary or bugged. That maybe it is constantly trying to dynamically adjust things like texture quality and input resolution. When I switched to fixed the frame rate increased, frame times decreases. so I wonder if the memory leak is either because of or compounded by biased trying dynamically load in textures of various quality and upscale them to meet the desired output resolution. Eventually you run out of VRAM or some buffer. My guess being maybe it is like setting the output resolution to 4K, resolution scale to Quality, and when set to biased mode it keeps fluctuating between Quality, balanced, and Performance scaling to maintain the 4k output and as high an fps as possible. But it is choking itself in the process. I am not sure. I have seen various articles mentioning that a memory leak had been confirmed. In the DF video, Alex mentioned that texture quality wasn't available in the settings but was automatically selected, and would be decreased if you ran low on VRAM. Turning on Ray Reconstruction and frame generation apparently use a lot of VRAM. 9 minutes ago, Spawn_of_Apathy said: yeah. The two biggest things that seem to suffer are character models and animations. Namely human character models, and even more specifically their faces. And well, many animations in the game just seem stiff. Mass Effect Andromeda got roasted for facial animations this stiff and underwhelming. Kay’s grapple and swing is another overly stiff set of animations that really stand out, looking years behind the likes of Tomb Raider (2013) and any PS3 Uncharted game. And maybe it is a limitation of the snowdrop engine that you can’t get really fluid animations. Or at least for certain things. Again, back to the DF video. The cutscene character models look worse than the real time ones. The animation was worse for the cut scenes as well. Alex made a point of how stupid this is. Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted September 4 Share Posted September 4 I also noticed that the cutscenes put a weird filter over everything Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted September 4 Author Share Posted September 4 Quote On that less than positive note, I want to go into some of the things that Outlaws does not do well, requiring improvement. For example, characters look better in gameplay than they do in cinematics, which applies to Kay and all the lead cast, but also NPCs too. Kay's stilted animation and lighting do her no favours in cutscenes, almost making her look like a different character altogether - an animatron in comparison to the life-like person seen in gameplay. In most triple-A fare, cinematics fare much better than in-game characters, but not here. In the grand scheme of things, I am happy that fewer resources are spent on cutscenes than gameplay fidelity, but it is jarring when the game switches to cinematics where everything looks so stilted in comparison to the otherwise naturalistic feeling of the gameplay scenes. Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted September 4 Share Posted September 4 26 minutes ago, Spork3245 said: Maybe your game is still broken? her face still like like an animatronic from a Disney theme park. as if we are playing as a random GTA NPC but with better hair and clothing. lol Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted September 4 Share Posted September 4 22 minutes ago, Spawn_of_Apathy said: her face still like like an animatronic from a Disney theme park. as if we are playing as a random GTA NPC but with better hair and clothing. lol Outside of cinematics I certainly haven’t noticed any of what you’re describing Even if it’s true, you think that means that the game has bad graphics? Really? Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted September 4 Share Posted September 4 1 hour ago, Spork3245 said: Even if it’s true, you think that means that the game has bad graphics? Really? I never said I thought the game overall had bad graphics. Quite the contrary. But I do think it has obvious areas where it could be better to better match the quality of the world around them. 1 Quote Link to comment Share on other sites More sharing options...
Spork3245 Posted September 4 Share Posted September 4 20 minutes ago, Spawn_of_Apathy said: I never said I thought the game overall had bad graphics. Quite the contrary. But I do think it has obvious areas where it could be better to better match the quality of the world around them. Sure, but my post was about people complaining that the game has bad graphics and is ugly, I never said the graphics were perfect Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted September 7 Share Posted September 7 Star Wars Outlaws director agrees the early instant-fail stealth missions are "incredibly punishing," and Ubisoft is easing the pain with a patch coming "maybe in 10 days" | GamesRadar+ WWW.GAMESRADAR.COM Hotfix inbound Quote Difficulty spikes in video games are nothing new, but in the case of Star Wars Outlaws early missions they are a bit too punishing - even for the developer's taste. However, the developers at Ubisoft Massive can "see through data" some elements that are not working as intended. We asked creative director Julian Gerighty about the game's controversial instant-fail stealth missions. "So especially, I mean, you're probably thinking of one of the early missions in Mirogana, which is incredibly punishing," Gerighty tells GamesRadar+. "And for me, that is a mistake, and this is something that we're going to work on improving." He goes on to say "I don't think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable." Difficulty comes in all forms, and Gerighty wants to create a "sort of tension" in these moments. However, things are currently not tuned how the team intended. Gerighty tells GamesRadar+ that "we just don't want it to feel unfair. And today, I think it feels unfair. And believe it or not, this wasn't our intention. This is more of something that crept in in the last week or so, and that we're correcting already for a patch that's coming out maybe in 10 days." Quote Link to comment Share on other sites More sharing options...
TheLeon Posted September 7 Share Posted September 7 I don’t love an instant fail stealth mission, but the couple I’ve done didn’t feel particularly punishing. 2 1 Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted September 7 Share Posted September 7 2 hours ago, TheLeon said: I don’t love an instant fail stealth mission, but the couple I’ve done didn’t feel particularly punishing. agreed. And some of the stealth missions a bit later to me actually felt pretty fun. 1 Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted September 7 Share Posted September 7 Think I'm gonna mainline the story in this game and then go back and explore the open world after beating it. This is definitely an open world I can exist in for awhile. On my way to getting my third crew member. 1 Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted September 7 Share Posted September 7 1 minute ago, skillzdadirecta said: Think I'm gonna mainline the story in this game and then go back and explore the open world after beating it. This is definitely an open world I can exist in for awhile. On my way to getting my third crew member. I like to mix in a bit of the open world stuff, but with some open world games I worry about getting fatigued on the game and never finishing it as a result of spending 60+ hours faffing about. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted September 7 Share Posted September 7 2 minutes ago, Spawn_of_Apathy said: I like to mix in a bit of the open world stuff, but with some open world games I worry about getting fatigued on the game and never finishing it as a result of spending 60+ hours faffing about. Which is why I'm focusing on the main story. Then I can explore the open world at my leisure. Quote Link to comment Share on other sites More sharing options...
BloodyHell Posted September 8 Share Posted September 8 How is it? I haven’t paid much attention, too much other stuff going on. I might get to it after Space Marine 2. Quote Link to comment Share on other sites More sharing options...
Best Posted September 8 Share Posted September 8 44 minutes ago, BloodyHell said: How is it? I haven’t paid much attention, too much other stuff going on. I might get to it after Space Marine 2. Check out opencritic. The reviews are pretty spot on from what I played. Quote Link to comment Share on other sites More sharing options...
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