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Star Wars Outlaws (PC/Xbox Series/PS5) - update (09/07): hotfix for early insta-fail stealth missions coming within "10 days" per creative director


AbsolutSurgen

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2 hours ago, Best said:

 

I've been having trouble sleeping and have been going to bed at like 2am so I most likely will play it at midnight. 

It looks cool from the streams I’ve watched. People got early access. 

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35 minutes ago, Biggie said:

It looks cool from the streams I’ve watched. People got early access. 

 

I've been spending a lot of time reading and watching reviews. I'll enjoy it but I am tired of games releasing so buggy. It's something that never happened prior to online patching but it's almost a guarantee any game released today it's banking on a patch later on. 

  • True 1
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12 minutes ago, Best said:

 

I've been spending a lot of time reading and watching reviews. I'll enjoy it but I am tired of games releasing so buggy. It's something that never happened prior to online patching but it's almost a guarantee any game released today it's banking on a patch later on. 


not entirely true. It just made the Miyamoto quote more apt. Buggy and bad games were just that way forever. Later it was also pretty common for the PC version to come out, be a bit of a mess, and then the console version be in a better shape. 

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1 hour ago, Best said:

Going to play in 15 minutes. 

 

1 hour ago, Best said:

Lol went to play it and it started doing a download that will take over an hour to finish.

 

Hopefully it's a day one patch to clean up some bugs. 

 

9 minutes ago, Best said:

Ok so the patch I'm downloading fixed "like 95 percent of glitches and the 40 fps with VRR looks really good on ps5"

 

So in about 10 minutes I'm ready to play. 40fps is nice. 

Nathalie Emmanuel GIF by The Roku Channel

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3 hours ago, Best said:

Lol went to play it and it started doing a download that will take over an hour to finish.

 

Hopefully it's a day one patch to clean up some bugs. 

I played for an hour or so last night and didn't download a patch. Maybe they released it today. I recorded my first hour of play and it's uploading to Youtube now... basically this is Watchdogs and Uncharted in the Star Wars Universe. As i suspected there's a fair amount of Watchdogs in this down to how you disable cameras and security measures and stuff. The Uncharted stuff comes with the platforming and climbing... there seems to be a decent amount of that, more than I expected to be honest. I basically played the prologue up until the title screen and I'm still very early in the game. The Data Spike mini-game to hack doors is a little goofy but interesting. You definitely get. the feeling you're IN the Star Wars Universe. I did do one mission that was a pass/fail stealth mission but I don't think that will be how most of these missions work. Haven't got the chance to do any dogfighting in space yet... gonna hop back on later. I'm off the next couple of days :dancing:

 

27 minutes ago, Brian said:

I started it.  Just been gambling on races.  Not too different than my normal life

I used the "TIP" you get for the first race and still lost, Any idea how that works?

  • Hype 1
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I played a bit past the prologue so I basically escaped the first planet.

 

It starts off extremely basic but sets up the story. 

 

The new planet I'm on currently is very pretty looking. I rode the airspeeder bike and in reviews they say it doesn't control well? I had no issues with it at all. 

 

Like skillz said it's a mix of watch dogs and a little bit of uncharted with the dead eye function from RDR2 as well. 

 

The graphics on PS5 are very good and I'm playing in the quality mode at 40fps. My only criticism is the waterfalls I saw looked terrible! lol

 

I am pleased in what I played. I feel the positive reviews on this are accurate at the moment. Kay is a cool protagonist and her pet is handy as well. 

 

It's way too early to rate it but I absolutely don't regret getting early access. 

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WWW.EUROGAMER.NET

Star Wars Outlaws is a beautifully realised game on PS5 and Series X/S, with some unique options and a few rogue issues.

 

Quote

Overall then, much like Massive's work on Avatar: Frontiers of Pandora, the teams's underlying Snowdrop technology proves a great fit for realising the Star Wars universe. Outlaws isn't a squeaky clean game on a technical level, with a few rough points amid the a general trend of brilliance. The 60fps modes on PS5 and Series X do sacrifice a lot in image quality, and ideally need a VRR display to look their smoothest. As a broader recommendation, the 40fps mode is my pick as it provides a better balance between visual settings, image quality and frame-rate stability, while the 30fps mode is a good backup for those without 120Hz displays. The number of options here feels well judged too, with meaningful choices that don't feel overwhelming - and the 21:9 cinematic mode is a fascinating extra if you're inclined towards a more cinematic look. Star Wars Outlaws is a well-optimised console effort, all considered, and there's scope for faster consoles and PCs to go much further.

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21 minutes ago, AbsolutSurgen said:

 

 

Yea so playing in the quality 40fps mode is the best way to play this. I switched to the performance mode to check it out and the visuals take too much of a hit. 

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Graphics
Visually, Star Wars Outlaws impresses with high-quality graphics, though it doesn't quite reach the cutting-edge visuals seen in recent Unreal Engine 5 titles like Hellblade 2: Senua's Saga, Black Myth: Wukong, or The Last of Us. Under the hood, the game uses the Ubisoft Snowdrop engine, which does a great job at bringing the Star Wars universe to life, with its varied maps that are extremely well-designed and aren't just flat areas. The geometric detail in the levels is excellent, too, but some textures look a bit low quality, and the lack of ambient occlusion leaves certain areas feeling less polished than they could be. The level designers have done an exceptional job modeling light sources and shadows, effectively capturing the iconic Star Wars ambiance.

 

Shader Stutter and Accessibility
Unlike many recent titles, especially those utilizing Unreal Engine, Star Wars Outlaws does not suffer from shader compilation issues or shader stuttering. I also appreciate the extensive accessibility options, which allow you to customize the game experience. This includes various settings for difficulty, and also the ability to skip mini-games. Ubisoft deserves commendation for this thoughtful approach that gives players of all ages and skill levels an opportunity to enjoy the game—even with have disabilities. Just last week, we reviewed "Black Myth: Wukong," which had no accessibility features and just a fixed difficulty setting—"oh you're colorblind? We don't care, git gud."

 

Effects & Upscalers
While it's possible to disable distracting effects like upscalers and motion blur, the game still has some kind of blurry, washed out look to it, which I find extremely distracting. The list of .ini settings options is long, so maybe the community can find a fix. Star Wars Outlaws has support for NVIDIA DLSS, AMD FSR and Intel XeSS, Frame generation is supported too, for both AMD and NVIDIA. You are also free to disable upscaling completely, or run with just DLAA.

 

Ray Tracing
Star Wars Outlaws uses some kind of shader-based always-on ray tracing, which works pretty well to generate a hi-def look. If you have the horsepower, then you can optionally enable RTXDI (NVIDIA RTX Dynamic Illumination), which changes the way lights in a scene are rendered. Typically, games have only few light sources at the same time, with RTXDI you can now have thousands, without a huge performance hit. Instead of processing each light individually, NVIDIA's new technology bundles up all lights and calculates shadows and lighting in a single pass. I have to say it looks pretty good, especially in motion. When both RTXDI and NVIDIA Ray Reconstruction were enabled, there was some flickering near many light sources, which I think is a bug.

 

Hardware Requirements
Hardware requirements of the game are high, but not as crazy as Black Myth Wukong. We were able to test at native, without upscalers and performance was still manageable. In order to reach 60 FPS at 1080p, ultra settings, no RTXDI, ray reconstruction or frame generation you need a RTX 3070, RTX 4060 Ti or RX 7700 XT—not bad. Got a 1440p monitor? Then you need a RTX 3090, RTX 3070 Super, RX 7900 XT and faster. 4K60? Only the mighty GeForce RTX 4090 is able to reach over 60 FPS here, 61.4 FPS to be precise. AMD's fastest, the Radeon RX 7900 XTX hits just 40 FPS. As always we opted for our own custom test scene, which is located in a typical open-world town area with NPCs and some vegetation. We are testing with the live game as it released today (not the press preview build). There are some indoors locations that get much higher FPS, and some areas are a bit more demanding—our test scene is not designed to be a worst-case. The game runs a bit faster on NVIDIA than on AMD. At this time only NVIDIA and Intel have released game ready drivers for Star Wars Outlaws.

 

Settings Performance Scaling
The performance scaling of Star Wars Outlaws is fairly small, going from Ultra to Very low gives you an extra +50% FPS, which isn't a lot. I'm not sure why low isn't really low—Black Myth Wukong handles this much better, letting players triple their FPS with just settings, without upscaling or frame generation. Enabling all the additional NVIDIA eye candy will roughly cut your performance in half, which combined with some DLSS and Frame Generation could still give you a very playable experience. I'm not sure why Ray Reconstruction comes with such a big performance hit, usually the difference should be much smaller.

 

VRAM
Our VRAM testing shows that Star Wars Outlaws will use a ton of memory—when it's available. On cards with less VRAM it does a reasonably good job at memory management. Our results confirm this, the RTX 4060 Ti 8 GB runs at virtually the same FPS as the RTX 4060 Ti 16 GB. Still, at higher resolutions like 4K we can definitely see that more VRAM helps. As we turned on all the additional NVIDIA eye candy, memory usage kept increasing, and it topped out at 21 GB (!!) when we were running Ultra, plus RTXDI, plus RTX Ray Reconstruction, plus Frame Generation. While that number sounds high, it makes sense to allocate as much VRAM as possible to avoid stutter—empty VRAM doesn't do you any good.

 

Overall, Star Wars Outlaws is one of the best Star Wars experiences in recent times. While it does feel a bit like Far Cry x Star Wars, I am enjoying it, and I very much like the whole scoundrel/criminal vibe of the game, while still being a good guy.

 

 

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  • Commissar SFLUFAN changed the title to Star Wars Outlaws (PC/Xbox Series/PS5 | 30 August 2024) - update (08/27): "beautifully realised on PS5 and Series X/S, bar a few rogue issues" (Digital Foundry)
36 minutes ago, Spawn_of_Apathy said:

21GB of VRAM?? 
my poor 4080 :( 

Quote

Our VRAM testing shows that Star Wars Outlaws will use a ton of memory—when it's available. On cards with less VRAM it does a reasonably good job at memory management. Our results confirm this, the RTX 4060 Ti 8 GB runs at virtually the same FPS as the RTX 4060 Ti 16 GB, even at 1440p and 4K. As we turned on all the additional NVIDIA eye candy, memory usage kept increasing, and it topped out at 21 GB (!!) when we were running Ultra, plus RTXDI, plus RTX Ray Reconstruction, plus Frame Generation. While that number sounds high, it makes sense to allocate as much VRAM as possible to avoid stutter—empty VRAM doesn't do you any good.

I'm not sure what's going on here.

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44 minutes ago, Spawn_of_Apathy said:

21GB of VRAM?? 
my poor 4080 :( 

 

8 minutes ago, AbsolutSurgen said:

I'm not sure what's going on here.


It scales memory usage based on what’s available. That’s why 8gb cards don’t seem to be having performance issues that would be associated with lack of VRAM

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3 minutes ago, Spork3245 said:

 


It scales memory usage based on what’s available. That’s why 8gb cards don’t seem to be having performance issues that would be associated with lack of VRAM

Bizarre way of doing a tech analysis.  One would think the useful info would be how much VRAM is required to use the settings, not how much VRAM it will allocate on a 4090.

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Just now, AbsolutSurgen said:

Bizarre way of doing a tech analysis.  One would think the useful info would be how much VRAM is required to use the settings, not how much VRAM it will allocate on a 4090.


No, it’s not bizarre: most games don’t scale memory usage in this way, however, this is part of TechPowerUp’s standard analysis of a new games performance.

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