Massdriver Posted August 3, 2018 Share Posted August 3, 2018 Quote Despite the efforts of services like Sony's Playstation Now, nobody's yet nailed the 'Netflix of games' blue sky proposal. However, major publishers like EA, Activision Blizzard, and Ubisoft are confident that subscription and cloud-based gaming services will find a large audience one day, and may even become the premier way to play games. EA CEO Andrew Wilson discussed the future of subscription and streaming services—that is, services which render games remotely and stream them to your local device over the internet—during the company's recent earnings call. "There was a lot of conversation on Origin Access Premier, and from a gamer standpoint, the feedback was very, very positive in terms of the opportunity to access more great games at great value with reduced friction," said Wilson. "And we expect that will be a big plus for gamers over time, and like all subscription businesses will take time to build. But we believe in the long-term potential of that, as we've seen to be true with linear-based media like TV, movies, and music." https://www.pcgamer.com/ea-and-other-major-publishers-are-gearing-up-for-netflix-like-gaming-subscriptions/ Yuck Quote Link to comment Share on other sites More sharing options...
Jason Posted August 3, 2018 Share Posted August 3, 2018 Lee just got a boner. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 3, 2018 Share Posted August 3, 2018 Gamers owning games 2k20 LUL Quote Link to comment Share on other sites More sharing options...
legend Posted August 3, 2018 Share Posted August 3, 2018 No thanks... Not because I have a problem with not owning the game, but because I have problem with latency in gaming. If they want to open up a service where you still download the game, but only own while you pay for the service, I'm open to that. Quote Link to comment Share on other sites More sharing options...
The def star Posted August 3, 2018 Share Posted August 3, 2018 Microsoft's Game Pass is perfect for me. I would rather download the games to my Xbox and play them with out having to worry about how stable my connection is to avoid latency and reduce video quality. I don't have the best connection. Also I like to play online multiplayer games. I imagine game streaming and online gaming = Quote Link to comment Share on other sites More sharing options...
Littleronin Posted August 4, 2018 Share Posted August 4, 2018 Seems like as good as of time as ever to get out of gaming. 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted August 4, 2018 Share Posted August 4, 2018 (looks at Steam Library) Yeah, I think I'll be totally fine if this happens. Quote Link to comment Share on other sites More sharing options...
HGLatinBoy Posted August 4, 2018 Share Posted August 4, 2018 but wouldn't you want to just install the game yourself instead of streaming it? I mean you can already watch a play-through of someone else playing the game Quote Link to comment Share on other sites More sharing options...
DarkStar189 Posted August 4, 2018 Share Posted August 4, 2018 17 minutes ago, SFLUFAN said: (looks at Steam Library) Yeah, I think I'll be totally fine if this happens. If I wanted to seriously tackle my backlog of Steam and PS4 games I'm set for at least 7 or 8 years. Quote Link to comment Share on other sites More sharing options...
Hurdyb1 Posted August 4, 2018 Share Posted August 4, 2018 I think it's going to happen but when is the serious question. Latency issues will keep this from happening for quite some time. Quote Link to comment Share on other sites More sharing options...
XxEvil AshxX Posted August 4, 2018 Share Posted August 4, 2018 First figure out how to launch a regular game without your shit crashing. Then worry about streaming and cloud processing. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted August 4, 2018 Share Posted August 4, 2018 I see less of Netflix in this, more of Comcast and premium cable channels you purchase separately. Every major publisher will want to sell you on a subscription plan, regardless of it being cloud based or not. I definitely don't see this as a positive development. It's going to make things even more GaaS heavy than they already are. Quote Link to comment Share on other sites More sharing options...
Jason Posted August 4, 2018 Share Posted August 4, 2018 6 hours ago, legend said: No thanks... Not because I have a problem with not owning the game, but because I have problem with latency in gaming. If they want to open up a service where you still download the game, but only own while you pay for the service, I'm open to that. I think it'd be great for something like running Civ on a potato. The ability to run the graphics at a reasonable setting and process turns at a reasonable pace tends to be the limiting factor with a game like Civ. The only real latency issues would be something like if you're playing multiplayer and another human player declares war on you, since there's an initial turn of everything resolving simultaneously where reaction speed can count for a lot. But for anything where reaction times are super core to the game? lolnon Not even single-player games unless they could somehow keep real-time tabs on the lag and retime the game on the fly accordingly. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted August 4, 2018 Share Posted August 4, 2018 Microsoft's "Always connected to the internet" game console coming back in style. Quote Link to comment Share on other sites More sharing options...
XxEvil AshxX Posted August 4, 2018 Share Posted August 4, 2018 I dont even know if they have the infrastructure for it. Its one thing for the relative handful of people using PS Now at any given point, but for tens, possibly even hundreds of millions of people trying to play games at the same time? Plus bandwidth load? And server side hosting? What about peer-to-peer? Can a streaming service handle the processing and communication involved with 16, 32, or 64 people all sending that information back and forth to a host and clients, plus voice, with reasonable latency? To people who until now have been doing just fine with a 30Mb connection? I'm gonna assume the answer to that is no. Quote Link to comment Share on other sites More sharing options...
Remarkableriots Posted August 4, 2018 Share Posted August 4, 2018 Quote Link to comment Share on other sites More sharing options...
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