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legend

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Posts posted by legend

  1. I would love an open world roguelike, but I think the execution of it would be really hard to get right. I.e., if you can randomize things enough that each run gives you new sense of exploration and discovery, it would be amazing. But I think the risk is the open world is too static between runs and feels more like a barrier to get to where you need to than something interesting to explore.

     

    Combat and visuals looks great in the trailer. Hopefully they pull it off!

  2. 6 hours ago, Brian said:
    107206016-1678384897976-gettyimages-1414
    WWW.CNBC.COM

    Rep. Mark Takano, who represents California's 39th district, has reintroduced his 32-hour Workweek Act to Congress.

    Do It GIF

     

     

    I don't want shorter work hours for myself. What I do what is day where I can work on my own without interruption other than my weekend.

  3. 1 hour ago, stepee said:

    The eye tracking is cool and works well, I haven’t seen anything in game besides Rez for controls though. I don’t know if any psvr game has a character that tracks your eyes, that would be the most interesting thing with it to me, they don’t do that in RE, I’m sure it’s doing stuff I haven’t noticed yet. Oh and using it to help calibrate the display focus is fantastic though!

     

    I believe the bow aiming is aim assisted by where you're looking in Horizon, but don't quote me on that. Seems like a smart idea.

    • Thanks 1
  4. 3 hours ago, HardAct said:

    NICE!!

       I get kinda nauseous sometimes in fast moving games when I'm tired I have found over the years. I am kinda worried about how I'd react to this VR stuff but I am very interested especially for games like GT7 as I have a Logitech wheel and love racing games. But I feel it still needs that ONE GAME like a Half Life Alex, etc. I'd buy one right now if it was sold at best buy. 

     

    Yeah, it's a cool enough experience that I think it's worth trying to acclimate yourself. It's probably the biggest advance in gaming since 3d. It also has the same sense as early 3d games where they not only were cool, but you could tell this was still the very early stages and that it would get so much better with technology.

     

    Depending on how serious of a racing fan you are, GT7 VR might be the game for you, especially since you already have a wheel. It's the whole game and it's implemented really well. But in general I hear you. Right now, it seems like there are a lot of good solid games, but nothing that's rocked the whole industry in the way Alex did. Fingers crossed Valve releases it for PSVR2!

  5. 14 hours ago, DarkStar189 said:

    I used to love playing vr with a fan lightly blowing on me. Definitely helped with that hot feeling that comes along with motion sickness. Also made some games feel more realistic. Like you can feel the breeze in the game.

     

    I've managed to not get the warm feeling myself, but I've heard that helps others and I do agree that a fan for wind simulation is super appropriate for some of these games!

  6. I haven't had a ton of time to play since I got it, but I did put some more time in today and did a better with the dizziness. When I first started I could feel it if I looked around too fast, but this time was better. I'm going to try and do a bunch of small sessions with it and try not to push in each one to keep building up my tolerance to it. Since I'm already doing better I suspect I can get to place where I don't have it at all (unless I maybe do really long ones). I've heard this approach of doing a bunch of short sessions and stopping before you feel anything major has worked for other people too.

    • stepee 1
    • Halal 1
  7. 2 hours ago, Hurricane Game said:

     

    Did you play sitting down?


    I did. I have some room to walk but not a lot. Might help for horizon, but In GT I don’t think standing will help :p

     

    1 hour ago, stepee said:

    I believe this is legends first vr so i think it’s just going to take him a bit, an hour is a lot to start with imo!


    Correct! Unless you count google cardboard and trying other VR elsewhere for brief periods of time :p

  8. First impressions.

     

    Very impressive. The image quality was quite good and there was no screen door effect. Everything ran very smooth too. I was quite impressed even with just the pass through. It's a grainy image, but the latency was very low and I could easily move around my environment and pick things up in pass through mode. It's also cool that the headset highlights your controllers when you're looking at them.

     

    I did fuss with the alignment a bit. I think I can probably still get it settled a bit better than I have. Largely everything is clear, but if text is off to the side, I can see some blurring. It's also fairly important where you have the headset rest on your head. If you fasten it too high or low. you get some vertical blurring. 

     

    I tried GT7 and Horizon Call of the Mountain in VR. It's impressive how much faster everything feels in GT7 when you're in VR and being able to look to the side as you pull into turns or glance in your mirrors feels really good.

     

    In Horizon, the sense of scale in VR is really something else. I've played both Horizon games extensively, but the size of the robots really hits different in VR. The mountains and whole world similarly feel so much bigger. I've enjoyed doing all kind of dumb interaction with random objects too.

     

    The eye tracking works great and I really like how that's used not just for foveated rendering, but as part of the interface to the games. Really lowers the barrier of entry.

     

     

    I did get some dizziness playing and so I only played for an hour last night. I'm hoping if I keep playing I can get my VR legs though, because everything otherwise is really impressive and I've heard it does get better the more you use it.

     

    • stepee 1
    • Thanks 5
  9. 20 hours ago, Demut said:

    Yikes, that sounds mighty patronizing. Right in line with the self-proclaimed intelligentsia that patted themselves on the back for "fortifying" the election, actually.

     

    I feel like you should be well aware of the long civilization-length running facts about the dangers of propaganda and how people are susceptible to it. If you think acknowledging that danger is patronizing, I don't care.

     

    20 hours ago, Demut said:

    Huh, so the issue is that his "platform"/reach is too big? That's another bizarre take from where I'm standing, especially considering the point I raised earlier regarding Twitter's previous heads. It's not like the reach changed (unless Musk's claims about increased engagement number are true), just what is being spread. And it's not like they were all about neutral, factual information back then.

     

    Closer, but that's till not a complete description of the situation. But you're changing the topic again with more whataboutism without conceding anything about the original topic. I fear you're going to circle back to making the same original argument all over again if we pursue it, like you've already done in this thread. So I'm going to end the discussion here.

     

  10. 6 minutes ago, Demut said:

    Right, your argument why it wasn't is that he might eventually reverse the block. 

     

    No, that's not the reason, that's just the cherry on top for people who *will* block him. The reason it's a problem is because huge swaths of the population won't block him and they are not equipped to understand the delusional propaganda for what it is. 

     

    The problem is not that I, nor anyone on this board, has to see his annoying tweets. We can (mostly) fix that or even just tolerate it to some degree when he reverse it. The problem is he's broadcasting his tweets to a huge population that's going to be taken in by his nonsense and me blocking him won't change that. This is why I made the comment that you're missing the forest for the trees.

  11. 16 minutes ago, Demut said:

    If all this "forcing" amounts to him putting his tweets in your Twitter feed which, again, can be fairly easily addressed by just blocking him then no,

     

    And we're back to where we started about that not being a solution! Demut, you're all over the place on this. You keep popping between different stances and I don't see how we're going to address it here.

  12. 5 minutes ago, Demut said:

    Um, yeah, to which I responded by asking why it wasn't a solution. You then talked about "the larger social problem he’s presenting" which I asked you to elaborate on since I have no clue what you meant by that. But if that's "changing the topic" and you don't wanna explain yourself I guess that's that then.

     

    So to be clear, you don't understand why a delusional egomaniac abusing twitter to force his shitty views on as many people as possible is a problem? Do you understand why Fox News is a problem? Do you understand why conspiracy theory rabbit hole recommendations on youtube is a problem? Do you understand why misinformation and propaganda is a problem in general?

  13. 37 minutes ago, Demut said:

    How him owning Twitter makes it worse than before. At MOST I see it as him continuing Twitter's usual fuckery in his own way. You've surely followed the release of the Twitter Files, right? Twitter's previous leadership was as partisan and biased as Musk if not more. And at least Musk isn't colluding with (or rather being subservient to) the fucking intelligence apparatus. More than that, he seems dedicated to a modicum of transparency if nothing else (albeit perhaps only as far as it suits him).

     

    You seem to be changing the topic. This started by my telling you why telling people to block musk is not a solution to the problems inherent with what Musk is doing with Twitter. 

     

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