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legend

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Everything posted by legend

  1. This is why I hate how aggressive the camera resets on you. I moved the camera for a reason -- I want to look in that direction! I'll move it back if I want to stare at Clive's ass. Not sure it's a console vs PC thing. Plenty of console games have locked stutter free frame rates, even if it's only at 30FPS. That is in fact why I switched back to graphics mode. What kills me is when it fluctuates grossly and that can happen on PC games too if it's a poorly optimized game or if you are shooting for a graphics target past what your PC can support smoothly. PC just let's you brute force your way past it a lot (but not all) of the time if you're willing to spend the money Put it another way 60 fps is better than 30 fps, but 30 fps is better than 51 fps! (And higher than 60 with VRR is chef's kiss)
  2. I ended up switching off performance mode. It was too inconsistent and I fucking loathe stutter with a fiery passion.
  3. Apropos, I find it mildly irritating that the game aggressively resets the camera angle the moment you let got of the stick and I feel like I'm fighting it to stay pointed where I want to look, which in turn means I'm dealing with the blur more. I had hoped there would be a setting to disable that, but I couldn't find one at least.
  4. RDR2 ought to be lower! It looked nice and the story was good, but I think they forgot they were making a game! The controls and glitchiness were on another level of bad.
  5. It's possible to hate AMD exclusive partnerships that exclude supporting better technology while still liking other things AMD does. On the whole AMD is solid and I wish they actually would compete better with Nvidia in the high-end GPU (and AI) market.
  6. Given my position on religion it may surprise people that this song is definitely on my slaps list. I think this is the only musical I've seen live.
  7. Acquisitions of small players can sometimes be okay because it can better fund them provided the suits don't start dictating design and game choice. For example MS acquiring Obsidian is probably for the best, because they were struggling and we wouldn't get interesting passion projects like Pentiment from them without that security. On the other hand, if the suits are stupid (and they often are) it can be destructive, like MS demanding Lionhead make a game they never wanted to make, and then dismantling them when it turned out no one wanted it, and then them greenlighting the game Lionhead actually wanted to make after destroying them. MS re-acquiring Bungie would also be the stupidest shit. That clearly wasn't a good match and Bungie sacrificed a lot to get out to begin with. Acquisition of larger studios (e.g., Bethesda and Activision) is always awful. The best I can say for those kinds of things is maybe that at least prevents Tencent from buying them because I don't want Tencent owning anything.
  8. Maybe I need better trinkets, because I've absolutely been left cold on some of my abilities when I get to the full stagger if I don't use them strategically.
  9. I hate to be the bearer of bad news, but you (not just you specifically, "you" in the general sense) experience things you cannot explain every single moment of your life (Depending on your perspective, this fact may actually be good news.)
  10. I don't think the cooldowns and the fact that you usually cannot do a full Gouge on an unstaggered enemy without aborting in practice to be worth the squeeze vs saving them for the 50% stagger. I haven't played with lightning all that much beyond using it in the full stagger nuke set though. Mostly because I don't like it But also because again, cool downs suck and it seems better to make sure you can activate them on the full stagger to get the most punch. But maybe I should try giving them more of a chance. I should also reiterate, I mostly stopped using this strategy because it was boring. Although when I do do it, it still seems far more effective than it has any right to be.
  11. Gouge is great for stagger, which is why I said at the 50% mark I use it to whittle away the rest. But to get the most out of Gouge, you have to run it fully out, but you can't run it fully out because it's a long attack and the enemies are unresponsive to your attacks (my first gripe). You will have to abort it partly through with a dodge to avoid their uninterruptible attack, and if you abort it, you still have to wait for the cooldown again. So in the end, it's more effective to use magic blasts to the 50%, then pull them, then Gouge during their mini stagger to get its full use, then magic again if they're not fully staggered, then nuke, then repeat.
  12. You may have missed the original post or more elaboration above: I don't use it to do damage, I use it to stagger and then just unload all abilities in their stagger. When these enemies are not staggered, you don't do much damage anyway.
  13. Oh no, not at all. But there are enough bosses in the game to reach that conclusion. I don't expect the game to seriously change beyond what it is where I am at this point based on everything else I've read too.
  14. Nope, but my finding with that was with respect to staggerable enemies specifically. While the magic blast does minimal damage, it does a lot of stagger and it seems like for these enemies, the overwhelming amount of damage you do is the damage you do once they're staggered (at either the 50% mark or the full). So just using the charged (and mastered) magic blast to get them into stagger and then unloading all your abilities is very effective. The one extra twist is at the 50% stagger, you should use the pull move to ground them and then use the Gouge move to tear through a lot of their remaining stagger (and do damage). That said, I've mostly stopped fighting that way not because it's ineffective but because it's boring Now I try to restrict it to when they're in the middle of a charge up that I can't be near them for. If I want to close the gap for melee I usually use the dash attack (square + x) or the Phoenix circle then square move.
  15. IMO it's not important that a game is hard so long as it's engaging. When a game is too easy it often means you don't really have to think about what you're doing. But that's not always the case. I think FFXVI actually does fine in this regard: it's easy, but I do have to stay engaged and that's good. (Well, at least I stay engaged if I stop myself from just doing magic blasts from a distance which is far more effective than it ought to be ) I have other issues with it -- i.e., the unresponsive enemies is unsatisfying -- but all in all it's still fun.
  16. I'd say the combat isn't "hard." I've died a few times, but generally because I decide in those fights to refuse to use a potion (which is a matter of principle more than actual cost and abundance of potions ). I've beat almost all boss fights themselves on the first try. The last boss I did gave me some trouble (though I did still win on the first try), but that's mostly because I was using the generally more fun Berserker ring, but which has the downside of zooming the camera so close you can't see anything but Clive's head, and since the boss (like many others) continues unimpeded through many uninterruptible attacks, the close zoom ins sometimes left me unable to see where they were to time the next dodge And that's mostly okay. The game doesn't need to be "hard" to be engaging. My main issue is I dislike how long unresponsive boss attacks are. One unresponsive attack at a time... okay fine I guess. Five in a row and you're getting me to roll my eyes.
  17. FF7R has one of the best soundtracks in gaming. They took the already excellent compositions from the original game and made them everything they should be in the modern age. Their cover of the AIrbuster theme just keeps getting better as it goes and it makes the fight so fucking epic. FFXVI has a good soundtrack for sure, but it still hasn't hit the highs of the FF7R soundtrack. (Though I suppose there is time for that to change!)
  18. Yeah that's about where I am too. I'm enjoying the game, but there is some clear indecisiveness in what it wants to be and the systems often don't feel like they work together. I think God of War Ragnarok is a better version of what this game is trying to be (and shockingly has more RPG elements!). That doesn't mean it's bad -- GoW:R is an exceptional game -- but there is room for criticism here.
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