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legend

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Posts posted by legend

  1. 2 minutes ago, Spork3245 said:
    WWW.TOMSHARDWARE.COM

    The company demoed a basic neural network-rendered world back in 2018.


     

    @legend @stepee @Mr.Vic20

     

     

    It's not crazy. Key to this being adopted will be that developers retain artistic control over the output and that it remains consistent, but I think that problem is solvable by the time DLSS 10 comes around.

     

    There's an interesting interaction here, which is that for agents acting in complex worlds (think NPCs), image-like representations are quite good ways to present the world, much like vision is good for biological systems. But I do say "image-like" meaning it doesn't have to be RGB but other semantic information projected into an ego-centric image. So if we embed AI agents in the game worlds, would we render images for them to perceive? Would the input used for these neural rendering methods already be a good form? Or would we actually find that using an intermediate stage of the neural rendering (from semantic to image) to be even better for agents?

  2. 1 hour ago, Spawn_of_Apathy said:


    this is exactly why I decided to bite and get a 4000 series card. Not just for CP2077PL, but for all the games going forward that might also use Ray reconstruction. Maybe some will use it with just regular RT, but for those that employ path tracing, even if they allow it to be turned on for a 3000 card, I don’t think a 3070ti has the grunt to pull it off with decent performance. I’d probably have to be doing DLSS performance mode at 1080p just to get at or above 30fps. Which would make Nvidia’s claims technically true, but far from ideal. 

     

    Turns out you can do pathtracing at 1440p on DLSS performance mode with a 3080 and get frame rates above 30, which was impressive to me. But that's also still unacceptable to me so off it goes and back to non-path-traced raytracing!

     

    The game is still a looker with "regular" ray tracing so I'm going to stick to my plan of waiting for a 5090 release to upgrade, and just suppress the urge to go balls out :p 

  3. The best AC games, IMO are:

    * Ezio trilogy

    * AC4: Black Flag

    * AC Odyssey

     

    The rest are middling.

     

     

    The Ezio trilogy story does have a special status for me because I absolutely loved the existential take that Ezio was this unfucking believable person in history, told he was the chosen, and yet he was never to be anything more than a messenger, doomed to never understand the role he played in the greater conflict or what that conflict even was.

  4. On 9/20/2023 at 9:37 AM, BloodyHell said:

    I mean, the original trilogy is far better than anything since, and I welcome a return to the style, as well as shortened campaign, over more bullshit like Odyssey and Valhalla.

     

    By "original trilogy" do you mean The Ezio sequel trilogy (AC2, AC: Bortherhood, AC Revelations), or AC1, AC2+, and AC3? If the former, I'm not sure I agree it's far better, but I can understand that. If the latter, a big nope!

  5. 58 minutes ago, Brian said:

    A company that makes sweeping changes like this believe in their minds that there isn’t a viable alternative so people will be upset but will ultimately stay. Is there an alternative to Unity? 

     

    UE5 is the best fully featured alternative. It has higher revenue sharing but you can also just use it for free if you don't sell anything, making it easy to try. It's also just plain better than Unity in most ways (at least that's the impression I've gotten. It's hard to compete with UE's high-end tech). Unity mainly has a large base because it was the first to be easily adoptable and triable by small studios and individuals, but UE has since entered that market too. Unity was mainly keeping their base from momentum and because they were still cheaper.

     

    Beyond that there are a growing number of open source engines in recent years. Godot is the one most people are trying out now (in light of this) and seems pretty cool. I'm personally a fan of Bevy because it's 100% Rust and is designed very intelligently, but it's also very early so it probably won't be a realistic option for most people anytime soon. (Also most game developers won't know Rust, even though they should :p )

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  6. I can manage path traced at 1440p DLSS at ultra performance but man the resolution drop is not worth it. 
     

    In performance mode it’s actually all good, except the frame rate is in mid 40s and low 50s, which unfortunately just a bit too low for me even with gsync. I like that I can at least do it for photo mode though. 

  7. 2 hours ago, TwinIon said:

    Valve: don’t expect a faster Steam Deck ‘in the next couple of years’

     

     

    I feel like that's far from definitive, as it does seem to depend upon what kind of leaps AMD makes with the next release or two. Maybe a chip designed with FSR 3 and frame gen along with a VRR capable screen would be enough of a leap to justify a new model.

     

    Personally, while I understand Valve's approach here, I kind of wish that they kept putting out updates for the Deck. Having a static hardware target obviously has great benefits for consoles, but ultimately the deck is still playing games designed for the PC market as a whole, of which the deck is still only a small part. The Switch will never get left behind by Switch devs, the Steam Deck will continue to be left behind by PC devs. Also, at this point I don't feel like the Deck is a great investment, even if it still is the handheld to beat. (but that might just be some rationalization for not buying one sooner). Lastly, while I feel like Valve did a great job with version 1, I have to imagine they've learned a lot about building this kind of gadget and would love to see what improvements they make their second go. I suppose we'll find out in 25 or 26.

     

    I get their point, but I also think now is the time to be a little volatile because they really did start a new market and it's worthwhile to put up with a bit of exploration as they figure out what works.

     

    We might, however, get upgrades in the form of battery life and screen quality which would be welcome though.

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  8. They're rolling back on it, sort of.

    BLOG.UNITY.COM

    An open letter from Marc Whitten to the Unity community in September 2023. 

     

     

     

    No more retroactive policy change, only on new editions. And it looks like the charge is now either revenue based or the runtime fee, which ever is lower. But if they're doing that, they really should just switch to the revenue model to make it simpler.

     

    This may be too late. Developers don't trust them anymore.

  9. 6 minutes ago, stepee said:

     

    Yeah path tracing will work on 3000 series just not well (besides on a 3090 on a lower res gets close to 60) - you might be able to get away with a 40fps cap at dlss performance 1440p but if you are playing on tv that’ll look rough. Maybe with ray reconstruction now you could bill that up to dlss balanced though.

     

    But I was surprised to see ray reconstruction not work without it. I didn’t remember hearing anything about it. Does ray reconstruction work at all if a game isn’t path traced?

     

    I'm not familiar enough with how exactly it works. I initially thought it was, because sparse ray casting issues exists whether you're doing full path tracing or not, but maybe the network is outputting the final image in a way that only makes sense for full path tracing. E.g., if you just had GI lighting magnitudes, you can't use a network trained to output the full RGB.

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  10. 9 minutes ago, best3444 said:

     

    So there is a difference between 77fps and 90? 

     

    I'm sure Spork can speak for himself, but yes there is. Especially when you're using a mouse to control the game, it can be very noticeable. And beyond that, you don't want to tune by average frame rate really anyway. It's a useful statistic, but more important is that it doesn't dip to troublesome levels, so you usually want your average framerate higher to give a buffer.

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  11. 25 minutes ago, Dexterryu said:

     

    So with my previous save (from like 2020) being already at the end of the game it would probably be worth starting over? With the 2.0 update and a better PC I'm kinda considering this anyway.

     

     

    Actually, here is some updated information about your options:

    cQOWHbt1YMul.png?o=1

     

     

    I'll still be starting over for the reasons stated.

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  12. 3 minutes ago, Dexterryu said:

     

    So with my previous save (from like 2020) being already at the end of the game it would probably be worth starting over? With the 2.0 update and a better PC I'm kinda considering this anyway.

     

    Yeah. CDPR is also recommending people start fresh because the entire skill trees are different with various new mechanics and it will be better if you learn as you go from the start again.

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  13. 3 minutes ago, Dexterryu said:

    Question for those that have read more (trying to avoid spoilers). Is this a complete Add on meant to be played after the game (with your current character), like an additional quest line (like Witcher 3's) or it's own thing entirely?

     

     

     

    If memory serves, it opens up as a quest branch naturally in the main game which you would do before you finish the main quest.

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