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Everything posted by legend
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Thanks! I do have some 3d printed organizers for it and they helped, but it still always felt like a drag. I also have an Wyrmwood modular gaming table coming in December, so I suppose that should also help with leaving things set up. Maybe I need to look into a binder as well and give it another go after that!
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Photo mode will give you a direct interface option for taking the image and saving it to your HDD (under your windows pictures directory). Googling, on consoles you enter photo mode by pressing two analog sticks down together, so that might be how you access it on PC with gamepad too. If so, that would allow you to take photos without your keyboard. You would still need to upload them afterwards, but if you ever use your mouse and keyboard, you can do that pretty easily on something like https://pasteboard.co/
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It's not crazy. Key to this being adopted will be that developers retain artistic control over the output and that it remains consistent, but I think that problem is solvable by the time DLSS 10 comes around. There's an interesting interaction here, which is that for agents acting in complex worlds (think NPCs), image-like representations are quite good ways to present the world, much like vision is good for biological systems. But I do say "image-like" meaning it doesn't have to be RGB but other semantic information projected into an ego-centric image. So if we embed AI agents in the game worlds, would we render images for them to perceive? Would the input used for these neural rendering methods already be a good form? Or would we actually find that using an intermediate stage of the neural rendering (from semantic to image) to be even better for agents?
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Turns out you can do pathtracing at 1440p on DLSS performance mode with a 3080 and get frame rates above 30, which was impressive to me. But that's also still unacceptable to me so off it goes and back to non-path-traced raytracing! The game is still a looker with "regular" ray tracing so I'm going to stick to my plan of waiting for a 5090 release to upgrade, and just suppress the urge to go balls out
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The best AC games, IMO are: * Ezio trilogy * AC4: Black Flag * AC Odyssey The rest are middling. The Ezio trilogy story does have a special status for me because I absolutely loved the existential take that Ezio was this unfucking believable person in history, told he was the chosen, and yet he was never to be anything more than a messenger, doomed to never understand the role he played in the greater conflict or what that conflict even was.
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By "original trilogy" do you mean The Ezio sequel trilogy (AC2, AC: Bortherhood, AC Revelations), or AC1, AC2+, and AC3? If the former, I'm not sure I agree it's far better, but I can understand that. If the latter, a big nope!
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UE5 is the best fully featured alternative. It has higher revenue sharing but you can also just use it for free if you don't sell anything, making it easy to try. It's also just plain better than Unity in most ways (at least that's the impression I've gotten. It's hard to compete with UE's high-end tech). Unity mainly has a large base because it was the first to be easily adoptable and triable by small studios and individuals, but UE has since entered that market too. Unity was mainly keeping their base from momentum and because they were still cheaper. Beyond that there are a growing number of open source engines in recent years. Godot is the one most people are trying out now (in light of this) and seems pretty cool. I'm personally a fan of Bevy because it's 100% Rust and is designed very intelligently, but it's also very early so it probably won't be a realistic option for most people anytime soon. (Also most game developers won't know Rust, even though they should )
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I can manage path traced at 1440p DLSS at ultra performance but man the resolution drop is not worth it. In performance mode it’s actually all good, except the frame rate is in mid 40s and low 50s, which unfortunately just a bit too low for me even with gsync. I like that I can at least do it for photo mode though.
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PC Valve drops a Tim Epic-approved steamer!
legend replied to Hurricane Game's topic in The Spawn Point
I get their point, but I also think now is the time to be a little volatile because they really did start a new market and it's worthwhile to put up with a bit of exploration as they figure out what works. We might, however, get upgrades in the form of battery life and screen quality which would be welcome though. -
They're rolling back on it, sort of. An open letter to our community | Unity Blog BLOG.UNITY.COM An open letter from Marc Whitten to the Unity community in September 2023. No more retroactive policy change, only on new editions. And it looks like the charge is now either revenue based or the runtime fee, which ever is lower. But if they're doing that, they really should just switch to the revenue model to make it simpler. This may be too late. Developers don't trust them anymore.
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Agreed. That path tracing is viable at all on current PCs does suggest we might see it a lot next gen, but then we're waiting till next gen
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I'm not familiar enough with how exactly it works. I initially thought it was, because sparse ray casting issues exists whether you're doing full path tracing or not, but maybe the network is outputting the final image in a way that only makes sense for full path tracing. E.g., if you just had GI lighting magnitudes, you can't use a network trained to output the full RGB.
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Hmm interesting. I'll have to recheck it. My understanding it was locked for 4000 series. I'm not super optimistic about my 3080 handling it at sufficiently good framerate though.
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I should mention, ray reconstruction does not work on 3080 cards. They said it works on 3000 series, but even if that's "true" to enable it in the game, you have to enable path tracing, and path tracing requires 4000s series.
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