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legend

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Everything posted by legend

  1. I just wanted to say that Polyphia is amazing.
  2. Agree that both were great. In the case of Neil (Astarion) I was really impressed with how seamless he could transition from over the top and above it all into deeply emotional and serious attitudes.
  3. BG3 crushed it at the Golden Joystick awards with a record breaking 7 awards. Here are all the Golden Joystick Awards 2023 winners | GamesRadar+ WWW.GAMESRADAR.COM Baldur's Gate 3 wins big as it takes home a record-breaking seven awards All awards: Best Storytelling - Baldur's Gate 3 Still Playing Award - No Man's Sky Best Visual Design - Baldur's Gate 3 Studio of the Year - Larian Studios Best Game Expansion - Cyberpunk 2077: Phantom Liberty Best Indie Game - Sea of Stars Best VR Game - Horizon Call of the Mountain Best Multiplayer Game - Mortal Kombat 1 Best Audio - Final Fantasy XVI Best Game Trailer - Cyberpunk 2077: Phantom Liberty Best Streaming Game - Valorant Best Game Community - Baldur's Gate 3 Best Gaming Hardware - PSVR 2 Breakthrough Award - Coccoon / Geometric Interactive Critics' Choice Award - Alan Wake II Best Lead Performer - Ben Starr, Final Fantasy XVI Best Supporting Performer - Neil Newborn, Astarion, Baldur's Gate 3 Nintendo Game of the Year - The Legend of Zelda: Tears of the Kingdom PC Game of the Year - Baldur's Gate 3 Xbox Game of the Year - Starfield PlayStation Game of the Year - Resident Evil 4 Most Wanted Game - Final Fantasy 7 Rebirth UGOTY - Baldur's Gate 3 Breaking the rule for this one:
  4. I think VRR in 40s is significantly better than the alternative of VSync dropping far lower or otherwise having tearing, but is still not great and I'd prefer to tune performance to be higher. But I *do* like VRR a lot when your baseline is >60.
  5. I think that goes overboard. If there are a huge number of copies of the best items, they lose their uniqueness and makes everything mundane. I think BG3 strikes a very good balance of giving you a lot different unique loot so that each feels special and opens up different paths.
  6. Any robot rising due to my kind of work will be much more interesting. Chatbots are largely boring. Embodied decision-making agents is where the action is!
  7. By going to the end of time and interacting with what exists there, their physical makeup became quantum entangled with it, thereby making them always separate from any particular time line. Obviously.
  8. I've made my way to the second area. It remains a downright delightful puzzler. Nothing too hard yet. I think my biggest struggle in a puzzle was when I was playing late at night before bed and I had effectively solved it, but I had been completely overlooking that you can pick up a connector without resetting its connection and that was key to execute the solution. I started it up the next day, saw the text I had apparently been ignoring, and immediately solved it
  9. On the other side, I find the mind place's organization of evidence and threads poor and I want to change it But you can't because the developer says this photo has to go "here" or Saga will be unable to start the next dialog. And actually, I probably would have enjoyed an open-ended space to organize evidence much more. When I was a kid I fucking loved that Myst shipped with an empty journal to write in.
  10. The game by no means has a lot of combat. But it does have combat. There's a boss fight at the end of chapter 2. My take so far is I love the vibes. The detective work feels not all that interesting yet. It feels very "click on the correct next thing" rather than me solving a puzzle and I think it's compounded by the game being fairly railed, but in kind of a no man's land between railed and open. The problem with that is some things that feel like you should be able to go to and do, you cannot, and that makes which parts are the "correct" places to explore feel arbitrary. It interacts with the mind place poorly too. I walked around for a few minutes unable to progress because I didn't "close the case" on a case that was obviously closed. You had to go through the motions just to open up the obvious dialog. It makes it feel very check boxy rather than natural investigation. But the vibes are good, the graphics are beautiful, and I'm there for the weirdness. We'll see how it goes.
  11. Okay, I got the final spider bots too. There is an optional traversal upgrade for seeing tech chests on your minimap that also shows the spiderbots, so that made it easier to find the final ones. Weird interesting ending to it. Makes me wonder what they have planned. The only thing I didn't do is get gold on all the challenges (although I did get gold on most of them). I feel like these games are ideal comfort games. They just feel good to play and chill.
  12. I enjoyed it! I have now finished everything except some remaining spiderbots. I may consider downloading a map for them because these last ones are annoying to find. I bet @Kal-El814 was super thrilled when they teased
  13. This game isn't helping my desire to upgrade my computer now instead of waiting for the 5000 series. (Haven't played yet, but basing that on the videos and requirements)
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