Jump to content

legend

Members
  • Posts

    30,126
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by legend

  1. While I don't think these companies should be nationalized, I do think there is something to be said for the government offering some basic internet public services. In the same way the government has a US postal service, I think it would make sense to provide a public service for email servers and maybe other limited services like that just so everyone poor or not, is guaranteed essential tools to be a productive member of society. I might also include a basic cell phone and service.
  2. My biggest concern about the tech companies going forward is their strangle hold on emerging domains for AI that cannot exist without the AI tec. See: Alexa and google home; self driving cars; and ultimately, home robotics. All of these companies are taking a stab at owning that market along with the other tech they pioneered and I think that would be very bad. Fortunately, I think these new market are easier divides and not as complicated as some of the other one's you mentioned, which I agree, are harder to figure out how to split up.
  3. I think the inventory would be fine if it had two simple changes: 1. Allow me to drop stuff on the god damn ground. 2. If my inventory is full when I try to collect something, don't make the resources vanish into nothing forever; like above, drop it on the god damn ground so I can sort it out. Something I didn't mention earlier is there is a huge community out there doing interesting stuff. Apparently there have even been some "wars" where different organizations encroach on each other's space and try to take it over. Gives me some Eve-like vibes (without the spreadsheets). I'm looking forward to getting involved in that, but right now I've stayed to systems pretty local to my start world system (and the start system of the friend with whom I've been playing some of it) until I feel more fleshed out. It will be really interesting to see how Hello Games continues to develop the game to support the shared universe aspect. Here's a cool page they have that details some of the hot zones in the community. https://galacticatlas.nomanssky.com/
  4. Before, it was kind of the only way to advance certain kinds of story elements. Today, it's usually a kludge for a lack of development resources. Dialog can be handled within the game easily these days. Both with full dialog systems or within the context of other game action (Uncharted pioneering how to do this well). And for non-dialog events, it will always be cooler if you *play* the event rather than watch it. But, playing key events normally handled by cutscenes does mean that your engine and design has to be fleshed out enough to afford the event you want to convey. Previously, technology simply wasn't up to the task. Today, it is, but fleshing the design and tech out to handle such key special events takes money and effort that may not be feasible on a budget. That is why I say a cutscene is a kludge these days.
  5. In my defense, there are natural problems that are fun to try and solve, and there are problems forced upon you by other engineers that keep you from working on the problem you want to solve. The notch is the latter and I have very little patience for the latter.
  6. If I was still developing software for phones I would be so fucking irked by having to work around the stupid notch.
  7. Haha no worries. Mainly I just wanted to give people some feedback to give it a try if the reason they didn't is because of how abysmal it was at launch 2 years ago. If you do wait even more, there is a benefit in so far as Hello Games has made it clear they're still not done, so by the time you get to it might be even cooler than it is now On the other hand, if you wait, you might lose your chance to build the largest empire in the game It would be amazing in VR. I wouldn't be terribly surprised if they offer it in this very game somewhere down the road, rather than having to wait for next gen. But I haven't heard anything on it either.
  8. Right, why would you actually want to be in the world you built and share it with other people.
  9. Ah, a game of reactionary negative hyperbole. In that case, if you don't like building things and never played with legos you're a demon spawn determined to live a of life of misery and destined to contribute nothing of value to society.
  10. After the NEXT update, I feel confident in saying this is the game it should have been from the start. It's been a long road, but I'm really enjoying this a lot now. If you were hyped for it before, but didn't get it because it didn't come close to meeting expectations, give it a shot now. If you're on PC, you can at least give it a shot and return it if you still don't like it. To describe what it's like, the best analogy I can think of is sadly one that probably most people won't get. It's in many ways, what Escape Velocity (a mac-only game series in the 90s) wanted to be, but never had the technology to achieve. At the most basic level, it's a survival and dominance game. You start out with nothing but your shuttle and struggle to survive and slowly make your self go from vulnerable, to empire. (Okay, not sure anyone in the game has quite yet achieved empire status, but there are groups working on it.) There is a main story quest to follow to get you going; there are guild factions and missions to play; there are raids to perform; pirates to survive (or fleets to plunder if you go the other way); there are fleets to build; a personal collection of different kinds of ships to collect and upgrade, systems, planets, a species to discover and name in the persistent universe multi-planet bases to build; cross-planet mining, etc. The base building in particular is a lot of fun. I don't normally get into games like Minecraft, but this is really starting to scratch the itch for me. I think because the world is more interesting, persistent with other players, while still offering you opportunities to build out your own remote bases in remote systems that are not hubs (but there *are* also hub systems if you want to build in those systems too.) The dynamics of the construction and the world at large also causes lot of great organic requirements. For example, building certain kinds of things requires materials that you can only find on rare planets, which naturally causes you to explore and search for ideal mining planets and start formulating plans for how best to build a mining network to build out your base. Or how to build up a fleet and manage it so that they can go on exhibitions to gather rare material. Building up your first base also triggers a bunch of side quests that are given to you by the people you hire. I originally meant to make some progress on the main story yesterday, but got side tracked by all the base side quests that open up. There are also lots of fun things to do with the base building that after something like 30 hours of active play I still haven't even been able to start: like constructing exovehicles and race tracks on which you can compete with your friends and save times. The other really promising aspect of all this, is it's not done. Hello Games is still working on new stuff for the game and has started community missions that rewards "quicksliver" you can use to get additional cosmetics in the game. (I originally thought that like most games, you had to pay for quicksilver, but that is not true; it's rewarded to you for the community missions). Finally, the exploration itself *is* fun in its own right. I know people would worry that randomly generated worlds wouldn't be fun to explore, but they absolutely are. I've taken more screenshots in this game than the vast majority of games that I play. Here is a selection.
  11. Yeah, I won't deny its expensiveness and if people just don't like spending that much money on this kind of thing, I totally get it. But for those of us who would spend that much, I can't think of a better card to do it for in the last 15 years or so.* And I think that holds true even for people who are still on a 1080P TV. * Provisional claim until we have more confirmation about its performance being real.
  12. I'm also a framerate whore about a steady 60 fps and loathe micro stutter and tearing, so I always optimize for that. But every indication shows that 1080P (which is the original context of my comment to Dre who said he wanted to stay at 1080P) with ray tracing features at 60FPS is absolutely going to be possible quite frequently, and it's only going to get more possible with time as developers start optimizing for the hardware. The DF Dice videos do a good job at making that clear. Now if you're commenting out of the original context of the 1080P discussion, want 4K at 60fps, and otherwise would rather have that than ray tracing, then this is *still* a great card to get because this is the first line of cards that seem to make conventional ultra raster games at 4K extremely reliable. And because the ray tracing resolution can be lower than the screen resolution, as time goes on you'd probably still be able to do 4K Ultra at 60 with some degree of ray tracing on as well. Really, no matter your preferences on how much you care about each kind of graphical features, this is a winning card. The prices are high, there is no doubt about that. But if you're the kind of person who is willing to spend 1K on gaming hardware, there hasn't been a card that gives a better reason to do that in a very long time.
  13. Based on what we've seen so far, it looks like going from a 980Ti to 2080Ti will be a substantial improvement, even on regular raster games. From a 1080Ti->2080Ti it's looking like about a 40% improvement on pure raster games (so from a 980Ti would be even bigger.) Then you'll have whatever else starts coming down the pipe that uses the ray tracing and tensor cores which, again, is very promising. Based just on what Nvidia told us in the presentation I was extremely excited (and went in more cautious), and what we're now hearing from devs is even more promising than I felt out of that. It also looks like if you want 4K at 60fps, then this is a great time to jump, because it finally looks consistently possible (on a single card). However, if you got a 980Ti pretty late and don't like the idea of spending on a lot money on hardware already, at least give it a month past release. We should have a much better feel for things then and you can at least be more confident that if you pay the high price, that it is at least for something that is as special as it's looking it may be to me.
  14. I have no ulterior motives about the world being filled with machines that have lots of tensor cores. Nope none at all!
  15. I don't think that's true unless you consider "bolted on" to be anything other than completely ray traced (which won't happen for many graphics generations). The stuff out of the gate we're seeing with almost no time is already quite promising and it's clear there is a huge range of software improvement that can be done that developers are excited about it. It also has support from DX and Epic in UE4. The only reason I think we won't see a nice substantial growth in this tech is if the cards are a major commercial failure.
  16. That's probably fine. I'm more worried about my i5 4670k. The question for me is whether I upgrade to an LGA 1150 socket i7 (also in the 4xxx series) or if should do a more complete upgrade. That would burn a bit, because it would mean new mobo ram and CPU to go with the video card.
  17. God damn. 4K Ultra is nailed on this thing. My desire to go all out on a 2080Ti is increasing.
  18. They talk about how once you get the bot you can use it. They didn't show it much though. It would be deeply surprising to me if there were not a number of melee options even beyond the cyber blades. Melee is quite common in the cyberpunk genre (both the actual game this is based on and other cyberpunk genre games and stories.) I would be so surprised I even decided to look it up, and sure enough, there will be a lot of melee support as confirmed below. https://gamerant.com/cyberpunk-2077-combat-weapons-details/
  19. I don't have any singular specific set so me listing out the union of all possible things I find acceptable would be rather wasteful of our time. But if you think she is qualified you must have reasons and that's what I was asking you for. It's entirely possible I would agree and I tried to make that clear when I asked you. But responding that qualifications don't matter or are just a means to keep outsider out is a super bizarre statement. Most people shouldn't be in a high-level political office (myself included--the world in which I'm a good choice for a high-level office is a very dark world indeed.) and we should absolutely be discerning and look for people qualified for such incredibly important jobs. TBC, I'm also completely open to the possibility the bar is low given the competition. I still want to know where she stands in her qualifications though.
  20. Nice. The discussion in that article is precisely why I want these cards to be successful. I want developers to have every motivation to put resources into the software development so it can sing.
  21. The melee combat in Fallout is garbage in terms of being interesting in its own right. It's click and you swing. If that's your standard for good, then you should have absolutely zero concerns about Cyberpunk's combat options. And if you don't think it's good, I'm not sure why you're bringing it up as a counter point? On what are you basing the idea that the arm blades are a "power up or an ult?" Nothing they said indicated that and there was no time component or "draining" shown. And beyond that we also saw silent take downs being melee options. I was responding to you saying that in fallout you can easily not use guns. But okay, lets talk about combat but not guns. You also clipped out the part where I mentioned remote hacking and bots, being other options. You think being able to quickly slide behind someone and then move again won't be useful in many scenarios? Okay, you can say you hate slow mo mechanisms. It's really weird for you to then say you'll use it anyway, but setting that aside, you can say "I don't personally like x" and that's fine. We all have things we do and don't subjectively like. But you're going beyond that and making up reasons to criticize the game that don't add up.
×
×
  • Create New...