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Ghost_MH

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Everything posted by Ghost_MH

  1. I want another Pacific Rim, this time actually good like the first one. If they want to tie it into Godzilla, have Godzilla be terribly injured in a previous fight and have humans to fend for themselves for the next hundred years. Retcon the alternate dimension kaiju came from as the Hollow Earth. Then have Godzilla finally heal up and show up to take out some crazy huge kaiju that's been destroying the jaegers. There, I wrote all the important stuff. WB and Legendary can take it from there.
  2. If Loki is just his adventures bouncing around spacetime then his series could go on forever without necessarily coming in conflict with the rest of the MCU. I also like to imagine Marvel has the guts to make him a secret cameo in every movie from here on out. Now I'm imagining something hilarious like a future Guardians movie where Starlord gets off this ridiculous shot only for an episode of Loki a year or two later showing that Loki had to redirect it to make it land.
  3. That's just fine. It's not for everyone. Godzilla movies can have it two ways, stupid fun popcorn or straight disaster film. Godzilla as a disaster movie would work fine, but you're also just going to upset everyone that wants to see Godzilla fight some other kaiju. I'm fairly certain Toho's number one rule for Godzilla is that Godzilla is an emotionless natural disaster. I mean, I would totally be down for a Godzilla movie where Godzilla and the other kaiju are just background noise to the disaster as it's happening. The one thing no American studio would ever do, though, is have a kaiju movie with no military. Once the military is involved, it becomes humans versus kaiju and that gets boring when the kaiju always win and it's then played off as a win for humans. Guillermo del Toro isn't helping.
  4. Yeah, but those movies are about humans versus kaiju. The Godzilla movies are kaiju versus kaiju.
  5. Demo for a full game yet to come? I have a soft spot for these retro horror games like Paratopic, so sure, why not. Well, that was a tease. I quite enjoyed that little taste. They nailed the look and atmosphere. I wonder if this game will contain any combat. There's a punching animation, so...maybe? Could also just be used to punch down doors or something later.
  6. What kind of problem do you have? Genuinely curious because I also switch between controllers and haven't had much in the way of issues. To date, I've used Xbox, Switch, 8bitdo, knockoff Chinese SNES controllers, and Oculus without much issue. Oculus because Tetris Effect, knockoff SNES controllers because I was using them with RetoArch and then feeling too lazy to grab a different controller. Turns out, there aren't a lot of games these days that don't expect you to have 4 shoulder buttons. Sundered was completely unplayable. I wouldn't really put that one on Epic, though. Is there like a Steam-specific way of adding controllers that I just missed somewhere along the way? I'm looking online and it seems that some people are adding their controllers to their computers through Steam. I don't know if I've ever used the Steam controller menu outside of fiddling with the actual Steam controller. I actually liked that thing. It's a shame Valve killed it, because I think it was like one iteration off from being truly great. I also tried the Steam controller on some games just for shits and giggles and even if works...sort of. Some games don't know what to do with it. Control works fine, but auto-detects it as keyboard emulation. Subliminal has no idea where the left analog stick is, even though it know where every other button is. I haven't had the Steam controller plugged into this computer since I reinstalled Windows last year. I actually had to grab it from a box in the basement just now, so this was just plug and play and never even futz around in Steam to get it working. Either way, I guess that probably would have been easier to do than X-input back in the Windows XP and 7 days; back when every new game required you to install Direct-X all over again. I remember adding controllers to Windows back then was something of a pain, but it's 2021 and just adding any controller to Windows 10 just has it work everywhere.
  7. I have no idea. The full terms aren't at all public. I'm just gleaning from memory about the whole free games thing as it's come up in the news over the just year or two. If I were Epic, I'd have to imagine there's a time limit on when they'd pay. I also imagine there's a lot of data that shows that the vast majority of games that are bought and then not played within a year are never played. I'm fairly certain I have like a hundred games on Steam that fall under that category. I don't think I've once ever cared about card drops or achievements or anything other than just the games, themselves. That may be why I don't really care about what launcher a game is on. They're all free to install, so I guess it's a big whatever to me. Like when The Witcher 3 came out, I bought it on GOG since I figured that would get the most money in CD Project's hands. A shame the company turned out to treat their employees like shit. Then again, Valve isn't exactly known for its great culture either.
  8. This one is fun in either English or Japanese. I guess there are a ton of manga fans upset this isn't a traditional anime, but fuck that. The author didn't want an anime and opted for an animated comic and it really works well for this comedy. I'm a fan. There's no need to stretch a three panel joke into ten minutes when it can be told just as well in a fraction of one.
  9. It's quite a thing, right? Same here. I have a pretty good collection of games, outside of the free ones, there. Honestly, if I have the choice, I'll grab the game there or somewhere like Humble just to give the devs a bigger cut. I really could not care less of having extra launchers on my PC. I'm also not going to spend cash on a PS5 when I have a great PC perfectly capable of playing those Playstation/EGS exclusives in 4k.
  10. That sounds like a lot of effort to support devs whose games you don't want to play. You could also just install the games and play them, you know?
  11. My understanding is that they pay developers a set rate, not full retail, per installation and not games claimed. If you've claimed every game they offer, but only installed and played two of them, Epic is only paying for those two. That would also explains why 2020 saw them lose more money than 2019. More people at home with more free time to play those free games.
  12. Oh god, I finally came across it in the wild. I guess some idiots are saying the vaccine killed DMX because he died a few days after getting it. You know, ignoring that he also ODed on the same drugs he's been fighting an addiction over since highschool.
  13. I don't think anything is wrong here. This looks to be profit generated from the EGS, so that's 12% of that $265m minus whatever they spend on free games, exclusives, and development of the EGS, itself. If you told me that equaled -$273m for 2020, I'd say that was probably right.
  14. Jason's story isn't really about the games, themselves, but the people at Sony who are feeling pressured to work on the big budget games. Sony putting more and more pressure on their devs to help support they're tentpoles while neglecting their smaller titles doesn't exactly contradict their previous releases.
  15. Looks like Apple is now refusing the provide testimony in the Senate hearings on app store competition... Apple refuses request to testify for Senate app store hearing WWW.THEVERGE.COM The hearing was set for later this month. Apple likely feels nothing good can come from this that won't result in bad press while also believing this is all for show and Congress has no plans to do anything about their ap store practices. They're probably right here.
  16. That's certainly true. I think this is just a reality of the ease of entry game publishing has these days. It seems like the major publishers have a harder time keeping talent they then push to work on budget constrained titles with very little backing. Like, why put yourself through that when you can go work on a passion project that gets picked up by Epic, Nintendo, Microsoft, or Apple? Even if it doesn't, there's still Steam and Nintendo's wildly lax eShop requirements. The Bloomberg story covers exactly that happening at Sony Bend.
  17. I guess that comes down to what you consider mid tier these days if we're going with budget as the barometer here. I'd definitely put the, like, Yakuza games there. Nier: Automata is certainly mid tier, budget wise. Nowadays it's just a weirdly gray area. I'd consider AAA to be those games whose budget is "whatever it takes to get it done". Any game that questions whether it can include features due to budget constraints during the preliminary design process is a step below that.
  18. I wouldn't mind this if Biden used the Trump policy of reallocating military funds for emergency items...like climate change. I mention that because I swear I recall Biden talking about doing just that.
  19. I don't mean to single you out here, but the last five years have been some of the most diverse gaming years I've ever seen. You don't even have to look everywhere. Even if you focus on one publisher like Annapurna Interactive you've got everything from Florence to Kentucky Route Zero to Sayonara Wild Hearts to super weird games like Wattam and Donut Country. I mean, even Nintendo released stuff Ring Fit Adventure and the Labo. That doesn't even include the fun stuff we've been getting in the VR space. I think the focus of a lot of game reviewers and many gamers in general have been increasingly on the big stuff with huge budgets or games with tens and hundreds of hours of content. That, however, ignores a lot of the stuff I've really enjoyed over the last generation. Donut Country was like 1 hour of game. Gris is maybe 3 or 4 hours. Superluminal is half of that. There's a lot of great and wildly diverse gaming out there. Hell, we're even seeing FMV games make a comeback with Telling Lies, The Complex, or that new game, Ghost, that can only be played at 10pm with animatronics by the Jim Henson Creature Shop. It's a great time for finding any kind of game you can imagine. Hearing about Sony doubling down on only AAA stuff while Microsoft and even Nintendo look smaller is disheartening.
  20. Looks like Epic is trying to argue that Apple's refusal to allow competing app stores isn't about customer safety, but also to prevent people from freely leaving the platform. Their evidence here are internal Apple emails discussing whether bringing iMessage to Android would lower consumer barriers to moving to Android. Apple says iMessage on Android ‘will hurt us more than help us’ WWW.THEVERGE.COM ‘The #1 most difficult [reason] to leave the Apple universe app is iMessage.’ That's actually not a bad argument to make, especially when you have public statements from Apple saying they want stuff like Facetime and iMessage to be an industry standard and then have nonpublic statements saying that would be a bad idea because then people might move to Android. It's probably Epic's best argument, in regards to app store competition, so far.
  21. I wonder how many people actually subscribe to Apple Arcade. The fact that Apple hasn't bragged about it yet makes me think they aren't doing great. That's even worse than Apple TV. Even then, Apple released numbers, but those numbers included the free year they give folks that buy Apple devices. They really should have just gone one price for Music, TV, and Arcade.
  22. He may very well not make it, but looks like some family of his may have jumped the gun.
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