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crispy4000

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Everything posted by crispy4000

  1. I'm excited to play it on Switch. The form factor works perfectly for my lifestyle right now (newborn duty, split joycon ftw). Nintendo also spent 6 years on this and knew the hardware expectations the whole time. Hopefully that translates to a better game for the approach they took, building off of BoTW. Better resolution/framerate would be preferred of course (and possible with emulation), but I like the idea of a swan song to send off hardware as its thoroughly understood. I get the nagging feeling that'll still be XB3 however, at least in terms of IQ for a world this big.
  2. 3-month old limits my gaming time right now, maybe an hour or so each day. But I'll get there with it eventually. Had a longer stretch today.
  3. More Xenoblade Future Redeemed. I'm going to hate having to put this down for Zelda, but I can't stop playing it for now.
  4. EGS is basically a subscription service you don’t have to pay for and you own the games outright.
  5. I doubt it's a zero sum game, especially with all the variables that go into game development. If it were as simple as propping up the expected hit, Halo Infinite would be in a much better place today. This was still Bethesda's debut game under Microsoft's banner, and their first next-gen only game from an internal (or newly acquired) studio. It's hard to believe it was ever their calculus for it to go down like this. On the most recent Bombcast, Jeff Grubb made a salient point: If it was Microsoft's deliberate choice to let this game drown, that's a bad look for what Games Pass could mean for 1st party games going forward. Not that I think Starfield will be bad, or that Redfall was as important. But it dials up the pressure on that game, perhaps to an unrealistic degree. Last thing I want to see is people throwing a fit or concern trolling if it ends up an 8/10 or something.
  6. The trailer definitely spoils the end of 1 at least. But also contains a bunch of references to 2’s own 11th hour twists. It lacks context so you probably wouldn’t understand it, but it also is the context, so yeah. Avoid. XBC3 itself is safe to beat before 2. There’s some post game content you should probably wait on if you’d ever plan on going back to 2. It spoils some that game in an unceremonious way. 1 doesn’t get the same treatment oddly enough. 2 is worth playing for the world building, its excellent standalone DLC (Torna), and to eventually enjoy this.
  7. Fair enough. I’m not one to typically call out mismanagement of game development, since it’s a tricky and nuanced thing. Phil’s absolutely right that sometimes games just don’t come together when it’s thought they would. But it does beg the question of funding and support. There was that article several years back about the cancelled Phantom Dust remake, where the team wasn’t given a realistic budget to finish the project. ReCore is another example: it launched in a half finished state for much of the same reasons. If the issue here is that Microsoft isn’t giving mid-sized studios the resources they need to deliver, all while giving marketing a blank check, that’s a huge imbalance that needs to be addressed. Then again, Psyconauts 2 turned out just fine. Like someone earlier in this thread said, a Schreier article would pull back the curtain here.
  8. I’d trust someone here who has played through the game to give an honest take. A lot of the negative reviews mention repetitive design. So I just wonder if it’s more of a co-op makes it more tolerable kind of thing.
  9. Redfall on PC continues the run of unacceptably poor ports WWW.EUROGAMER.NET It's with a depressing sense of inevitability that Redfall arrives on PC in a poor state. Like Star Wars Jedi: Survivor…
  10. Great overall for gaming, and he's playing the hand he's been dealt the best he can, especially recovering from the Xbox One. Well, maybe it's frustrating now that those Activision funds are so tied up. But that was also an opportunity he'd be crazy to pass up. Phil's general philosophies about how to run the business have limited their standing in the console market. He's supposed to be selling Xbox's, but also wants to say that your friends can play against Xbox owners from any device, that cloud gaming is an affordable alternative to access their games, and that PC gamers are welcome to ignore both their consoles and storefronts because of simultaneous releases. It puts pressure on Xbox hardware to be sold at a crazy value. When they're not a clear value victor, it's bad news. Microsoft probably thought the Series S was going to do more for them. I don't think they anticipated a $400 all digital PS5.
  11. Xenoblade Chronicles 3: Future Redeemed Reviews OPENCRITIC.COM Xenoblade Chronicles 3: Future Redeemed is rated 'Mighty' after being reviewed by 9 critics, with an overall average score of 90. It's ranked in the top 1% of games and recommended by 100%... Xenoblade Chronicles 3: Expansion Pass Wave 4 - Future Redeemed for Switch Reviews - Metacritic WWW.METACRITIC.COM Xenoblade Chronicles 3: Expansion Pass Wave 4 - Future Redeemed for Switch game reviews & Metacritic score: Set before the events of Xenoblade Chronicles 3, join a cast of new and familiar characters in this original story scenario that connects all three instalments... One of the best games of the year so far, no surprise.
  12. I don’t totally agree. I think Microsoft’s proved they can still hang, just not ‘win’ as Kyle says, with a focus on services and hardware. The hype cycle around new consoles these days (60fps last-gen games wheee!) illustrates that perfectly. The Wii U meanwhile had times when its games were delivering when other consoles weren’t, but captured none of the market. So there is some truth to his statement in that respect too. Nintendo fans are well familiar. I wish the takeaway here could be not to launch a new console without games to show for it. You have to wonder if that could have improved Microsoft’s standing this gen.
  13. It’s really hard to get hyped about a game whose reveal doubles down on world building, but shows pretty much nothing of the game itself. You need an extremely fresh idea, huge established IP, or a pedigree like Kojima’s for that to work. Arkane Austin does have some clout, just not enough to stave off the feeling that this game was chasing trends on some level. What that CG reveal trailer did do was set a tone that Redfall would be a significant part of Microsoft’s this-gen Xbox plans. It would be one of their big current-gen only titles we were waiting to see materialize. On top of that, it was given a release window. Where I don’t see eye to eye with you and @Commissar SFLUFAN is this idea that it was never meant to be that. It sounds an awful lot like revisionist history, considering the way it was initially presented to the public. It’s much easier to believe that the game never came together as intended, as an AAA title with the expectations they built. Phil said so much himself, the vision wasn’t realized.
  14. Playing catch up for the past two months.. I went for two Humble Choice's, a fanatical bundle, and XB3 DLC.
  15. I wouldn’t debate that Starfield was always considered bigger. But this absolutely was NOT intended to be a “good enough” game to bide the time until the next release. How can I say that? Go back to how the game was announced. Watch it again. A 5 minute CG trailer and ‘E3’ showcase closer meant to sell us on the world and characters. This was not supposed to be a State of Decay tier franchise. It was meant to be marquee. At least at some point in its development. Priorities must have shifted along the way, but from what it was initially pitched to the public as. Microsoft has themselves to blame for hyping it as a system seller prematurely. It would have been better to spend none of the resources on producing that trailer, and instead pump those funds into making the game closer to the vision.
  16. Once a game gets into that ~75 range, a 6 doesn’t feel like much of a stretch IMO. At least by modern video game reviewer scales. I’d imagine there’s some unintended bias from the mock reviews about bugs they’d think would be squashed by release.
  17. To be fair on that point, it was modern game revealed with a CG trailer and nothing else. With Microsoft especially, that’s become something of a red flag over the years. Other people took issue with it being a multiplayer team-up shooter by a single player studio. Maybe there’s some console bias speaking there. But looking at Kill the Justice League’s reception, it’s probably more than just that.
  18. Shipping a $70 game with this many ‘expected’ issues at launch should be unacceptable. There’s no reason to even bring up crash reports as ‘not too bad comparatively for launch’ when so much else is broken. Other than that, what Phil said is fine.
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