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Everything posted by crispy4000
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General Gaming What games have you purchased lately?
crispy4000 replied to Chris-'s topic in The Spawn Point
Humble got me for $40. Jackbox and RE bundles were too good to pass up. -
Huh, reviews are bit middling so far. I was really hoping to champion this game as what Forspoken should have been, but maybe not. Atlas Fallen Reviews OPENCRITIC.COM Atlas Fallen is rated 'Fair' after being reviewed by 53 critics, with an overall average score of 67. It's ranked in the bottom 34% of games and recommended by 27% of critics. Game Information Game Title: Atlas Fallen Platforms: PC (Aug 10, 2023)PlayStation 5 (Aug 10, 2023)Xbox Series X/S (Aug 10, 2023) Developer: Deck13 Publisher: Focus Entertainment Review Aggregator: OpenCritic - 67 average - 27% recommended Critic Reviews
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https://www.humblebundle.com/games/resident-evil-decades-horror-village-edition Resident evil 1, 2, 3, 4 (old), 5, 6, 7, 8, Revelations 1 & 2 I missed this the last time. I might jump at the $20 tier for all but Village, since its been (under) $15 before.
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1. Tears of the Kingdom 2. Xenoblade Chronicles: Future Redeemed (for crazy people like me who've played all the others) 3. Xenoblade Chronicles 3 4. Oli Oli World That's all I've tried that released in the last two years. I've got a few others backlogged until I finish Zelda. (Pikmin 4, Elden Ring, Rollerdrome, Temtem, Ghostwire, GoW2/Horizon2 after I finish the first ones, etc)
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@Remarkableriots Spyro 1 aged pretty well in the remastered trilogy. I enjoyed it quite a bit, I had only played the original to the second world or so beforehand.
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Nintendo Pikmin 4 (July 21, 2023) - reviews from OpenCritic posted
crispy4000 replied to Brian's topic in The Spawn Point
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General Gaming What are you playing today?
crispy4000 replied to CastlevaniaNut18's topic in The Spawn Point
The second area is by far the worst part of the game I felt. It gets its groove back after that more or less. Overall it has a hard time making the transition between heavily wooded areas where individual zombies threaten you to the fun of the (almost) endgame where you take down hordes with ease. But its still a fun romp that I enjoyed enough to finish. The skill tree is ace, one of the best I can remember in a game. -
I might wrap up Marsupilami for the heck of it. But otherwise this month is all Zelda ToTK and/or Pikmin 4 for me.
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ARK was already a laughingstock for poor UE4 optimization. There's going to outliers like it on every console, ie: I won't be surprised if we see something like this again with some mid-tier dev leaning in too hard into UE5 features. The general issue with Series S is that as the generation goes on, the more the X is pushed, the more work will be needed to get games to look acceptable for it. It's never the target spec, its going to see its fair share of games where the IQ and/or framerate are far from ideal for even a 1080p TV. (it already has in some cases) FSR2 is being used more and more as a crutch on the PS5/X, reconstructing from base resolutions it really shouldn't be. That's a bad omen for the S. It hasn't quite had an Avengers Xbox One S moment yet, and may never get that bad. Though at this point in the gen, its hard to say how bad it could truly get. A new Switch would have the advantage of being portable and leveraging DLSS, which reconstructs at lower resolutions better. I still expect we'll see many more ports where the target is handheld play, and a middling TV mode is hand waved.
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The Switch already led to many indies doing just that, adapting their ambition to what's easily feasible for Switch hardware. I don't even think that's a bad thing. The industry is in a better place having more spaces for low spec/limited budget games to thrive. With where the industry is today, Nintendo would need to be the ones contracting most all those projects. No major publisher will make an exclusive for them otherwise. And few indies have the desire or talent to genuinely push Nintendo hardware with something still tailor made for its spec. (like say, Shin'en, or Playtonic with 2d Yooka)
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ToTK is so good as is that l wouldn’t have been willing to wait for more powerful hardware for it. It runs fine for the hardware, no playability issues and the slowdown feels mostly reasonable when it happens. (Probably because of double buffered vsync regulating things a bit) I’m glad they made it as is, and will happily wait for a new, ground up next-Switch Zelda.
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if you followed my posts, the 4080 was never anything I referenced. It was the 3070. And yes, I think it’s a problem that GPU is not beating PS5 here. Again, it might be the port being rushed. DF’s video breaks down the ghosting in Insomniac’s upscaler, which at least in this game, isn’t as pronounced as FSR 2. (See also, Jedi Survivor on console) Console gaming is about funding the right compromises IMO, and personally, I’d be fine with more games hitting Ratchet’s targets in its modes.
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Was going by the eBay averages on Tom’s hardware. GPU Prices: Tracking Graphics Cards Sold on eBay | Tom's Hardware WWW.TOMSHARDWARE.COM GPU prices falling down With Nvidia’s screwball pricing of the 40xx series, prior gen cards aren’t irrelevant yet. They patched in a performance RT mode which is bar none the best way to play it on console. Looks great to me, nothing I’m particularly bothered by. These DF comparisons make that even more apparent to me, it’s already running mostly at PC high settings in that mode. I do, if it’s still a single component with the same price as an entire console that yields like-performance. I don’t think it’s too much to ask for maybe 2/3rd of the price by now. This isn’t a like-for-like comparison granted. The 3070 generally does much better than the PS5 in other games. So if this is not the new normal, cool.
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A decent PC for this game right now sounds like a 3080 (or maybe a 3070 Ti), assuming you’d want raytracing. Basically, what a PS5 costs for the GPU itself, and not much more to show for it. That’s not… great. But maybe not unheard of at certain points in a console generation? I’d think we’d be past that by now though. So I really do hope the port quality is the issue, and this won’t become a larger trend as we start seeing more Direct Storage games, next gen only games and the like.
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It now sounds like its either the port job is the problem, or PS5 is pushing well above its weight. Perhaps a bit of both. The PS5's Performance RT settings are closest to the 3070's "Amazing RT" recommendation. Just without RTAO, and some small cutbacks to hair, weather and depth of field. A 2070 Super, meanwhile, can't maintain 60fps well at Alex's optimized settings, which are mostly below PS5's Performance RT and still include reconstruction and dynamic res. Those with PS5's get quite the bargain here vs mid-range PCs. (I suspected that might be the case) But we'll see how its patched up I suppose.