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Everything posted by crispy4000
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General Gaming What are you playing today?
crispy4000 replied to CastlevaniaNut18's topic in The Spawn Point
I do like how the light roots tell you where shrines are on the surface. That part of it at least is great design. -
General Gaming What are you playing today?
crispy4000 replied to CastlevaniaNut18's topic in The Spawn Point
Dragon Tears are probably worth it for the story bits. I’m like at double that Shrine count and still not done with the game yet. The depths are the part that doesn’t interest me in seeing through. Sure, there’s some cool things down there, in parts, but its still mostly just searching for light roots and zonite farming. All the cosmetic stuff is starting to remind me of Jedi Fallen Order in a way. It’s cool, but so much of it is needless. Maybe they should have done battery upgrades differently. -
I feel that way about some franchises as well and am abstaining. Pokémon is a big one. It’s fun, but I can’t bring myself to give it any recognition on a list like this. Bomberman is like that for me as well. I love the Hudson 3D games especially, but they’re not top 100 material. Ubisoft Prince of Persia games as well.
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Let’s make our own list. This is for nominations only. Meaning no rankings attached. Read other posts to avoid duplicate submissions whenever possible. As I said in the Edge thread, I’m thinking we also do a 50 (or more) under-appreciated list of games that don’t end up charting that gets weighted a bit differently. Commence with the name dropping.
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I'd be interested in what parameters we'd use. I like the idea of doing an open nomination thread first, before voting, of what games should belong on a top 100. Submitting a 100 games vote after would probably be the best, but there's a huge temptation to push pet games higher on your personal list to give them a better chance to chart. Partly why I'd advocate for using this. Maybe we could make an honorary second list of the best 50 games that didn't chart, with brownie points for less mentions. Because we're heartless bastards.
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Totally with Bacon here. One thing I’ll add is that recency bias can also make evaluating new games difficult, especially within franchises. Too many people are inclined to think more content = better. There’s no truer example of this in my mind than Smash, which keeps sacrificing general responsiveness to make up for bad netcode. A lot of open world and racing games probably fall into the mix here as well, piling on in ways that aren’t always for the best.
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Where is that comparison from?