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Everything posted by crispy4000
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The timing is incredibly tight on the final stage in hard mode. I had to switch from the default unit set to beat the timer. If you’re going to do it, you need to have a plethora of ranged units at the end to avoid stop magic, which is incredibly hard because of what Rock Paper Scissors requires.
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That part was better in Intergrade. You won so long as you had more towers alive on your end.
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Whatever those catapult things are, set those up in the above middle once you've broken through decisively. If you can do it in enough time, it'll help you beat the timer. I figured out that trick towards the end of hard mode, so it's still possible without for most stages.
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The last one is harder. Then hard mode is harder still.
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General Gaming Snap judging pixel art indies
crispy4000 replied to crispy4000's topic in The Spawn Point
Time Spent: 20 minutes Rating: **½ Single-screen puzzle platformer with a teleporter gun, where the bullets you fire will warp you upon hitting a wall. The core concept is good, but then they tell you that you can jump midair after hitting a wall, but it never seems to consistently work. Worse, there's off screen locations that you may have to use this mechanic to reach. I can appreciate it being a linear puzzle game instead of yet another Metroidvania, but it's forgettable. Play VVVVVV instead. -
Beat all the hard mode Fort Condor stuff. That last one was brutal.
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General Gaming What are you playing today?
crispy4000 replied to CastlevaniaNut18's topic in The Spawn Point
I got that one recently in a Fanatical Bundle. I’ll give it a shot too at some point. -
General Gaming Snap judging pixel art indies
crispy4000 replied to crispy4000's topic in The Spawn Point
Time Spent: 20 minutes Rating: ***½ Another big surprise from EGS this week. This has everything that makes Samurai Gun fun, plus space combat that controls surprisingly well. In space, you can shoot out a wider spread if you conserve for a bit, temporarily activate protective shields, and use a dash boost. After destroying a ship, the pilot is left to float around and needs to be ramned into or shot again, or else their ship will regenerate. Then you can take the battle indoors, where ships (or ship bullets) can't travel. I wish I tried this with some others instead of just myself, but I can absolutely see the potential. It's not Killer Queen Black levels of amazing, and the art is rudimentary, but overall, I'm much more impressed than I expected to be. -
Nintendo's also running their Mar10 day sale. Pretty disappointing by comparison. Sales & Deals — My Nintendo Store - Nintendo Official Site WWW.NINTENDO.COM Score great savings with sales and deals in the My Nintendo Store. Explore discounts and special offers for games, merchandise, accessories, and more.
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General Gaming What games have you purchased lately?
crispy4000 replied to Chris-'s topic in The Spawn Point
@HardAct I've stuck with setting a small budget for very opportunistic deals each year, roughly the amount of a PS+/Games Pass subscription. Things like a good Humble Choice month, or Tales of Arise for $5. It's small enough where I don't feel bad about not getting around to everything I buy, but also I don't feel any pressure to resub to a plan, or lose access to something I coulda/woulda/shoulda played. Then those 1-3 games I really want enough each year to buy new, I will. It's a good balance for me, and I get enough out of the deal hunting without feeling stupid for overspending or not getting to everything. But no disrespect at all for just focusing on the backlog. You can use that to save up for new hardware pretty efficiently too, if it’s part of a gaming budget. -
Red XIII is OP in the early game. I beat Titan with him shortly after leaving the mines, well after the rest of my team went down in the fight. Gave him a Cure and Chakra materia. And when you’re running low on ATB, siphon strike and his limit break heal him too.
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My opinions about it are similar to rumble. When a game really implements it well, it enhances the experience a lot and feels like it adds a layer of polish. And in truly exceptional cases, I wouldn’t want to touch Astrobot without it, just like I wouldn’t want to play Starfox 64 or Warioware Twisted without rumble. If you turn off rumble in games, you probably shouldn’t care IMO. But for everyone else, it’ll be a design feature you probably will want to have eventually, as more and more games implement it. In the FF games I’ve played lately, they use it to make opening large doors and QTEs feel more tactile. Results in longer animations, which kind of sucks, but you might as well experience the intended feel of that instead of wondering what’s the deal here.
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https://media.gamestop.com/i/gamestop/11206920 Mario + Rabbids Sparks of Hope Gold Edition - Nintendo Switch | Nintendo Switch | GameStop WWW.GAMESTOP.COM Buy Mario + Rabbids Sparks of Hope Gold Edition - Nintendo Switch by Ubisoft for Nintendo Switch at GameStop. Find release dates, customer reviews, previews, and more. Thank you Ubisoft for doing what Nintendo won't.
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I’m having way more fun going into it blind. Since Remake makes no pretensions about the liberties Rebirth can take, I’d rather be surprised by it as much as I can. How different Rebirth is than a PS1 game makes it feel an appropriate distance from the source material, more of a new game. I haven’t played RE4make, but that’s an example of a game that might feel tougher to separate out in my head. At least so far, I’m really enjoying the way it’s filled in at least one plot hole in the og too.
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Microsoft Xbox Partner Preview Scheduled for March 6 at 10 am PT
crispy4000 replied to Keyser_Soze's topic in The Spawn Point
Awesome show overall. -
They’re not nearly as concerned about piracy as they are about preserving and protecting their hardware business at large. They’d rather maximize their console royalties and control the family friendly narrative and user experience in absolute terms, even if their software could sell more than it already does and would get pirated less. The Switch seems to suggest they’re making the right choices too. At least for its moment in time. Nintendo doesn’t need to rely on the rest of the industry.
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Nintendo games could stand to get a lot cheaper relative to standard AAA discounting, but they won’t, because they sell gangbusters still. That and lower production costs have made them riches while the rest of the industry suffers. I think they’ll hold off on a Games Pass-like service until it’s evident their consumer won’t follow them without it.
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The Nintendo specific issue here is that they release lesser powered hardware, and don't do enough with their mid-cycle machines to have any pretension of keeping up with the times. But I think Nintendo already found their answer with the Switch. Hone in on the portability selling point and people won't care as much. The only thing that could spoil that for them is a legitimate competitor.