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Everything posted by crispy4000
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I always simply outran the EMMI. I think there was one time near the end when I truly needed to use the cloak, but overall, mad dashing works fine. Using the grapple at times also works, before you get better movement options. Missles feel fine to me, but I got used to it in Samus Returns. The grapple is a bit more confusing admittedly, but you seldom need to use it on the fly. The double jump works as spin jump does in any other Metroid. It’s antiquated, but I’ve gotten used to it over the years. It does factor into some of the boost puzzles for missile expansions. My biggest gripe with the controls by far is making you have to push in the stick to activate a sprint. But there’s nothing in this game that feels unreasonably difficult to control like Wall Jumping was in Super. Or even the hardest missle expansions in Zero Mission. Oh, and phase shift is awesome. Bosses are perfectly tuned to your abilities. I bet hard mode is a real test of skill, it’d be fun if I ever go back. Beat it last night. What a game, definitely a worthy follow up after all these years. Absolutely worth the $60.
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I'd only be somewhat okay with this if I can sell items I earn through normal play. And have that count for store credit (not just an in-game storefront). Think Steam trading cards. Still, it'll push even more would-be Season Pass material beyond an additional paywall, or playwall.
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PC Riot Games "joins" the Epic Games Store
crispy4000 replied to Commissar SFLUFAN's topic in The Spawn Point
Don't Ubisoft games work this way too on Epic? -
I'm at a similar spot, but disagree on a lot of that. A good bit of the movement options feel unique for the series (sliding, shift move, grapple beam chaining on magnetic walls, etc). Dread also streamlines the Aeon powers in Samus Returns into something much less cumbersome. The EMMI stuff feels kind of like what Zero Mission's finale and Fusion tried but better integrated into the map design on the whole. Dread's pacing of upgrades feels most similar to Zero Mission to me, as did its guided hand loosening and tightening. There's times when you're forced down a path, but unlike Fusion, you're almost always free to backtrack and explore earlier sections with new things to find. It's also got a bit of Zero Mission in the booster puzzles, but it's a little less absurd about it (so far, at least). Someone who thinks Zero Mission didn't let you breathe it in enough, like Super or Samus Returns, would probably feel the same about Dread. It looks good on a 4K set to me. I'm not playing this and wishing it was on more powerful hardware for more than the resolution. Though I'd readily admit it could look better. It's still a nice change up from Samus Returns, which did rub me as too visually constrained by the hardware.
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Nintendo Nintendo Switch Online + Expansion Pack OT
crispy4000 replied to Pikachu's topic in The Spawn Point
I’ll be buying it outright too. Wife loves the game. I actually do like the idea of the expansion pack giving you limited DLC access to season passes. But for a game like this, I’d definitely want to hold onto it long term. -
General Gaming What are you playing today?
crispy4000 replied to CastlevaniaNut18's topic in The Spawn Point
It’s a pretty easy campaign anyways. But I’d imagine that flying boss in your mech being a pain in the ass if you didn’t know. -
Played through a bit of the first four big areas, I could easily see this being a better Metroid game than Zero Mission if not Super. All the complaints I had about Samus Returns are null here, the map design is superb. It’s a tad linear, but it does it a way that feels clever more than restricting. And like the Emmi zones themselves, everything eventually opens up. I don’t know how they balanced it so well, but they did, and it’s awesome. It’s definitely it’s own thing compared to Super, Fusion, etc. I hate having to push the left stick in though. That’s pretty much my only complaint so far. I even like the music a lot for what type of Metroid this is.
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What gets me is that Sands of Time is a <10 hour linear game. The design framework is already there. It shouldn't be the type of project to see a two year delay unless someone severely miscalculated the effort, or tried to 'reimagine' it. I re-watched the trailer today. Never thought it looked all that bad, just the character faces could be spruced up.
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Psyconauts 2, It Takes Two, Lost in Random, Little Nightmares 2, etc. It's been a pretty good year for weird and creative stuff.
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Nintendo Nintendo Switch Online + Expansion Pack OT
crispy4000 replied to Pikachu's topic in The Spawn Point
Nintendo's emulators stay losing. -
Sony Rumor: PS+ November 2021 lineup has been leaked
crispy4000 replied to Brian's topic in The Spawn Point
Knockout City was given out on Amazon Prime a month ago, for the PC folk. -
Just bought and started this today. Think I needed a break after finishing Samus Returns. I've somehow avoided most spoilers till now... Anyways, it controls great. 60fps is so refreshing. EMMI zones aren't all that annoying too, which I appreciate. I actually countered the normal one the very first time.