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Everything posted by crispy4000
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General Gaming Sonic Frontiers - November 8, 2022
crispy4000 replied to Keyser_Soze's topic in The Spawn Point
You're not totally off on that. Critics collectively dump on 3D Sonic as something middling to painfully average. Even Colors and Generations couldn't crack an 80 average. Might as well add a full point to the scale if you've enjoyed these games in the past.- 208 replies
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General Gaming Sonic Frontiers - November 8, 2022
crispy4000 replied to Keyser_Soze's topic in The Spawn Point
I've still got so many sonic games on the backlog (Generations, Lost World, finishing Colors), but boost era Sonic has never appealed to me as much in the little I've tried. Even if this isn't perfect, I'm really glad they went a new direction. Hopefully a sequel (or PC mod) can fix the pop-in.- 208 replies
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General Gaming Sonic Frontiers - November 8, 2022
crispy4000 replied to Keyser_Soze's topic in The Spawn Point
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Sales & Deals (Today only) XSX Controllers for $35.99 @ Target
crispy4000 replied to Spork3245's topic in The Spawn Point
The price controllers should be. Fuck off games industry charging the price of a new game. This is great. -
PC AMD RDNA3 Presentation Today at 4pm EST
crispy4000 replied to Mr.Vic20's topic in The Spawn Point
Said they were working on it before they knew of DLSS3. I think the proximity of the announcement means they’re probably not lying. FSR took a long time to be announced after DLSS was a thing. But I agree we won’t see it soon. -
PC AMD RDNA3 Presentation Today at 4pm EST
crispy4000 replied to Mr.Vic20's topic in The Spawn Point
https://videocardz.com/newz/amd-confirms-rx-7900-xtx-is-rtx-4080-competitor-fsr3-may-be-supported-by-pre-rdna3-architectures Transcribed from interview -
I'd like to play HL: Alex one day to experience it. I'm sure it's fantastic. But this: Strikes me as trying to fit a large square peg in a small round hole. Its the sort of thing that's turned me off from the VR experiences I've had so far. It's good to have control options, and I've enjoyed games with a contrived learning curve before, so maybe I'm being a hypocrite here. But it's not where VR should strive to go, IMO. I know there's some controversy about Call of the Mountain being more rail guided and not using teleporting (if I have that right?), but I'd see it as a good thing.
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PC AMD RDNA3 Presentation Today at 4pm EST
crispy4000 replied to Mr.Vic20's topic in The Spawn Point
There's also the chance that their solution fixes the vsync/lag problem before NVIDIA's. We still don't know if it's actually using AI either, or even if it requires RDNA3. I really want this tech to get to a point where 60fps w/ frame generation is indistinguishable from raw 60fps. But the language AMD used doesn't give me hope. -
PC AMD RDNA3 Presentation Today at 4pm EST
crispy4000 replied to Mr.Vic20's topic in The Spawn Point
Excited to see them (presumably) going down the frame generation route. But nothing was said as to how they'll address input lag. -
It does on the whole, but something about its approach to particle effects doesn't seem to play nice with the upscaling. I'd be curious to see what the PC version with DLSS looks like.
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I'm just gonna rub this one in No way I was going to do new game+ runs. The persistent upgrades eventually can push you over the top for the main game though. Enter the Gungeon I gave up on full stop. I think that's a much more difficult game. I've got no patience for it.. but still not as bad as 20XX.
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My edits to your statement reflect my skepticm at the moment. I don’t believe VR in the gaming space has convinced us yet, in its applications, that it’s something essential enough to have longevity. At least not in the way it’s biggest proponents would want or may even expect. It feels like we’ve been down this road before to me, and we’re due for a pullback.