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Commissar SFLUFAN

Exalted General Secretary
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Everything posted by Commissar SFLUFAN

  1. The Waste Lands is the peak of the series though Wizard and Glass is fantastic in its own right. But you can stop there and just pretend books 5 to 7 simply don't exist.
  2. It has to do with the PS4's way of allocating space for the download and the unpacking of the files during the installation process. Steam operates in pretty much the same way.
  3. Superb post that absolutely nails it! I was just thinking about the Prince of Persia series that went from the "light" but compelling Sands of Time to the ridiculously grimdark mediocrity of The Warrior Within. Ubisoft tried to reverse course a bit with The Two Thrones, but the damage was already done. Too many developers confuse "darkness" with "maturity". Guess what? It's not. Not even close.
  4. Alight, the shouting match between Kelly and the Rage Walrus was supposedly over the Rage Walrus's criticism of DHS Secretary Kirstjen Nielsen who was Kelly's deputy when he was over there. The Rage Walrus accused her of not doing her job due to the significant jump in border crossings by families, the Imbecile-in-Chief took the Rage Walrus's side, and Kelly exploded.
  5. Oh, he's not telling them - he's getting ready to whip it out and lay it on the table. "Hey - who wants to check out Lyndon Baines' Johnson?"
  6. Destructoid - 95% This is a game I can not stop thinking about. I think about it at work -- either remembering crazy moments I didn't see coming, or reflecting on recently discovered information and its implications. This is absolutely a "thinking man's game," and it's one that I hope other developers (or Mr. Pope himself) decide to ape and expand on. Despite the fact that this isn't a detective game, I've never felt more like a dick. Game Informer - 87.5% My only frustration with the Obra Dinn is the overarching story. The plot is ultimately fine, with more than enough emotional beats coming together for an engaging mystery. However, the ultimate payoff fails to complement the thoughtful gameplay giving players who solve every fate the narrative short shrift. Luckily, the individual stories you learn about the crew during your investigations – their betrayals, ambitions, loves – are enticing enough on their own to make up for the deficit. This mixed quality of storytelling doesn’t stop the experience from highlighting its other strengths; Return Of Obra Dinn is a surprisingly hardcore detective title with a surreal bite, and one that shouldn’t be missed by anyone who loves a great challenge.
  7. I think the Divinity: Original Sin series is very much an example of games with a "light" tone that can meaningfully address "mature" subject matter.
  8. Hold on, this is gonna take me a while. Probably something like point n' click adventure games mostly.
  9. Thronebreaker: The Witcher Tales transforms Gwent into magic (Polygon) It’s a fully functional, 30-plus-hour isometric RPG powered by cards. Not only is it an excellent narrative experience in its own right, but it also proves out the flexibility and nuance of an exceptional CCG. Several hours in, I felt like I was learning magic tricks. GamesRadar+ - 100% It's as if the folks at CD Projekt Red weaponized a game to specifically target my interests, despite the fact that I've not spent a single minute playing as Geralt. Thronebreaker calls to mind the supreme polish of Hearthstone; Diablo 2's rich isometric worlds; ethereal writing a la inkle's 80 Days; upgrading my base camp in Darkest Dungeon; the hard choices and heartbreak of Telltale's The Walking Dead. I've done my best to avoid any spoilers for Thronebreaker's story and surprise puzzle elements for this review, because you deserve to experience them for yourself. Thronebreaker isn't just a great spinoff of The Witcher, or just an excellent card game - it's a spectacularly crafted RPG that'll delight anyone who loves a good story wonderfully told. PCGamesN- 70% If you’re looking for an in-depth card game then Thronebreaker is probably not for you. There are some great ideas hidden just under its surface, but I find its take on Gwent simplistic. Fans of The Witcher and its bedrock of interwoven stories, however, are brilliantly catered for. It’s not the deepest RPG, but Meve is an excellent choice of main character – a powerful and devoted matriarch the likes of which we don’t see enough of in games. That said, Thronebreaker’s greatest success is its supporting cast. Brilliantly drawn and superbly voiced, each one oozes personality, meaning even this pared-down Witcher experience teems with the same sense of life as its predecessors.
  10. SURPRISE...it's not! Though I really gotta ask the Polygon writer: why did you have any expectations to begin with in order for you to be disappointed?
  11. Jefferson isn't in the painting. That's Andrew Jackson who took great pleasure is Native American genocide. And there's Woodrow Wilson, a man who screened The Birth of a Nation in the White House.
  12. One of the greatest challenges in any medium is to make something with a "light" tone be meaningful in some way and not seem like empty fluff. I can probably count the examples of it working in the gaming industry on one hand probably. Note that I'm primarily referring to narratively-driven games as opposed to something like a platformer.
  13. A post-mortem of Telltale Games "Our executive team insisted that what was popular about Guardians of the Galaxy, was darkness and violence, and sadness," said Buck. "And that people did not associate humour with that brand... So we redid the first two episodes to be less funny and more dark and more violent and more sad, and that's the game that shipped. And one of the biggest comments in editorial, was that it felt very off-tone for Guardians of the Galaxy and wasn't very funny. And we were like 'we know'."
  14. Eurogamer - "Essential" It is a joy to poke around as the game slowly opens up new spaces. It is a pleasure - and a very harmonious pleasure - to come to an understanding of how different parts of the ship slot together, where people sleep, where they work, where they gather for a game of cards. That powdery white line that draws this bleak world is surprisingly adept at giving a sense of the material reality of the ship - razor sharp on the rarely-used stairs you use to climb aboard, breaking into radar-like speckles when ghosting an outline of waves into life. As your clues mount up and the images in the book become less and less fuzzy, so the world comes into focus. You are not just exploring a place, you are slowly getting a sense for it. What an astonishing game. What an incredible piece of work. The grisly mystery of Return of the Obra Dinn will make you obsessed (The Verge) The tale of the Obra Dinn and its crew is fascinating either way, and it won’t take long before the game’s Macintosh-inspired low-fi visuals burn their way into your brain. The task ahead of you is enormous, but, eventually, you’ll realize it’s not actually impossible after all. Return of the Obra Dinn: The Kotaku Review Obra Dinn is not easy. Its puzzles are never mean or particularly tricky, but it gives you a lot of information to sift through and doesn’t hold your hand. The book is a valuable resource, since it keeps track of the people you’ve seen and tells you what memories they can be found in. There was only one time when I had to take an IRL note on a piece of paper because I had key information that the book didn’t track for me. But even with the book as your companion, you will have to think hard to solve the puzzles. I’m such a puzzle nerd that the idea of solving Obra Dinn, with its clues hidden everywhere and a story joining it all together, was something I’d been looking forward to for a long time. The experience was as captivating and memorable as I’d hoped. I was glued to it until I was done. My only wish is that I could erase my brain and play it again. Return of the Obra Dinn review: A phenomenal detective story invoking old Macintosh adventures (PC World) A unique art style and a fantastic puzzle hook make Return of the Obra Dinn a detective story worth experiencing, especially if you can do it all in one go.
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